Post subject: Improving the time
Joined: 6/14/2007
Posts: 22
Location: Brisbane, QLD, Australia
Im not sure if this has been discussed already, but is it possible to get through the key doors without the keys? Is there a rule against it or is it just impossible?
Former player
Joined: 12/5/2007
Posts: 716
I has been discussed several times. It's not possible because the rooms behind the doors are only loaded when opening them properly (with a key).
Joined: 4/7/2008
Posts: 117
Rather, you can get behind the door but it's just a small room. Walking through the door properly is when the game prepares the next area.
Joined: 7/2/2007
Posts: 3960
I'm just waiting for someone to find a buffer overflow exploit that allows them to go to BitS when they enter BitDW. ;)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 5/17/2008
Posts: 212
Location: Virginia
That'd be shocking. Imagine someone watching a TAS for the first time. "What the hell, mario's spasming- Wow, how'd they go through the door? WTF?! I thought it was supposed to be the first Bowser level! What the hell is going on here?!"
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
That reminds me of my first TAS I ever watched. It was the first published run of this game. I was so shocked, I watched it 6 more times. Later on, I finally decided to join the source of that movie. Here.
Active player (315)
Joined: 8/25/2006
Posts: 287
^ Me too. :)
Active player (499)
Joined: 1/12/2007
Posts: 682
Check this out. Watch this one first: http://uk.youtube.com/watch?v=0raU4dHUYJw Then this one: http://uk.youtube.com/watch?v=e01VnYQ7ktY
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Swordless Link wrote:
Check this out. Watch this one first: http://uk.youtube.com/watch?v=0raU4dHUYJw Then this one: http://uk.youtube.com/watch?v=e01VnYQ7ktY
Very interesting.... Now is that useful?
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 5/17/2008
Posts: 212
Location: Virginia
That was interesting. I watched the first one, wondered what would happen if all the bombs were used, then clicked the second one and found out.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Former player
Joined: 12/1/2007
Posts: 425
andrewg wrote:
Swordless Link wrote:
Check this out. Watch this one first: http://uk.youtube.com/watch?v=0raU4dHUYJw Then this one: http://uk.youtube.com/watch?v=e01VnYQ7ktY
Very interesting.... Now is that useful?
Interesting indeed, but not useful.
Tompa
Any
Editor, Expert player (2213)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Couldn't you make him land on a bomb after he has been blown away by another?
Joined: 7/26/2006
Posts: 1215
It would be pretty sweet if the final bowser could take the first two hits by flying off of the first into the second (and be thrown normally into the third).
Former player
Joined: 12/1/2007
Posts: 425
http://www.youtube.com/watch?v=SltTSySbUi0 0:57. Now let's try to figure out how it's done. KrohnIndustry has no idea - it happened randomly. He has no proof he didn't use GS, but it's still worth testing.
Joined: 5/17/2008
Posts: 212
Location: Virginia
Holy shit, does this mean sub 5 minutes is possible?
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
z0MG wrote:
http://www.youtube.com/watch?v=SltTSySbUi0 0:57. Now let's try to figure out how it's done. KrohnIndustry has no idea - it happened randomly. He has no proof he didn't use GS, but it's still worth testing.
That makes no sense... I can only think of 2 theories: - he was falling so fast that he didn't touch the water surface in between frames. But this makes no sense because we know you will start swimming instantly the moment you go under a water surface (see tall tall mountain glitches) - he came from too far too fast so the water didn't load? this makes no sense either. I know I've done a lot of BLJ on the roof and the water was always water.
Former player
Joined: 12/1/2007
Posts: 425
Apo123 wrote:
Holy shit, does this mean sub 5 minutes is possible?
If this really works, yes.
FODA wrote:
z0MG wrote:
http://www.youtube.com/watch?v=SltTSySbUi0 0:57. Now let's try to figure out how it's done. KrohnIndustry has no idea - it happened randomly. He has no proof he didn't use GS, but it's still worth testing.
That makes no sense... I can only think of 2 theories: - he was falling so fast that he didn't touch the water surface in between frames. But this makes no sense because we know you will start swimming instantly the moment you go under a water surface (see tall tall mountain glitches) - he came from too far too fast so the water didn't load? this makes no sense either. I know I've done a lot of BLJ on the roof and the water was always water.
Yeah. He also did LJs on the slope after landing the BLJ, which isn't possible :|
Active player (499)
Joined: 1/12/2007
Posts: 682
It's bullshit. Look at the other hills he BLJs on (SSL, WF, CCM). You can't normally BLJ on those types of hills, so this is obviously GameShark'd. He's also clearly using a turbo feature. EDIT: Also, you'll notice that he runs for a few frames after landing on the hill from the BLJ on the castle roof. Again, this isn't normally possible.
Joined: 6/26/2007
Posts: 147
I think that the damage he took when he hit the bottom of the moat reset the status to not be underwater. Lazy plane collision detection will only check if something crosses the plane, so anything after that will be ok.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Can someone use a gameshark to pass that door and see if you can go to bowser 2? maybe you can't and "we" can stop thinking about the moat door :)
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Maybe there's still someway it can be done? Yeah, I didn't think that door could be opened anyway, so this is probably fake.
Super Mario Bros. console speedrunner - Andrew Gardikis
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I have doubts about the legitimacy of it, unless the orginal submitter of the trick can prove otherwise. Also, I'm pretty sure you can't open the moat door even if you have the metal cap on, or if you were to use the warp cheat to make Mario appear right in front of the door.
Former player
Joined: 12/1/2007
Posts: 425
FODA wrote:
Can someone use a gameshark to pass that door and see if you can go to bowser 2? maybe you can't and "we" can stop thinking about the moat door :)
There's no reason it shouldn't be possible.
AKA wrote:
I have doubts about the legitimacy of it, unless the orginal submitter of the trick can prove otherwise. Also, I'm pretty sure you can't open the moat door even if you have the metal cap on, or if you were to use the warp cheat to make Mario appear right in front of the door.
When you go into water with the metal cap, you go into an underwater with metal cap state, which I think explains why you can't open doors.
Active player (315)
Joined: 8/25/2006
Posts: 287
I agree with Swordless Link. If you watch (I think) his newest video, he walks up an unwalkable slope and seems to constantly use turbo and stuff. I know from personal experience having seemingly useless gameshark codes can make strange things happen.
Joined: 2/9/2006
Posts: 124
It looks like GameShark to me..I've used walk under water codes before. :|