Player (88)
Joined: 11/14/2005
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Location: United States
I wasn't talking about the staircase, rather the edge where the staircase meets the upper floor.
They're off to find the hero of the day...
Active player (490)
Joined: 1/12/2007
Posts: 682
It still won't work. You can't BLJ where a slope meets flat ground.
Joined: 7/26/2006
Posts: 1215
Swordless Link wrote:
It still won't work. You can't BLJ where a slope meets flat ground.
but you can do it where a wall meets a floor and you can activate the stutter glitch like the 30-star stairs? Does that mean you can get enough BLJ's off the TOP of the coin pillars to start a BLJ in the lobby? If so, that would certainly save some time, both for getting into bowser's area and maybe even when heading downstairs...? I'm wrong, right?
Active player (490)
Joined: 1/12/2007
Posts: 682
No, the stair BLJ glitch only works if there's a platform below the one you're BLJing on, which is why it works with stairs. It won't work with any ledge because there's no platform right below it.
Skilled player (1534)
Joined: 7/25/2007
Posts: 299
Location: UK
And there's the usual problem how the door is a loading point, and it's still locked.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Flip wrote:
And there's the usual problem how the door is a loading point, and it's still locked.
They weren't talking about getting through the locked door, they were talking about getting in Bowser's stage faster than the current method. (Correct me if I'm wrong, people)
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Flip wrote:
And there's the usual problem how the door is a loading point, and it's still locked.
Actually, the B1 door isn't, so if a BLJ was possible, it'd probably be possible to avoid the Lobby Glitch.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
you are correct Halamantariel, I was talking about getting into bowser 1. I suspect that there is at least 1 or 2 spots in the lobby that would allow for enough BLJs to get into bowser 1 without the lobby glitch.
They're off to find the hero of the day...
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
hero of the day wrote:
I suspect that there is at least 1 or 2 spots in the lobby that would allow for enough BLJs to get into bowser 1 without the lobby glitch.
Is that a theory, or do you have any places in mind (excluding the main stairway, which wouldn't work)?
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Well, I don't have any real concrete ideas. Here are some of the things I was thinking of; either of the side staircases (shown in the 120 star run to work, though with very limited speed), possible banister straddling, messing around with toad, pillars with the coins straddling. Probably all dumb ideas anyway :)
They're off to find the hero of the day...
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
hero of the day wrote:
either of the side staircases (shown in the 120 star run to work, though with very limited speed)
Not nearly enough speed; there's just barely enough to get through the JRB door. Even if you could BLJ fast enough, the angle would be so bad that you would kill off most of your speed before you hit the B1 door (especially after going up the steps, that's one reason the HMC BLJ doesn't work very well for a 0 star run).
hero of the day wrote:
possible banister straddling
Been tried; doesn't really do anything.
hero of the day wrote:
messing around with toad
The area behind toad can be gotten into with the Lobby Glitch, but there's not much to do back there. IIRC, no invisible walls and not enough room to BLJ anyway.
hero of the day wrote:
messing around with toad, pillars with the coins straddling. Probably all dumb ideas anyway :)
I don't think that would really do anything...anyway, they're not dumb ideas; people have considered and tested them. They just don't work that well. ;)
Joined: 7/26/2006
Posts: 1215
Swordless Link wrote:
No, the stair BLJ glitch only works if there's a platform below the one you're BLJing on, which is why it works with stairs. It won't work with any ledge because there's no platform right below it.
Ok... so what makes the 30-star stairs so special that the same method can't be used on the side staircases (JRB, BoB)? Also, would it be possible to activate a BLJ inside the Bowser1 hallway? the floor opens and closes depending on how far into it you are and stuff, I dunno. That would prevent us from having to go back in to exit course.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
bkDJ wrote:
Ok... so what makes the 30-star stairs so special that the same method can't be used on the side staircases (JRB, BoB)?
I think it's a different kind of edge; the kind of stairs probably make a difference on the physics of the edge itself.
bkDJ wrote:
Also, would it be possible to activate a BLJ inside the Bowser1 hallway? the floor opens and closes depending on how far into it you are and stuff, I dunno. That would prevent us from having to go back in to exit course.
There's no BLJ in there except behind the trapdoor (after BLJing on it for about 25 seconds, you can get behind the invisible wall), which doesn't do very much.
Joined: 7/26/2006
Posts: 1215
mr_roberts_z wrote:
I think it's a different kind of edge; the kind of stairs probably make a difference on the physics of the edge itself.
So, the same thing can't be done on the JRB staircase, for sure?
mr_roberts_z wrote:
There's no BLJ in there except behind the trapdoor (after BLJing on it for about 25 seconds, you can get behind the invisible wall), which doesn't do very much.
and charging it for 1 or 2 secodns isn't enough to turn around and get out?
