Mitjitsu
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FODA wrote:
AKA wrote:
Why not just get the red coin stars as well, with exception to the Bowser stages and secret star levels, you should end up with 30 stars overall.
why would you want 30 stars? the 100 coin star is not needed after you can make MIPS appear (15 stars).
The goals of the run would be a lot more consistent, viewers will be confused as to what there watching going by the current rules.
nesrocks
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keep in mind that when you get 100 coins there are still many coins in the level, so the star wouldn't appear at the end or something. it would be pretty clear that the star appears because it has to.
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We've kind of planned to get the non-100-coin-star nearest to the last coin we pick up. Sometimes that might be the red coin star, other times it may not. Would that be too confusing?
mwl
Joined: 3/22/2006
Posts: 636
mr_roberts_z wrote:
We've kind of planned to get the non-100-coin-star nearest to the last coin we pick up. Sometimes that might be the red coin star, other times it may not. Would that be too confusing?
It can be the 100-coin star if it's the nearest one. Just grab it and exit the course -- your new high score is recorded.
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mwl wrote:
mr_roberts_z wrote:
We've kind of planned to get the non-100-coin-star nearest to the last coin we pick up. Sometimes that might be the red coin star, other times it may not. Would that be too confusing?
It can be the 100-coin star if it's the nearest one. Just grab it and exit the course -- your new high score is recorded.
That sure would add an increased element of insane planning, if you were to get the 100 coin star to appear somewhere that could easily by LJed to after the last coin is collected. It would basically allow you to have the ending point of the level be wherever you wanted it, as long as you wanted to get to that spot twice in the level (which obviously wouldn't work as well in some levels as it would in others).
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mwl wrote:
mr_roberts_z wrote:
We've kind of planned to get the non-100-coin-star nearest to the last coin we pick up. Sometimes that might be the red coin star, other times it may not. Would that be too confusing?
It can be the 100-coin star if it's the nearest one. Just grab it and exit the course -- your new high score is recorded.
Might work for some of the Lobby courses, but any others and it would take too long to get back to nearer courses.
mwl
Joined: 3/22/2006
Posts: 636
mr_roberts_z wrote:
Might work for some of the Lobby courses, but any others and it would take too long to get back to nearer courses.
Since this is a concept demo and not a speedrun, wouldn't it be best to optimize on a per-course basis, rather than the movie as a whole?
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We still haven't considered the concept demo thing (we're definitely not starting from a save file), but even if we assumed it would be, most of the time it wouldn't work anyway, sinse the star would usually appear nowhere near the final coin. The only courses where that might be possible are JRB and TTC, but even with it being a concept demo, it would still look prety awful to see Mario go all the way back upstairs again if he picked up the TTC 100 coin star.
nesrocks
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Why do you want to get the 100 coin star "last"?
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FODA wrote:
Why do you want to get the 100 coin star "last"?
once the other coins have been gotten, if the 100 coin star is the closest star, then for a lobby world, it's faster to collect, save and exit the level than get a normal star and be throw out of the level into its room have have him stroke his mustache.
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Pretty much. For the Lobby courses: After collecting all coins, we'll collect the nearest star to the final coin UNLESS going back to the 100-coin-star and collecting it is faster than getting the nearest star. We'll take into consideration the time it takes to do the automatic coin counting thing that happens when Mario comes out of the level. We'll also try to avoid getting [non-red-coin-stars, non-100-coin-stars] that aren't already visible when Mario enters the level to avoid the star "creation" sequence.....unless it's also faster. Hopefully that was simple enough.
nesrocks
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IF you're going to collect it, WHY don't you collect it AS SOON as it appears????? I really have no idea what you're thinking! ¬¬ I really don't think it'll be faster to avoid the 100 coin star appearace... But you may not disconsider it then if you're thinking about that. The time to count coins after the level's end is insignificant to be considered. OBS.: don't forget that the 8 red coin star will ALWAYS appear, unless you break the level in two, but the time it takes to exit and re-enter the level AND activate a new star can never be faster than just going from the last coin to the 8-red coin star. Also, won't the coin counter on the lobby menus be not fully counting all coins on the level if you take some coins, exit and then take the other coins? I think it counts the maximum amount of coins you had at any given time on that level, but correct me if I'm wrong. I just think it'd be troublesome for the programmers to give each coin an unique tag.
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FODA wrote:
IF you're going to collect it, WHY don't you collect it AS SOON as it appears????? I really have no idea what you're thinking! ¬¬ I really don't think it'll be faster to avoid the 100 coin star appearace...
Collect what, the 100-coin star? If we did, and then collected the rest and Exited Course, the game would only count 100 coins as being picked up. And there's no way to avoid the 100-coin-star appearence, to my knowledge.
nesrocks
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Collect 100 coin star, collect the rest of the coins and then collect the red coin star. what's wrong with that?
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FODA wrote:
Collect 100 coin star, collect the rest of the coins and then collect the red coin star. what's wrong with that?
