Game objectives

  • Emulator: Gens Rerecording v11c
  • Aims for fastest time
  • Uses easiest difficulty
  • Heavy luck manipulation
  • Takes damage to save time
  • Abuses programming errors

About the Game

The game is based on the 1940 Walt Disney's animated musical fantasy film, based on the children's novel The Adventures of Pinocchio by Carlo Collodi. It is story about anthropomorphic piece of wood which dreamed to become a real boy.

About graphics

Graphics is so beautiful.

About the Run

I never played this game earlier, but when i saw it in workbench two weeks ago i immediately loved it. After few days of research/testing i found that many things can be improved and soon decided do my own TAS instead of helping to previous author.
This movie is 1 minute and 33 seconds (5598 frames) faster over last (rejected) submission by gamerretro2. Improvements come thanks to better routes planning, sequence breaks, small shortcuts, usage of damage boots and heavy luck manipulation (a lot of luck manipulation), besides many time was saved just thanks to more precise optimization.
Unfortunately in this game still there are two long sections - dancing sequence, and auto scroller level at the end, these two sections nearly identical unassisted gameplay. But despite of these disadvantages, i hope this run still can be entertaining enough, because all others levels are quite interesting for speed run (particularly for tas), at least i enjoyed optimise them.

Stage by stage

Road to school

Jiminy Cricket

All butterflies have random generated starting position. I focused on the first butterfly. (How soon you be able to do first hit). Between best and worst first butterfly pattern about 40 frames difference. I used input of first level to set up the best pattern.
After getting damage butterfly become invulnerable for some time and fly fast in opposite direction. Butterflies choose fly to right/left (depend from which side you strike them) usually with negligibly small vertical component ~+/-15 degrees. However possible to manipulate and force butterfly to fly up/down, it allowed to kill the first 2HP butterfly faster.
Second butterfly 3HP is enough straightforward. Level have fixed end point, no matter where you finish level, shortly after you kill last butterfly you lost control and game will auto-walking to this point. So at fight with the last 4HP butterfly is significant to finish as close to end point to minimise time of traveling to it.

The Puppet Theatre

Pleasure Island 1

Balloons are a bit random, so it is possible to manipulate them and get (a bit) more lucky sequence for jumping. Also color of first ball can be different. I choosed red.

Pleasure Island 2

At railway i found two time saving shortcuts one big = 13 seconds and one small about 2 seconds. Small shortcut is easy to execute, but big one is enough tricky. Problem is that if Pinocchio is fall down during some, soon time dark screen will kill him even if he reach another wagon. But if while falling Pinocchio will collide with obstacle Deadline of "dark screen of death" will be extended and it this extended time is enough to reach another wagon before dark screen and to do sequence break. At firework i saved a lot of time (even more than on railway). Goal of battle at firework is to collect 6 items as soon as possible. After each fireworks exploded item can appear or not appear. Obviously with luck manipulation 100% result with 6/6 success can be done, it not hard for TAS; Real problems start when you try to choose WHICH 6/6 pattern is the best? Between ultra-super-mega-lucky 6/6 pattern and average 6/6 pattern a few hundreds of frames difference. It was real nightmare to choose best one. Besides guy below also can't be ignored, his behavior is random as well and this bastard can extend end of level up to 100 frames if he decide to start new animation cycle when all 6 items was collected (do not be worry, he not did it).

Pride Rock

New route to reach the top faster. Last hit to boss should be done while standing not while jump ~10 frames to decrease auto walk distance to the precipice. (During rotation while standing on the ground Pinocchio is moving forward without input when control on him is lost.)

Underwater 1

Quite interesting level. When Pinocchio will collect 5 seashells he will fall to the bottom. Seashells are random so tas-player can choose where strategically best to do it (or not do it at all). Upper route is the fastest almost to the very end of level.

Underwater 2

Inside sea monster

Escape

Pinocchio paradox

Pinocchio says: "My nose grows now".

