Joined: 7/2/2007
Posts: 3960
There's a convergence of, what, five edges there? I guess the question is, how many do you need to be able to force yourself through?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Active player (490)
Joined: 1/12/2007
Posts: 682
Wow, this game just sucks for TASing now with crap like this. Back in my day, it was more like really high quality console playing. Those days were better.
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Joined: 9/21/2009
Posts: 1047
Location: California
Swordless Link wrote:
Wow, this game just sucks for TASing now with crap like this. Back in my day, it was more like really high quality console playing. Those days were better.
You sound like my grandfather referring to computers.
Joined: 7/2/2007
Posts: 3960
Meanwhile I'm over here thinking that the BLJ and other unbounded-speed techniques are what make the bulk of the game less interesting...but oh well! (There's amazing things you can do with BLJs and bouncing off of world boundaries and chained wallkicks and so on...but do that for a large number of stars and you start to lose variety IMO)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 9/20/2008
Posts: 41
Swordless Link wrote:
Wow, this game just sucks for TASing now with crap like this. Back in my day, it was more like really high quality console playing. Those days were better.
I read this comment as a joke at first. Is it possible that you wrote this in a non-sarcastic manner?
Joined: 12/16/2008
Posts: 59
Location: a brontosaurus... havin' breakfast
given the choice between a tas that optimizes things to make gameplay seem superhuman and finds new routes and one that uses glitches to attempt to do things as fast as the programming will allow i will opt for the former as the latter is typically boring
Joined: 8/23/2008
Posts: 417
mobilisq wrote:
given the choice between a tas that optimizes things to make gameplay seem superhuman and finds new routes and one that uses glitches to attempt to do things as fast as the programming will allow i will opt for the former as the latter is typically boring
While I've got no personal arguments with your point here, I really don't know if we need to have this debate for the umpteenth time in this thread. I vote we just skip the "speed vs. entertainment" and keep on track.
I will not use self-reference in my signature.
Joined: 7/2/2007
Posts: 3960
Agreed, and apologies for bringing it up again.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 2/15/2009
Posts: 329
Watch the 16 star run if you want some entertainment...
Working on: Legend of Legaia, Vagrant Story
Joined: 8/18/2009
Posts: 47
It's funny why peoples think SM64 is not entertaining anymore... The 0 star is only entertaining the first few times you watch it, it show all the new tricks and stuff and is crazy fast, but don't expect to be still entertaining after several watches, no wonders since it's so short and doesn't have many "playaround", it get boring quick. There's plenty of freeruns for your entertainment. That's my point of view...
Active player (490)
Joined: 1/12/2007
Posts: 682
Freeruns are overdone and boring 99% of the time. Face it, it was better before all this "forwards hyperspeed" and "pause BLJ" nonsense. The only way anyone could disagree with this would be if they weren't around for it.
Joined: 5/28/2007
Posts: 45
Swordless Link wrote:
Freeruns are overdone and boring 99% of the time. Face it, it was better before all this "forwards hyperspeed" and "pause BLJ" nonsense. The only way anyone could disagree with this would be if they weren't around for it.
Swordless, I don't think it's as black-and-white as that. I was around (lurking, admittedly) long before many of the super-specialised strategies were formed, and I disagree that those days were necessarily better. In one regard, they were better because we didn't know any of the newer tricks, and so the game was being played "optimally". Since learning new stuff, I think that: 1) exploring as much of the game as possible during the run, and 2) breaking the game to a ridiculous degree both serve equal, if different, purposes. It's very entertaining, in my opinion, to see Mario jump straight through the mountain and grab the star, because I like seeing the game pushed to its limits. As I know the title very well, deviating heavily from the programmers' intended paths is very humorous and surprising to me. Let's face it, Mario 64 has pretty much become the most broken game on the site, and so by creating more and more ridiculous shortcuts, we may be simply paying homage to its legacy, and furthering the unspoken "tradition" to demolish the game as much as possible. Not trying to dig up the old debate, but just giving some perspective. There's not a clear-cut answer to "speed vs. entertainment", but especially not for this game. Back on-topic, this new shortcut is amazing, good work. How is it done? Have you found anywhere else it might work? Cheers, Franklint
Joined: 7/2/2007
Posts: 3960
Franklint wrote:
Let's face it, Mario 64 has pretty much become the most broken game on the site
Oh ye of great hubris, has thou not heard of Mega Man? Call me back when you're executing textures as code.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Franklint wrote:
Let's face it, Mario 64 has pretty much become the most broken game on the site
http://tasvideos.org/2942S.html
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
ALAKTORN
He/Him
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Joined: 10/19/2009
Posts: 2527
Location: Italy
I love SM64 as it is now, I don't know much about before but seeing a TAS do things that a human could do isn't entertaining to me (meaning not using impossible glitches etc)
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Joined: 11/15/2004
Posts: 2202
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Swordless Link wrote:
Face it, it was better before all this "forwards hyperspeed" and "pause BLJ" nonsense. The only way anyone could disagree with this would be if they weren't around for it.
