Joined: 12/12/2004
Posts: 158
Yeah, I think you need a cap for that one.
Joined: 4/30/2005
Posts: 199
Wow, GJ spezzafer. I just don't understand "it's now up to the 14th star" you said, but it's up to the 9th star, or am I just slow?
Active player (277)
Joined: 5/29/2004
Posts: 5712
I thought it had gotten the 15th star.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/30/2005
Posts: 199
For me it stops after he's beaten the first bowser.
Joined: 11/5/2005
Posts: 23
Clear your cache and download again.
Joined: 4/30/2005
Posts: 199
Ok, it works now (it's 15 stars though :D). I probably jusy did something stupid.
Joined: 11/2/2005
Posts: 19
I just watched it and it is amazing. I had seen the 20 minute run on speed demos archive, but this is blowing it away. Definitely one of the coolest runs I have seen on any emulator. It would make a great first published N64 run when it finishes, and would alert many to the capabilites of N64 speed running. Wow. Great work so far, cant wait to see how the end turns out. The eight coins on the first bowser level was genius.
Joined: 5/3/2004
Posts: 1203
Rusty wrote:
I had seen the 20 minute run on speed demos archive, but this is blowing it away.
Remember, we aren't comparing it to that run. I'm not trying to pick on you, but it's comments like that, even when innocent, that cause people who hate us to hate us even more.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Why aren't we comparing it to that run?
put yourself in my rocketpack if that poochie is one outrageous dude
xou
Joined: 4/26/2004
Posts: 118
Location: france
because that run wasn't made with an emulator, save states and movie recording tools
hello world !
Active player (277)
Joined: 5/29/2004
Posts: 5712
But they are both trying to get the fastest time!
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Bag of Magic Food wrote:
But they are both trying to get the fastest time!
You should try reading again what xou wrote, if that does not work then bless your soul..
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
I think you guys are talking about 3 different things here (and thus misunderstanding each other and arguing about it). There's comparing to the SDA run as in "this is better than that", which is bad/pointless, there's comparing to the SDA run as in "this is more entertaining than that", which is fine but it's personal opinion, and there's comparing to the SDA run by analyzing both runs and comparing parts of them so as to find ways to improve this run, which is also fine and even helpful.
Former player
Joined: 10/19/2004
Posts: 142
redid the bird star in SSL and managed to climb up Bowser's Sub in DDD also fixed the lag in DDD although it may look slow, Mario absolutely HAS to be facing the sub at at least that angle if not absolutely perpendicular in order to climb up the back fast enough so far it's 46 seconds faster than the test run this is a save state starting at the SSL/LLL room it's kinda big though (1.25 MB)
Active player (277)
Joined: 5/29/2004
Posts: 5712
Yay, I like how you handled the no-armed bunny this time.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Very nice. Althou' I was hoping for a little longer add... You got through the door very fast with the bunny and that surprised me. Also boarding the ship from the front end was really something. I didn't believe you could do that before you showed it. :)
Which run should I encode next? :)
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Maybe it's just me, but it looks like there is still more lag when approaching the sub (before exiting the tunnel) than in that other video Atma posted a couple pages back. Also, I noticed your movie has no author/description info, and was about to bug you to change it when I realized there's no way to change it in the emulator, so... it's now possible for you to change it in the playback dialog, switch to v8 to do so. If you don't, the author will display as "(too lazy to type name)" for everyone that views it.
Active player (277)
Joined: 5/29/2004
Posts: 5712
I would complain that Mario doesn't go straight enough in some places, but I guess that there are some situations in which you can't change your angle very fast.
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
BTW, I think M64 files are at least tentatively publishable now, so it should be possible to submit this movie whenever it is finished.
Bag of Magic Food wrote:
I would complain that Mario doesn't go straight enough in some places, but I guess that there are some situations in which you can't change your angle very fast.
It does look like the swimming could be smoother (for instance I saw Mario bump into the wall he was swimming over, and apparently not turn as early as possible going around the other corners). It's hard to tell if the pattern of button presses used for swimming gives optimal movement speed (I haven't checked). I noticed that elsewhere (on land) the stick is almost never at 100% in either axis, but it could be that it doesn't make any difference in this game. Turning on land can't be done too fast or Mario will skid in preparation for a sideflip.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
nitsuja wrote:
Maybe it's just me, but it looks like there is still more lag when approaching the sub (before exiting the tunnel) than in that other video Atma posted a couple pages back.
Yes, I noticed that too but it wasn't nearly as bad as it was in spezzafer's first run.
Which run should I encode next? :)
Former player
Joined: 9/1/2005
Posts: 803
nitsuja wrote:
Maybe it's just me, but it looks like there is still more lag when approaching the sub (before exiting the tunnel) than in that other video Atma posted a couple pages back.
While it isn't just you, that video was taken from an older obseleted SDA run that i had lying around that I saw had no lag at that particular point, thus done on actual hardware. Still, it looks like it probably shouldn't lag there depending on what angle you use. but in relation to the actual progress of the run now, only one word came to mind: DUDE.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Atma wrote:
Still, it looks like it probably shouldn't lag there depending on what angle you use.
Yes - Spezzafer used a much different camera angle. Maybe it's boring to look at the ground to reduce lag, though. Spezzafer: Whenever you reach the entrance to Bowser 3, could you post a WIP then (in addition to whenever else you would do so, if you wouldn't have already)? It would suck if some faster way up there is found after you go through all the trouble of the Bowser 3 level.
Former player
Joined: 10/19/2004
Posts: 142
the WIP is now up to Bowser 3 the stair climbing is much faster in both places now
Joined: 5/3/2004
Posts: 1203
Can you post a link to the WIP whenever you refer to it so people who haven't been following every post don't have to hunt?
Former player
Joined: 3/8/2004
Posts: 1107
Yes - Spezzafer used a much different camera angle. Maybe it's boring to look at the ground to reduce lag, though. It's not like anyone doesn't know what the area looks like, and it's only a small part. I'd rather Spezzafer does whatever is fastest.