Experienced player (601)
Joined: 10/23/2004
Posts: 706
bkDJ wrote:
mr_roberts_z wrote:
I think it's a different kind of edge; the kind of stairs probably make a difference on the physics of the edge itself.
So, the same thing can't be done on the JRB staircase, for sure?
mr_roberts_z wrote:
There's no BLJ in there except behind the trapdoor (after BLJing on it for about 25 seconds, you can get behind the invisible wall), which doesn't do very much.
and charging it for 1 or 2 secodns isn't enough to turn around and get out?
Nice thought, and it should be timed. But I really doubt it's faster than quitting the level.
Current Project: - Mario Kart 64
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Weatherton wrote:
bkDJ wrote:
mr_roberts_z wrote:
I think it's a different kind of edge; the kind of stairs probably make a difference on the physics of the edge itself.
So, the same thing can't be done on the JRB staircase, for sure?
mr_roberts_z wrote:
There's no BLJ in there except behind the trapdoor (after BLJing on it for about 25 seconds, you can get behind the invisible wall), which doesn't do very much.
and charging it for 1 or 2 secodns isn't enough to turn around and get out?
Nice thought, and it should be timed. But I really doubt it's faster than quitting the level.
Unfortunately it's impossible...BLJing on the invisible wall behind the trap door can't really get the extreme speed buildup that you normally get. The speed probably increases arithmetically rather than geometrically like most BLJs....so you'd have to wait a really REALLY long time to get enough speed to And of course it still wouldn't work, because to get out the opposite door, you need to stop and turn Mario to aim in in the right direction. Since this is right on top of the trapdoor, Mario would promptly dump into B1.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
http://www.youtube.com/watch?v=IpXNCX8lqbw Good news: It beats the game (technically) with no stars. Bad news: It does it with GameShark codes. Still, that trick that got that person into the second Bowser area might work without codes...
Why, oh, why do I even <i>try</i> to understand my own species?
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Well, the gameshark codes would be useful for knowing exactly how fast one needs to go, and we could see how close we are.
Joined: 7/18/2007
Posts: 109
i dont no if you guys know this, but its a suggestion. there is a possible blj in the 2nd bowser room (the one with the water entrance thing) and if you go to the very side of the water entrance, you cant blj into the side of it. http://youtube.com/watch?v=dId_gbq9htI EDIT: you might be able to blj into the side if it (i accidently said cant)
Former player
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Location: Northern Hemisphere
pyromaniac wrote:
http://youtube.com/watch?v=dId_gbq9htI EDIT: you might be able to blj into the side if it (i accidently said cant)
He's already on the other side of the DDD wall in that video, so it wouldn't have a huge amount of use. Anyway.... I guess some people already know that Rikku and I are making a new 120 star TAS. For those who don't...Rikku and I are making a new 120 star TAS. The pace definitely won't be as fast as the previous run, as we're trying/experimenting with plenty of new things for each star (you'll see what we mean in this WIP). JRB alone took us about 1.5 months to get down right. Here's the first WIP; at the end of JRB, we're over 30 seconds ahead. After JRB, we plan to go to PSS twice, giving us 10 stars (we might substitute B1 for PSS2), then get the Wing Cap and get into BoB. Then, CCM, WF, and PSS2/B1 as normal. 8 Stars Done Enjoy... Feedback is appreciated.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Good God! My jaw was on the floor for the entire thing, and I actually said WTF with the 100 coin route! This is the first time EVER I have been impressed with JRB. Great work you guys, and I can't believe I'm excited about another Mario64 run again!
Living Well Is The Best Revenge My Personal Page
Joined: 12/3/2006
Posts: 131
Location: Seattle
I've been hoping someone would work on a new 120 star run. *Excited* As for the WIP itself, it was simply amazing. On top of all the newly used tricks, Mario's motion seemed so precise. I can definitely see the one and a half month's worth of effort. You've set the bar high for the rest of the run. I can't wait for the next WIP.
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
And I thought there's nothing that can surprise me any more concerning Mario64...thank you for proving me wrong! So many new things - just awesome!
Joined: 5/24/2004
Posts: 262
Nice work on WIP1. I got a desynch at the very end of the WIP when you got 99 coins on the 100 coin star (probably on my end though). Would using a Jabo for an input plugin cause the issue? I can't use the standard N-rage one anymore because it says it can't acquire a device or something like that. Anyway, very good work; looking forward to more WIPs.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Couldn't agree more with spockybiemmichab, I thought nothing could surprise me about this game anymore, and yet you do. Fantastic improvements and quite a pleasant watch. ;) Not only do you improve the previous run's time; you do it with more class too. You really set the bar high with this. Looking forward to any progress. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke