Active player (308)
Joined: 8/25/2006
Posts: 287
Okay lets drop this, back into mario :P
Former player
Joined: 10/1/2006
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Location: boot_camp
supermegavkoy wrote:
You can do the same things with other pillars using Mips (you don't need to do the rump jump either), it's quite easy. Probably it's still worthless though.
Would it be make any difference if both mario and mips were inside the pillar?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
you would still need 15 stars to make mips appear, so it wouldnt matter anyway.
They're off to find the hero of the day...
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
well actually I was thinking of using mips to put mario in a position where he could skip DDD and go straight to bowser 2.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Oh, I see what you mean. yeah, that is something that could be looked into. It would be a pretty big time saver.
They're off to find the hero of the day...
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Hmm ... is it possible to enter this pillar using mips?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 4/30/2005
Posts: 199
I'm afraid not. I'm not 100 % sure, but to enter the wall successfully through a pillar I think there should be a 90 degree angle and some special kind of wall, like here http://img299.imageshack.us/my.php?image=mariopillaronezo2.jpg where Mario can run around a little inside the wall. This wall doesn't work as well as the previous, Mario doesn't enter all the way and can't run around inside the wall, http://img204.imageshack.us/my.php?image=mariopillartwosc4.jpg And in the room your asking about I couldn't even get inside Mips (because there is no 90 degree angle???) in the pillars next to Bowser's door. I tried with the other pillars and I didn't get closer than this, http://img68.imageshack.us/my.php?image=mariopillarthreeis6.jpg But I didn't use any tools doing this, so maybe it could be done if you jump in some special way or something.
Active player (277)
Joined: 5/29/2004
Posts: 5712
What would be funny is if you could enter Shifting Sand Land the wrong way. I remember dropping Mips into Shifting Sand Land once.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 11/20/2006
Posts: 86
WIP Big Boo's Haunt 7zip http://drcolt.superprovider.de/Mario64.7z Winrar http://drcolt.superprovider.de/Mario64.rar about 71,72 secs. ahead Oh cool 0 star 1 star or 15 star run comes always more near...
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
supermegavkoy wrote:
And in the room your asking about I couldn't even get inside Mips (because there is no 90 degree angle???) in the pillars next to Bowser's door. I tried with the other pillars and I didn't get closer than this.
Oh well, thanks for trying. Even if Mario could get inside the said pillar, the only way it would be useful is if: A) He isn't blocked by an invisible wall B) The trigger that sends you to DDD only extends partway from the watery film you jump into, and doesn't cover the entrance to Bowser 2. If this was true and part A is also true, then we can walk through the black void, past the DDD entrance, and go straight into Bowser 2.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Active player (490)
Joined: 1/12/2007
Posts: 682
Jeez, Rikku. That was ****ing insane. I especially loved your BitDW. Very pro. I also have a quesiton. I noticed that you didn't jump over Bowser, like you did in your 16 Star Run. Did it turn out that the older way was faster? >_>
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Really well done. Rout seems extreemly well planned.
Has never colored a dinosaur.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Joined: 7/26/2006
Posts: 1215
the route to win, of course! I was very impressed by the improvements.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
he made some pretty inventive new stuff, but the main improvement comes from previously known issues.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
the 100 coins rout in praticular. Not that it was totally new or unexpected, but it seems smooth, and fluidly executed.
Has never colored a dinosaur.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
in big boo's haunt? then you mean it was extremely well executed, not planned. he didn't plan it :P
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Yes, in big boo's haunt. And weather or not Rikku planned it, it was really well planned. Was there something about the rout you thought was bad? You know more about this game then I do, mabey you some fault I didnt see.
Has never colored a dinosaur.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
no, the route was same as mine, as far as i remember.
mwl
Joined: 3/22/2006
Posts: 636
This is the route so far: 1 THE SECRET AQUARIUM 2-8 COURSE 3: 1256734 9 SECRET SLIDE REACH THE BOTTOM 10-16 COURSE 2: 1237456 17 SECRET SLIDE 12'5" 18 TOWER WING CAP 19-25 COURSE 4: 1267345 26-32 COURSE 1: 1723456 33 DARK WORLD BOWSER 34 VANISH CAP 35-41 COURSE 5: 1723456 42-47 COURSE 9: 273461 48 FIRE SEA BOWSER 49: COURSE 9: 5 (doesn't appear until Star 1 obtained) 50: MIPS 1 51-57: COURSE 8: 1234576 58-64: COURSE 7: 1234756 65: MIPS 2 66: TOAD B1 67: METAL CAP 68-74: COURSE 6: 7123456 75-81: COURSE 11: 1273456 82-88: COURSE 13: 1234756 89: TOAD 2F 90-96: COURSE 12: 1273456 97-103: COURSE 10 104-110: COURSE 14 111: WING MARIO 112: TOAD 3F 113-119: COURSE 15 120: BOWSER My only gripe is that the stars in courses 3 and 4 weren't collected in numerical order when they could have been (unless I'm missing something). Collecting stars in order makes the run less confusing for viewers who may not be very familiar with this game, not to mention that it's easier to keep track of them. Otherwise, the run seems to be perfectly executed as far as I can tell.
Active player (308)
Joined: 8/25/2006
Posts: 287
You guys have no idea how much i've fooled around with MIPS, I've gotten MIPS into the basement key door with me ive gotten him into the moat with me, I've tried getting into every pillar i've tried making stars appear inside the paintings ive gotten one of those to work and ive done the bunny glitch about 100 times =P I'm out of ideas for beating the game with 1-15 stars
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Very well executed 100 coin route and BitDW. Angles could've been better on Bowser though, but still good. Keep on going.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 11/20/2006
Posts: 86
Swordless Link wrote:
I also have a quesiton. I noticed that you didn't jump over Bowser, like you did in your 16 Star Run. Did it turn out that the older way was faster? >_>
same frame number
FODA wrote:
he made some pretty inventive new stuff, but the main improvement comes from previously known issues.
right
FODA wrote:
in big boo's haunt? then you mean it was extremely well executed, not planned. he didn't plan it :P
right
FODA wrote:
no, the route was same as mine, as far as i remember.
right
Joined: 11/15/2004
Posts: 804
Location: Canada
I'm not sure that I agree about doing stars in numerical order. It was nice to be surprised by FODA's run. Often I would guess that he was going after star #2 and be shocked when he got star #6 instead. Let's not be too clinical! A bit of mystery is a good thing.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
mwl
Joined: 3/22/2006
Posts: 636
hopper wrote:
I'm not sure that I agree about doing stars in numerical order. It was nice to be surprised by FODA's run. Often I would guess that he was going after star #2 and be shocked when he got star #6 instead. Let's not be too clinical! A bit of mystery is a good thing.
To me, the "mystery" makes the run appear disorganized and hard to follow. When I see Star N selected, I expect to see Star N collected. I just don't find it enjoyable to watch runs that jump all over the place when doing so doesn't save any time.