VVVVVV is a 2D platformer where you flip the gravity to rescue your crew members. There are 20 collectable "Shiny Trinkets" hidden throughout the game. There is also a no death mode which cuts off your gameplay if you die once.

Game objectives

  • Emulator used: Hourglass r81 (Multithreading and Wait Sync: Allow)
  • Game version: VVVVVV 2.0
  • Collects all 20 trinkets
  • Plays the game in no death mode
  • Aims for the fastest completion

Comments

I finally finished this run! This also is finally a VVVVVV TAS that does not use glitches (kinda... (SPOILERS) ).
The run starts by going into normal mode and then exiting, making it possible to unlock no death mode and start that.
As the no death mode disables all cutscenes and dialogues (which you wouldn't be able to read anyways), I'll briefly explain the plot: You play as Viridian who is the Captain of a spaceship. Suddenly there is a "dimensional interference" and the Captain and his crew try to escape through a teleporter. Unfortunately everyone is sent to a different location and it is your job to rescue the crew members.

Game mechanics

Controls

The controls of this game are easy: you talk and flip using the action button and move using the < and > keys.

Physics

Your highest xspeed is ±6.0 p/f and the highest yspeed is ±10.0 p/f (p/f = pixel/frame). The acceleration of the xspeed is ±1.9 p/f² and the acceleration of the yspeed is ±2.75 p/f². Though, when flipping the yspeed starts at ±6.75.
Moving, xspeed: 0.0 > 1.9 > 3.8 > 5.4 > 6.0 > 6.0 > ...
Dropping, yspeed: 2.75 > 5.5 > 8.25 > 10.0 > 10.0 > ...
Flipping, yspeed: 6.75 > 9.5 > 10.0 > 10.0 > ...
When you held a direction for at least the past 5 frames, you decelerate with ±1.1 p/f², when under 5 frames and stopping or moving in another direction, your next speed is either 0.0 or 1.9 in that other direction.
Input: >>>..... xspeed: 6.0 > 6.0 > 6.0 > 4.9 > 3.8 > 2.7 > 1.6 > 0.0
Input: >>>.>... xspeed: 6.0 > 6.0 > 6.0 > 4.9 > 6.0 > 0.0 > 0.0 > 0.0
The speed gets added to the position and then rounded towards 0.
The game allows you to flip even one frame after you left the ground, which might be the reason why you can go through inversion planes (the lines that flip you automatically) when they are close to the ground.
Platformers usually set your speed to 0 once you hit an obstacle, VVVVVV is a bit different. Your speed is adjusted to the distance to the obstacle. For horizontal movement that means if it is 5 blocks away, your speed is set to 5.0. If now the obstacle is away (e.g. you got past it because you were moving vertically, too) your next speed will be 6.0 and you didn't lose time even though you hit the obstacle!
The same goes with vertical movement to the point where it can actually save time to slow down horizontally (usually when there are small stairs).
Yes, optimizing this game is a lot of work :D.

Hitbox

No, graphical glitches do not affect the hitbox.

Other comments

VVVVVV version 2.2 was released when I was already far into the TAS so I didn't really want to start all over again as I didn't actually use any glitches.

feos: Acceblishing to Stars.


Samsara
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Masterjun wrote:
Before starting this run, I realized that this was a huge problem in my other longer TAS of this game, but I felt like not doing that at all would be boring too. I decided to adjust it to the background music, meaning that I could do it in fast paced rooms with loud action music in the background, but avoiding it in quite places (e.g. the area right before Gravitron).
I agree it would've been less entertaining without doing it, and it works pretty well in rooms where there's already a lot of flipping and playaround potential. It just gets a bit repetitive to me when the room is nothing but a long hallway and there are a ton of flips. It didn't detract from my overall enjoyment of the run, though.
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sack_bot
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Sorry had to vote meh. The sprite glitch was entertaining at first, then it broke my mind so much I couldn't comprehend it, so, not that entertaining.
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I vote for a sad elephant screenshot.
No.
Player (26)
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Patashu wrote:
just go with good ol' Veni Vidi Vici/Doing Things The Hard Way
This has my vote. It's the most infamous room in the game, for good reason!
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Verry good i vote yes
Editor, Expert player (2098)
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Excellent as always Masterjun. Yes vote.
effort on the first draft means less effort on any draft thereafter - some loser
Editor, Player (44)
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I like Masterjun's suggested screenshot too, as it'll instantly tell someone who knows the game what category is being run, and it looks pretty silly even in the abstract. (Not to mention that Viridian being in that position is basically unsalveagable for a human player, so it shows off TAS skill as well.)
Joined: 1/9/2006
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In the Vedi Vidi Vici tunnel isn't there a glitch where you can stand on a pixel next to a spike and flip without doing the whole thing? I believe it's done in the all trinkets RTA
Masterjun
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I can't seem to find that magic pixel myself and I also can't seem to find a video of it, so could you please link to that video or give more information about it?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Personman
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This run is great and you should feel great.
A warb degombs the brangy. Your gitch zanks and leils the warb.
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WarioMCP wrote:
In the Vedi Vidi Vici tunnel isn't there a glitch where you can stand on a pixel next to a spike and flip without doing the whole thing? I believe it's done in the all trinkets RTA
Masterjun wrote:
I can't seem to find that magic pixel myself and I also can't seem to find a video of it, so could you please link to that video or give more information about it?
I did some research and seems that WarioMCP just confused this game with IWBTB, where this skip really exist. Most likely he accidentally mixed up it with this [url=http://www.twitch.tv/igzicorus/c/3338141 ]Vedi Vidi Vici skip[/url]. P.S. +1 Yes vote.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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After Masterjun pointed out that pac-man Viridian does, in fact, happen during this run, albeit very shortly, I'm suggesting this screenshot:
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Yes vote for terrific music! Yes, I never played the game. I guess we're going to star it ultimately, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
I guess we're going to star it ultimately, right?
You better :p
effort on the first draft means less effort on any draft thereafter - some loser
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verry good yes for me
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2715] Windows VVVVVV "20 trinkets, no death mode" by Masterjun in 17:33.77
Spikestuff
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feos you don't proof view your stuff do you? http://youtu.be/hhIB4Hqo0Us?t=39s Most likely a YouTube bug.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Script preview looks okay, HD encode is only 40 seconds long. WTF?!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
WarioMCP wrote:
In the Vedi Vidi Vici tunnel isn't there a glitch where you can stand on a pixel next to a spike and flip without doing the whole thing? I believe it's done in the all trinkets RTA
Masterjun wrote:
I can't seem to find that magic pixel myself and I also can't seem to find a video of it, so could you please link to that video or give more information about it?
I did some research and seems that WarioMCP just confused this game with IWBTB, where this skip really exist. Most likely he accidentally mixed up it with this [url=http://www.twitch.tv/igzicorus/c/3338141 ]Vedi Vidi Vici skip[/url]. P.S. +1 Yes vote.
Oh wow, silly me.
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What a great run! Really entertaining and looks really optimized. It definitely deserves its Star.
Post subject: Re: #4479: Masterjun's Windows VVVVVV "20 trinkets, no death mode" in 17:33.77
Joined: 2/25/2006
Posts: 407
TASVideoAgent wrote:
I finally finished this run! This also is finally a VVVVVV TAS that does <b>not</b> use glitches (kinda... (SPOILERS) ).
I thought I finally found a recent decent TAS, but nope. I got a lie to the face instead. Frequent glitching throughout and constantly switching gravity when it was unnecessary (for no conceivable reason other than to ruin the one thing that could've somewhat redeemed this TAS, the music). A for effort.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html