It would be a little time consuming, since it's pretty much useless; it would fit the pattern a little more, but if another star in the same level will be picked up after it, there's essentially no point.
nesrocks
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<UoBtEx_FODA>what will be time consuming? <mr_roberts_z>Picking up the 100-coin star wouldn't do anything except look good <UoBtEx_FODA>not if you need it for MIPS <UoBtEx_FODA>after mips, let it appear but don't get it <mr_roberts_z>But we have other stars for that, like PSS and TotWC <UoBtEx_FODA>will they all count enough for MIPS? if so, never get the 100 coin star, but why would you consider breaking the level in two just to avoid it's appearance? <mr_roberts_z>I never suggested that, I think someone else did <UoBtEx_FODA>what about not getting the red coins star last? <UoBtEx_FODA>except for LLL i can't think of any level where that wouldn't be the fastest <UoBtEx_FODA>in LLL you'd want to let it appear but ignore it and get one inside the volcano <UoBtEx_FODA>Baxter also thinks that you should only get the all coins in the main 15 courses <mr_roberts_z>If the red coin star is closest to the last coin, we will...but for example, in CCM, the last coins we get might be the arrow shaped coins near Wall Kicks Will Work...better to get that star than go all the way back up to the red coin star <UoBtEx_FODA>I see <UoBtEx_FODA>that's fair enough too <mr_roberts_z>So whether it happens to be the red coin star or not, we'll get the nearest star to the final coin. If the course is in the Lobby, that may be the 100-coin-star (and then Exit Course right after)
Joined: 7/26/2006
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honestly, I'm against caring about any coins except for the 15 main courses, and any stars that don't help speedy completion. i.e. you already need 16 stars to get upstairs from the lobby so no course upstairs should have more than one grabbed star, as used to save the coin amount. And collecting coins under the bridge, in the lobby, or in a bowser level should not be a priority at all.
Joined: 10/31/2005
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mr_roberts_z wrote:
And there's no way to avoid the 100-coin-star appearence, to my knowledge.
there's no way to avoid the red coin star either when you're doing an all-coin run.. (I know it's been mentioned) I would guess that in most courses the most optimal path would be to collect a red coin as the last coin or something like that, but I haven't thought it over or anything :p just make sure the time it takes for any of the 'non-coin-related-stars' to appear and to obtain (as in travel to) is less than to obtain the red coin star (if it isn't close thus) that has already appeared since it had to; apply this to the most optimal path and take in mind that a path change could be more optimal when you end up closer to the red coin star and taking that star after the last coin. also, I think since both these stars are forced in this kind of run, it would look better if they were both gotten too, but if it's really slower to do, then obviously go with another star.
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I would think the best course of action isn't so much concerning yourself with ensuring that the red coins are collected last so that you can get the red coin star. Would it not be in your best interest rather to focus on the path to collect all the coins quickest whether they are red or not and then grabbing the closest/quickest star to obtain. By altering your path to get red coins last I'd think this would take more time.
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Deign wrote:
I would think the best course of action isn't so much concerning yourself with ensuring that the red coins are collected last so that you can get the red coin star. Would it not be in your best interest rather to focus on the path to collect all the coins quickest whether they are red or not and then grabbing the closest/quickest star to obtain. By altering your path to get red coins last I'd think this would take more time.
My thoughts exactly.
Joined: 12/1/2005
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I don't understand the discussion about the red coins. You should plan your route, so that you end near a star to save your score. If this would be the red-coin or any other star it doesn't matter at all.
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Well, it does matter a little because you lose time in the star appearance. And you must always watch the red coins' star appearance, so it would make sense to aim collecting that star.
Which run should I encode next? :)
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Maza wrote:
Well, it does matter a little because you lose time in the star appearance. And you must always watch the red coins' star appearance, so it would make sense to aim collecting that star.
I don't see this as being the case. If he is planning on getting EVERY coin in the level, then no matter what if he collects the 8 red coins at the start or at the end, that star will always appear. It would make no sense in planning a route to collect the red coin star just because it spawns when you collect the 8th coin.
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We'll try and get whatever star is closest that's already there (eg, that doesn't take a new star animation, since there would've already been two animations in the level)
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mr_roberts_z wrote:
Deign wrote:
I would think the best course of action isn't so much concerning yourself with ensuring that the red coins are collected last so that you can get the red coin star. Would it not be in your best interest rather to focus on the path to collect all the coins quickest whether they are red or not and then grabbing the closest/quickest star to obtain. By altering your path to get red coins last I'd think this would take more time.
My thoughts exactly.
eh? didn't read my post thoroughly?
Wouter Jansen wrote:
just make sure the time it takes for any of the 'non-coin-related-stars' to appear and to obtain (as in travel to) is less than to obtain the red coin star (if it isn't close thus) that has already appeared since it had to; apply this to the most optimal path and take in mind that a path change could be more optimal when you end up closer to the red coin star and taking that star after the last coin. also, I think since both these stars are forced in this kind of run, it would look better if they were both gotten too, but if it's really slower to do, then obviously go with another star.
I'm just saying that whatever is chosen is done after a thorough testing of all possibilities you could think of. barring those that are obviously slower.