Translation: I can no longer compete at the level of current SM64 TASers, so I'm going to complain that the old days were better. Ah, fragile egos.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (490)
Joined: 1/12/2007
Posts: 682
Please stop trolling, for once. If it's not through moderator abuse, it's through posts like that. I have no interest in TASing that game anymore, because it's boring. If I wanted to, I could "learn" pause BLJing or whatever the rest is. Let's not forget who discovered 0 star in the first place.
Joined: 5/28/2007
Posts: 45
Derakon wrote:
Franklint wrote:
Let's face it, Mario 64 has pretty much become the most broken game on the site
Oh ye of great hubris, has thou not heard of Mega Man? Call me back when you're executing textures as code.
andypanther wrote:
http://tasvideos.org/2942S.html
You are both quite right, and my unreasonable "claim" was actually nothing more than a correctional oversight. Of course, Mega Man and Pokémon games (among others) have been beaten far more severely, and I never meant to suggest otherwise. After writing the sentence, I realised that it was wrong, and meant to change it to something like "Let's face it, Mario 64 is one of the most broken games on the site, and is highly publicised in this capacity", but forgot to. Apologies for any confusion or apparent know-all attitude. Cheers, Franklint
Personman
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Joined: 4/20/2008
Posts: 465
For me, this thread is where 90% of the entertainment on this website lives. I've probably seen the 0-star 30 times and I'm still not that bored. The A-less run was one of my favorite pieces of video-game-related video I've ever seen. All the random level improvements and crazy new tricks like this one keep me checking back almost every day. So, thanks guys! Keep it up! I am also curious what factors had to align to get this to work, and whether it could be replicated elsewhere...
A warb degombs the brangy. Your gitch zanks and leils the warb.
Joined: 3/17/2009
Posts: 496
mobilisq wrote:
given the choice between a tas that optimizes things to make gameplay seem superhuman and finds new routes and one that uses glitches to attempt to do things as fast as the programming will allow i will opt for the former as the latter is typically boring
I agree with this. Everytime I see a BLJ it ruins it for me. I still really love the non-BLJ parts though. What would be superawesome megacool would be to see a non-BLJ run = )
ALAKTORN
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Synx wrote:
What would be superawesome megacool would be to see a non-BLJ run = )
enjoy your HSWK I agree with Personman
Joined: 3/24/2010
Posts: 26
Not trying to fan the flames here but I have a question for all those in favour of entertainment over speed. If you don't want to see the game pushed to the absolute limit of what is possible within the confines of its own code, then why bother with TASing at all? It seems bizarre to me that you would want to stop at an arbitrary point and say 'well, enough is enough'. As soon as you go beyond the capabilities of a human, then you've opened pandora's box. I suppose this is where different catagories come in to play, so everyone can work within the same self-imposed limits.
Joined: 4/13/2009
Posts: 431
If you could jump directly to the last boss--or heck--even directly to the ending by utilizing TASing, where would the fun be in watching the game? That would be utilizing TASing to its very extremes.
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Joined: 7/11/2010
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EEssentia wrote:
If you could jump directly to the last boss--or heck--even directly to the ending by utilizing TASing, where would the fun be in watching the game? That would be utilizing TASing to its very extremes.
And yet there are a few runs that do that on this site. Notably, though, they tend to be accompanied with other runs that don't; default for TASes seems to be three categories, "glitched any%" that hits the boss or ending via any means possible (and typically skipping most of the game); and any% and 100% as per SDA. Many games either don't allow glitched any%, or people haven't found a way to make it happen yet.
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I don't see why poeple keep discussing entertainment issues here, you don't HAVE to watch the movie. There's no question that Any% should prioritize speed where tradeoffs are possible, always. For the sake of standardization and ability to compare movies. We can't change how that affects the entertainment of the movie so if it isn't good enough, do a separate category and post a link to it...