Post subject: Final Fantasy: The 4 Heroes of Light
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Link to video A quirky little game. Essentially it's a throwback to old RPGs, but its gameplay is more akin to the new ones. -You can skip encounters by walking into the trigger from a certain distance. It seems to just shuffle the encounter or something. The menu can also be used, but it's obviously slower. -Manipulating foes in battle requires inputting different actions. There is no frame manipulation, except perhaps outside of a fight. More research is needed for this. -Leveling up prevents you from exiting the battle immediately. It is not terribly slower, so killing allies to avoid leveling is probably not a good long term solution. The game itself appears to be relatively glitchless, there is currently one OoB discovered in Guera. Link to video Fairly useless, but it could potentially be found in other areas. If it were possible to clip within the world map, for example, then it may be possible to completely skip large sections of the game. This doesn't have that many negative faults, as enemies do level up along with the party. Of course, clips would need to be discovered first for that to happen anyway.
effort on the first draft means less effort on any draft thereafter - some loser
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Link to video http://tasvideos.org/userfiles/info/33720604157985023 Well, here's a WIP of all the stuff that I finished. Don't think I'm going to complete this run, Desmume 9.9 is slow.
effort on the first draft means less effort on any draft thereafter - some loser