Suggested screenshots

  • 2641
  • 22706

Honorable mention


feos: There is a guideline about selecting the hardest difficulty, and for this run, it is indeed applicable, but it can be bended in a positive way, just like the cheat restriction guideline can be. So, while the Ninja Gaiden 3 run done on an easier (Japanese) version got bad feedback and was rejected, Gunstar Heroes was done on easy and then obsoleted by a hard difficulty version. This is what I'm doing here, since the audience didn't have a real problem with using easy, but the next run for this game (if it's done) should be on the hardest difficulty, and would obsolete this one.
Accepting to Vault.
sheela901: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #4470: Archanfel's Genesis Disney's Pinocchio in 10:09.13
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WHY STEALING GAMERRETRO PROJECT?? (joking)
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Dimon12321
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Now it's really good! No improves found by me. The game is not entertaining for me, but I still vote Yez!
TASing is like making a film: only the best takes are shown in the final movie.
Patashu
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I was going to vote No, but I upgraded it to Meh just because the music was so good ;)
Now it's really good! No improves found by me. The game is not entertaining for me, but I still vote Yez
Judging by the whole five (!!) yes votes so far, a lot of people seem to be confused about what a 'yes' vote constitutes. It doesn't mean 'it was well made' or 'the site should publish this', it means 'I found it entertaining'. If there's a reason why it shouldn't be published, that's what making a post is for!
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WST
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Sure, now this looks as it should be done. Yes vote from me.
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Spikestuff
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YOU SUCK! (sarcasm)
Uses easiest difficulty
Uh...? I've got no strings, to hold me down, to make me fret, or make me frown. I had strings, but now I'm free, there are no strings on me. I voted Meh. Bored out of my brain at parts.
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Patashu wrote:
I was going to vote No, but I upgraded it to Meh just because the music was so good ;)
Dimon12321 wrote:
Now it's really good! No improves found by me. The game is not entertaining for me, but I still vote Yez
Judging by the whole five (!!) yes votes so far, a lot of people seem to be confused about what a 'yes' vote constitutes. It doesn't mean 'it was well made' or 'the site should publish this', it means 'I found it entertaining'. If there's a reason why it shouldn't be published, that's what making a post is for!
I fully agree with Patashu. Voting system is imperfect. I regularly have doubts what to vote in borderline cases. 'it was well made' or 'the site should publish this', not always mean 'I found it entertaining'. @Dimon. Thanks, but next time in such case you should vote No (or Meh, if it not so bad).
Spikestuff wrote:
Uses easiest difficulty
Uh...?
I used exactly the same settings as gamerretro2's in his submissions to be able to steal this project properly.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Patashu
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Spikestuff wrote:
Uses easiest difficulty
Uh...?
I bet this is the kind of game where difficulty == more enemy health
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 1/8/2014
Posts: 55
This game makes no sense. I like the parts where you let the old man drown and magically respawn and jumped when you're clearly supposed to duck. Other than that, it wasn't very entertaining to me, so meh vote.
LOAD TO SUNRISE
Tompa
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Having it on Easy skips an area of the first level (Likely more in other stages, but I haven't played that far).
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it's ok for me ... gameretro will be disappointed !!! lol gepetto knows even paddle out of his raft and the puppet in this game have no string .... Waltdisney is a liar !! yes it is for me
GAW sms... Totally destroyed
Plush
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Voted no. I don't understand how people could tolerate watching this. There's nothing in the TAS I found entertaining. There's nothing superhuman-like in this TAS, nothing that can difference this from a normal playthrough. Icing on the cake:
Uses easiest difficulty
ars4326
