Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
It has been proven that if you use a cheat to become Metal Mario then you can enter the moat door at the start of the game.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
laughing_gas wrote:
Phallosvogel wrote:
well as I said before: I think the only way to do this, is to lobbyglitch into bowser 1, go downstairs, try to search a slope anywhere around there (the lowest floor is only conected with normal doors) and enter the 30-star door. do the bard bowsers sub star and voila: 1 star run
If you have enough speed, you don't even need bowser's sub star and voila: 0 star run.
Everyone seems to forget the star you have to get to beat the game. There are 121 stars in this game! ;) -- well, 122 if you include the stars given by this site :)
Current Project: - Mario Kart 64
Hb2
Joined: 2/27/2006
Posts: 19
Location: Santiago, Chile
AKA wrote:
It has been proven that if you use a cheat to become Metal Mario then you can enter the moat door at the start of the game.
That's not true. =P You can't enter any doors while underwater, not even using the Metal Cap.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Hb2 wrote:
AKA wrote:
It has been proven that if you use a cheat to become Metal Mario then you can enter the moat door at the start of the game.
That's not true. =P You can't enter any doors while underwater, not even using the Metal Cap.
Even if we could enter doors (and GS cheats were allowed), it wouldn't do very much except lead us to the same step we're at with the Lobby Glitch, right? Once again, what we need is a BLJ in the basement...with that, we Lobby Glitch into B1, get into the basement, use the basement BLJ to get past the 30 star door and behind the DDD painting (hopefully), and into B2. From B2, go on as normal...amirite? EDIT: I was thinking about some of the physics in the game, and I was wondering if we could use the slope behind the blue glass in any way; for example, slide down it (maybe even try the C^ glitch), and use the speed to do something like dive and bash Mario's head against a nearby pillar and manipulate Mario so that he does his "oomph" fall at the side of the door....maybe making him go through. Something like that, anyway.
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I tried that A LOT, I must have the m64 still. But mario doesn't get enough speed.
Joined: 8/1/2006
Posts: 428
mr_roberts_z wrote:
EDIT: I was thinking about some of the physics in the game, and I was wondering if we could use the slope behind the blue glass in any way; for example, slide down it (maybe even try the C^ glitch), and use the speed to do something like dive and bash Mario's head against a nearby pillar and manipulate Mario so that he does his "oomph" fall at the side of the door....maybe making him go through.
the C^ glitch on that slope carries you about 6 feet. It may be possible somehow to use it to glitch through the nearest wall or pillar, but you'd need to start the glitch already moving at long-jump speed to have any chance. (C^ CAN get fast enough to glitch through walls, but I've never done that anywhere useful.) You can use Z&B to stick your feet through the corner of the door (or any of the pillars, but that doesn't help at all because they aren't part of Mario. (you can't pick up coins by Z&B kicking them)
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 6/12/2007
Posts: 2
Hb2 wrote:
AKA wrote:
It has been proven that if you use a cheat to become Metal Mario then you can enter the moat door at the start of the game.
That's not true. =P You can't enter any doors while underwater, not even using the Metal Cap.
Not true, Using the gameshark cheat that allows you to walk up hills -> And as for the 2nd bowser cant you blj on these stairs? First post on this forum <3
Mitjitsu
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Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
JSmith wrote:
the C^ glitch on that slope carries you about 6 feet. It may be possible somehow to use it to glitch through the nearest wall or pillar, but you'd need to start the glitch already moving at long-jump speed to have any chance. (C^ CAN get fast enough to glitch through walls, but I've never done that anywhere useful.) You can use Z&B to stick your feet through the corner of the door (or any of the pillars, but that doesn't help at all because they aren't part of Mario. (you can't pick up coins by Z&B kicking them)
I've used the superspeed cheat which is effectively like using the C^ glitch and it doesn't allow mario to get into the pillars or go through that 30 star door.
Joined: 2/9/2006
Posts: 124
Theresa, I once posted about those stairs, but everyone said you couldn't. =/
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I think those stairs are too small to be of any use.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 6/12/2007
Posts: 2
laughing_gas wrote:
I think those stairs are too small to be of any use.
