Active player (308)
Joined: 8/25/2006
Posts: 287
^ I don't understand.
Joined: 1/22/2007
Posts: 2
Location: Alaska
Couldn't we just have a set save state with 120 stars that everyone uses for this?
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
FFPwner wrote:
Would anyone be interested in single star TAS competitions? As in keeping time to see who can TAS stars the fastest.
The whole idea of individual level runs is that the skill of normal speedrunners is limited, and they cannot perform on all 120 stars as optimally as they could on individual stars. The want to know how fast they can complete the individual stars, so they make this cathegory. For TASing, this cathegory is however completely redundant. Since we can use tools, we can make a 120 star run which completes all individual stars as fast as possible.
laughing_gas wrote:
You can't utilize the special triple jump though, since it requires starting from sram.
FFPwner wrote:
Couldn't we just have a set save state with 120 stars that everyone uses for this?
laughing_gas was saying beginning from savestates or SRAM is (generally) not allowed.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
If it's not being published on the site, you can use whatever rules you want. As for a fastest 120 stars run being the crown for the fastest routes, that's not necessarily true. The fastest way to Through the Jetsream in Jolly Roger bay may end up being via the Metal cap, which the 120 star run basically cannot perform due to time constraints. The special triple jump might be of use for a fastest star run. I can't imagine the Pig Penguin race being all that different with the extra large penguin but stranger things have happened. And besides, a lot of improvements were found in the 120 star run and I don't want to wait for the next version to be finished.
Active player (308)
Joined: 8/25/2006
Posts: 287
I'll start making some now, even though it's not organized. And I think it was kinda obvious it wasn't gonna be published.
Joined: 11/13/2006
Posts: 87
Location: California, USA
A question about the so-called "Lobby Glitch." Scold me all you want if this has been asked before, it's 4:10 in the morning here and I'm not looking back through a bunch of pages to find an answer. I don't understand the physics or anything, but is it possible, with enough control, to use the Lobby Glitch to glitch through the upstairs locked door? And if it is, would we need to make a new category for "0 star" runs? ^_^
If you see me posting, I'm most likely being a douche. <small>Working on: not ever coming here again</small>
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You can glitch through the door, but the second floor won't load until you've beaten Bowser 2.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 11/13/2006
Posts: 87
Location: California, USA
Therefore making it useless =( Unless there's a way to glitch through the DOWNSTAIRS door...
If you see me posting, I'm most likely being a douche. <small>Working on: not ever coming here again</small>
Joined: 2/9/2006
Posts: 124
Which would result in the basement not loading, still useless. =/
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Tragedys post got me thinking. Would this have any possibility to work: 1) Lobby Glitch to Bowser1 2) Open the Downstair keydoor 3) Lobby Glitch to Bowser2 (or DDD) Or would that be like Lobby Glitching to the top of Bob-omb mountain (=impossible)?
Which run should I encode next? :)
Former player
Joined: 11/20/2006
Posts: 86
I think that this is impossible. Because the basement must be loaded.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Maza wrote:
3) Lobby Glitch to Bowser2 (or DDD)
I don't think the lobby glitch can send you going downwards, IIRC if you hit some stairs that are going down, you just fly over them, instead of going down the stairs at hyperspeed.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 2/9/2006
Posts: 124
And anyway, it doesn't matter if you are able to open the door, it matters if the area is loaded. You can only load the area by opening the door. It's too bad this game isn't like SM64DS, where if you get into a BRoD the area loads. =/
Joined: 7/26/2006
Posts: 1215
For the uninitiated, that would be a black room of death
Joined: 11/13/2006
Posts: 87
Location: California, USA
I see now. You can glitch through the lobby doors because they're part of the same area. You learn something new every day ^_^
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Active player (490)
Joined: 1/12/2007
Posts: 682
A thought that occured to me a while ago. I don't know if this has been theorised before, and frankly, I don't care, I'm mentioning it anyway. What if we use the Lobby Glitch to get to BitDW early, get the key (but not the star), use the Lobby Glitch again to get to the Black Room of Death at the bottom of the area (the locked door leading to the basement), open the door from the other side, and BLJ against to wall in there (since it appeared to be the correct type to BLJ against). If we could BLJ against it, I would imagine we could access DDD, or maybe even BitFS early. The reason I thought a BLJ could be executed in there was because of the type of wall stoping you from accessing the stairs in the BRoD. It's the same type of wall as in the BRoD at the other locked door (the one leading to the second floor). Well that's my theory...I tried it earlier, and I couldn't seem to BLJ in that area...But maybe I'm just doing it wrong, or I was trying in the wrong areas...Maybe one of you 1337 TASers can try it sometime or something. Remember, it's just an idea. I dunno if it'll work. *shrug*
Joined: 11/24/2005
Posts: 87
That's actually one of the most lucid theories for a 1 star run that I've ever heard. Good thinking there. If you could provide a savestate behind the door in the basement, maybe somebody will have better luck. Sadly it's more or less a matter of chance whether or not there is a section of wall/invisible wall that blj's can be done on.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I can assure you that area can't be blj'd in, here's the proof http://www.youtube.com/watch?v=_hHMQlKynME Its a solid invisible wall and there is no slope to work with, its a dead end.
Joined: 1/3/2006
Posts: 334
Well I suggested this before but it got ignored. I don't know if its possible but: What about the slopes in the room where you drain the water? I dont know if its possible to BLJ on these slopes but if it would be possible you might gain enough speed to break through bowsers 2nd door...
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Tried it. Didn't work I'm afraid. The slopes aren't anywhere near steep enough. It's just the same old story for all our attempts to get through that door :(
Active player (490)
Joined: 1/12/2007
Posts: 682
Dammit. Ah well...
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Hmm ... is MIPs solid or partially solid? If it is the former then maybe we can drop him somewhere so that he forms a low ceiling from which Mario can BLJ.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Hb2
Joined: 2/27/2006
Posts: 19
Location: Santiago, Chile
laughing_gas wrote:
Hmm ... is MIPs solid or partially solid? If it is the former then maybe we can drop him somewhere so that he forms a low ceiling from which Mario can BLJ.
But we still need 15 stars to make MIPS appear. :P
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Yeah, but then we could possibly skip DDD.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Active player (308)
Joined: 8/25/2006
Posts: 287
Thats true. But MIPS acts as a cork box. so its " Partially Solid" It moves mario out of the way, but it is enough to mario mario go through certain walls such as the pillars. The moat area is useless. As the slopes are not steep enough ( not even close :( ) So I'm out of ideas.