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Big improvement on the Pinocchio run, Archanfel. I do feel a little bad for gamerretro. Maybe he could get an 'honorable mention' in the published description text? As for the voting system, I have an idea on how to improve on it. So we currently have a set of choices which asks you whether you found the run entertaining or not, or so-so ('No', 'Yes', 'Meh'). Instead, how about we have an initial choice of whether or not the run is publish-worthy? It could look something like this:
Vote: Should this movie be published? (Vote after watching!)
* No
* Yes
SUBMIT VOTE
Selecting 'No' allows you to click the SUBMIT VOTE box and continue. Selecting 'Yes' brings up the same general selection of choices we have now:
Did you find this movie entertaining?
* No
* Yes
* Meh
In essence, these two sets of choices would be featured side-by-side. The selections for whether or not the run was entertaining, however, would be "grayed out" until the 'Yes' option was chosen on the movie being publishable.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
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Plush wrote:
Voted no. I don't understand how people could tolerate watching this.
Well actually i expected a lot "No" votes. So i not surprised :) Thanks for voting!
Plush wrote:
There's nothing superhuman-like in this TAS, nothing that can difference this from a normal playthrough.
This point is not correct. You should watch unassisted speed run for this game (or at least previous submission) before saying this. May be difference is not too big, but it definitely exist. For example in underwater level random seashells not allow player to use upper path so long; Also sequence break (first) at railway in Pleasure Island 2 is superhuman-like and impossible to execute without tools.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Much better then the gamerretro submissions. I was entertained enough to give it a Yes, if only for the railcart skips.
effort on the first draft means less effort on any draft thereafter - some loser
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yes verry good
Plush
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Archanfel wrote:
Plush wrote:
There's nothing superhuman-like in this TAS, nothing that can difference this from a normal playthrough.
This point is not correct. You should watch unassisted speed run for this game (or at least previous submission) before saying this. May be difference is not too big, but it definitely exist. For example in underwater level random seashells not allow player to use upper path so long; Also sequence break (first) at railway in Pleasure Island 2 is superhuman-like and impossible to execute without tools.
I see, I see. Well, you sure got a point here, and sorry for saying non-true facts. Still, for an average viewer (like me) it is not entertaining. I keep my no vote.
riking
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ars4326 wrote:
As for the voting system, I have an idea on how to improve on it. So we currently have a set of choices which asks you whether you found the run entertaining or not, or so-so ('No', 'Yes', 'Meh'). Instead, how about we have an initial choice of whether or not the run is publish-worthy? It could look something like this: [...] Selecting 'No' allows you to click the SUBMIT VOTE box and continue. Selecting 'Yes' brings up the same general selection of choices we have now: [...] In essence, these two sets of choices would be featured side-by-side. The selections for whether or not the run was entertaining, however, would be "grayed out" until the 'Yes' option was chosen on the movie being publishable.
Unfortunately, two-step polls are not a common feature of polls except on survey sites, and I don't think it's available here either. Here's something that might work better: -------------------------------------------------- Did you find this movie entertaining?
  • Do not publish
  • Not entertaining
  • Meh
  • Yes
-------------------------------------------------- It's awkward because there are two orthagonal questions and we have to force it onto a 1-D scale, but those choices may be the best solution for "Make the right thing obvious, and the obvious thing right".
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I was always under the impression that, when voting, we must always let our conscience be our guide. .......Thank you, thank you, I'll be here all night.
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Or just say what it means: Where should this movie go? - Publication - Vault - Oh I just can't decide! - Grue's food vat Anyway, this movie was pretty good. Aside from a couple sections that were way too long, the movie was pretty entertaining. That's the case for a couple published runs on the site, really, so a Yes is my vote.
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Patashu wrote:
Spikestuff wrote:
Uses easiest difficulty
Uh...?
I bet this is the kind of game where difficulty == more enemy health