The size of stairs doesnt matter you are able to blj on the stairs near JRB which are about the same.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
IIRC, those stares arnt useful because they arnt "stairs" but an oddly textured slope, making BLJ impossable. I do believe that is what was said a fwe dozen pages ago.
Has never colored a dinosaur.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Theresa wrote:
The size of stairs doesnt matter you are able to blj on the stairs near JRB which are about the same.
Yeah, but the JRB door is close to, and almost aligned straight with the lobby stairs, while the 30-star door is far away, and perpendicular to the basement stairs. Which means even if you do manage to BLJ on the basement stairs the speed most likely would not carry you far.
Twelvepack wrote:
IIRC, those stares arnt useful because they arnt "stairs" but an oddly textured slope, making BLJ impossable. I do believe that is what was said a fwe dozen pages ago.
Well Mario still makes the "bumpity-bump" animation when he walks up those stairs, which he doesn't do on slopes.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Twelvepack wrote:
IIRC, those stares arnt useful because they arnt "stairs" but an oddly textured slope, making BLJ impossable. I do believe that is what was said a fwe dozen pages ago.
I think all stairs are just textured slopes, right?
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Its been discussed, go back a fw dozen pages if you want. I dont remember all that clearly why, and im too lazy to go check, but there is some reason it doesnt work.
Has never colored a dinosaur.
Chamale
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Joined: 10/20/2006
Posts: 1352
Location: Canada
Not all stairs are textured slopes. With some, if you walk up slowly Mario jerks upwards instead of going smoothly.
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
The word "textured" is used wrong there. Texture is the 2d map that goes on the 3d model to give it color. texture = color. In sm64 and many other games, there are the visible models which aren't used for physics, and there are the bounding box models which are used for collision. In an ideal TAS world, we would want to ignore the visible models and play viewing the bounding models only. If someone could hack the video plugin to render only the collision models, it would be great. There are many missing triangles on the collision models, which is why some walls are just passable. The wire plugin renders the outlines of the visible models only, so it doesn't help. So there are 2 types of stairs. In order to use less calculation, they used a single plane to make mario walk on, instead of the complete stairs. You can confirm that on some stairs because if you walk slowly mario won't increase his height in steps, but he'll do it constantly. But, even on real steps, sometimes its not possible to do BLJ because of the steps' size...
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
I think talking about stairs in the basement is pretty useless, since -The stairs from the BRoD are facing the wrong direction, too high, and, as far as I know, impossible to BLJ on -The small set of stairs near the 30 star door has been proven to be un-BLJ-able -The two sets of stairs in the HMC room seem to have the same model as those near the 30 star door Our best bet is still to find a wedge or invisible wall to BLJ on, I think.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
The sad truth is that there might not be a way... 16 stars may just be the minimum for this game.
Has never colored a dinosaur.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
they certainly look like stairs... I don't think the N64 was capable of parallax occlusion mapping.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
but it was capeable of displaying something that looks like stairs, but doing collision detection on a sloped plane.
Has never colored a dinosaur.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
WIP of... Aquarium JRB WF PSS CCM B1 We'll try to hex in our old TotWC, and then get onto BoB. That'll complete the Lobby.
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
You forgot to do TotWC? It has to be done after PSS, right? what if it doesn't fit? O_o I'll watch in a sec
Joined: 7/26/2006
Posts: 1215
Ok, I'm still not sure I understand why you bother collecting the 3rd star in JRB. the 100-coin star (second) should be enough to save the coin amount, and then you can exit course to the lobby center. I also am not sure why you got the 100-coin star in whomp's fortress, or the 100-coin star in CCM; they only slow you down. And the B1 8-red-coin star doesn't make much sense to me to collect either. After B1, there's PSS2, TotRC, and BoB and that's it for the lobby, right?
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Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Why is PSS still on a stand-still camera? Watching the floor for 20 seconds sucks! Other than that, great stuff.