Perhaps, although there's only really one boss that'd be a part of that. Like Tompa said though, easy mode skips a massive chunk of the game. Here's a playthrough on hard. Compare the first stage alone. It goes through 3 or 4 screens whereas on easy, there's only 1. https://www.youtube.com/watch?v=cWfgUCTcV-E Furthermore, the fish level is auto-win on easy. If you die there, instead of losing a life and having to do it again, you're just sent to the next level. You also need to collect 25 pieces of wood on hard (fewer on normal) in the whale instead of, uh... zero on easy. Enemies on the balloon stage don't attack at all, etc etc. http://www.gamefaqs.com/genesis/586386-disneys-pinocchio/faqs/9356 And here's a list of some other things. I can't imagine easy is an acceptable difficulty. Shouldn't that have been looked into before you started?
keylie
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Voting Meh. I liked the mine cart and the underwater sections. The two-minutes autoscroller at the end was boring, I'm surprised the developers of this game chose that kind of gameplay to end the game... except if there are more sections on hard difficulty.
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Priam wrote:
Where should this movie go? - Publication - Vault - Oh I just can't decide! - Grue's food vat Anyway, this movie was pretty good. Aside from a couple sections that were way too long, the movie was pretty entertaining. That's the case for a couple published runs on the site, really, so a Yes is my vote.
I not exclude all three variants: Moon; Vault, Gruefood; Now it is work for judge to make correct decision. Upd: Ops, seems i misunderstood, most likely Priam meant voting system itself, not my movie.
Tangent wrote:
Furthermore, the fish level is auto-win on easy. If you die there, instead of losing a life and having to do it again, you're just sent to the next level. You also need to collect 25 pieces of wood on hard (fewer on normal) in the whale instead of, uh... zero on easy. Enemies on the balloon stage don't attack at all, etc etc. I can't imagine easy is an acceptable difficulty. Shouldn't that have been looked into before you started?
Sole reason for rejecting previous submission was:
feos wrote:
Rejecting for sub-optimality.
So i choosed the same difficulty as in previous submission, because i wanted to be able compare my results with old movie, frame by frame in each level. As compromise for case if it be accepted, i propose that if someone in future will do TAS for this game on hard difficulty it will do this movie obsoleted (even being slower).
keylie wrote:
Voting Meh. I liked the mine cart and the underwater sections. The two-minutes autoscroller at the end was boring, I'm surprised the developers of this game chose that kind of gameplay to end the game... except if there are more sections on hard difficulty.
Nope, this ending is the same on all types difficulties.
ars4326 wrote:
As for the voting system, I have an idea on how to improve on it. So we currently have a set of choices which asks you whether you found the run entertaining or not, or so-so ('No', 'Yes', 'Meh'). Instead, how about we have an initial choice of whether or not the run is publish-worthy? It could look something like this:
Vote: Should this movie be published? (Vote after watching!)
* No
* Yes
SUBMIT VOTE
Selecting 'No' allows you to click the SUBMIT VOTE box and continue. Selecting 'Yes' brings up the same general selection of choices we have now:
Did you find this movie entertaining?
* No
* Yes
* Meh
In essence, these two sets of choices would be featured side-by-side. The selections for whether or not the run was entertaining, however, would be "grayed out" until the 'Yes' option was chosen on the movie being publishable.
I did this quote just to once again attract attention to problem with imperfect currently used voting system. Good idea, ars4326. Though, personally i think would be better to allow three standard options 'Yes' "No" "Meh" for both these questions simultaneously. Like this: Yes-Yes, Yes-Meh, Yes-No; Meh-Yes, Meh-Meh, Meh-No, No-Yes, No-Meh and finally No-No.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Just because there was one obvious reason to reject the previous run doesn't mean there might not be more. Playing on the difficulty that makes you actually beat all of the stages seems like a total no-brainer. And why would you care about comparing your times to something that was clearly so suboptimal?
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That was interesting, but more for nostalgia than anything else. Unfortunately, the only thing standing out was the skipping done on the rails. Good work though. So did anyone look into glitches? Such as "left+right" / "up+down" / "Die while collecting health" / "Die while reaching level end" / "Pause while reaching end" ...