Joined: 11/24/2005
Posts: 87
Yeah he did, it was somebody in that topic who discovered the bob-omb glitch in the first place, so I doubt they want an .avi of that, heh. I tried making an .avi, but I've never been able to get it to work.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i've uploaded an avi to google videos, but now we have to wait for it to be verified. if you don't want to wait, give me an email so i can send it. (5 mb)
Joined: 12/1/2005
Posts: 107
FODA wrote:
i've uploaded an avi to google videos, but now we have to wait for it to be verified. if you don't want to wait, give me an email so i can send it. (5 mb)
You can upload it here: www.rapidshare.de It is faster.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
ok i didn't want to do that cause i wanted to upload only once, but google videos seems to take long to validate the video, so i uploaded to rapidshare too http://rapidshare.de/files/8957397/Mario64-BOB-throughthegate-glitch_by_FODA.avi.html
Player (134)
Joined: 8/27/2004
Posts: 164
It's up at Google Videos!
Joined: 11/16/2005
Posts: 46
Active player (421)
Joined: 9/27/2004
Posts: 650
Location: Canada
That's amazing. Nice work :D
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
FODA wrote:
ok i didn't want to do that cause i wanted to upload only once, but google videos seems to take long to validate the video, so i uploaded to rapidshare too http://rapidshare.de/files/8957397/Mario64-BOB-throughthegate-glitch_by_FODA.avi.html
WTF WAS THAT? Extremely nice glitch!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 11/13/2005
Posts: 1587
AngerFist wrote:
FODA wrote:
ok i didn't want to do that cause i wanted to upload only once, but google videos seems to take long to validate the video, so i uploaded to rapidshare too http://rapidshare.de/files/8957397/Mario64-BOB-throughthegate-glitch_by_FODA.avi.html
WTF WAS THAT? Extremely nice glitch!
I totally agree! Just amazing!!
Emulator Coder
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Wow. I was going to plan a new run of this game, but seeing that makes me think i should leave it to those better prepared ;)
Joined: 11/23/2005
Posts: 5
If the order the stars within a level are gotten is still up in the air, I'd recommend getting the 100-coin stars first, so you'd only get the 'A new record' message for coins once per level. Just another thing to think about when planning it.
Joined: 11/16/2005
Posts: 46
professorplump wrote:
If the order the stars within a level are gotten is still up in the air, I'd recommend getting the 100-coin stars first, so you'd only get the 'A new record' message for coins once per level. Just another thing to think about when planning it.
I think its been pointed out by spezzafer, that that message doesn't take any more time than usual. If you look at the 16-star run, it does seem true. But I think that's something we need to test. Even if its 1 frame, its worth it.
Joined: 6/6/2005
Posts: 124
I doubt that a one frame gain in a message could be made up with a suboptimal route.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Well, just make sure the change in star order won't affect the routes.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 11/16/2005
Posts: 46
So what's next FODA? What's the timeline for the release of this TSA?
Active player (277)
Joined: 5/29/2004
Posts: 5712
I thought The Silent Assassin was already out of the bag.
put yourself in my rocketpack if that poochie is one outrageous dude
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I'm gonna have time to work on this soon. I'm leaving one of my 2 jobs and that's taking my time as i have some things to do. But i'll have a lot of free time in january.
Joined: 11/13/2005
Posts: 1587
FODA wrote:
I'm gonna have time to work on this soon. I'm leaving one of my 2 jobs and that's taking my time as i have some things to do. But i'll have a lot of free time in january.
But the Dream Team contest is in January.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Joined: 11/24/2005
Posts: 87
I did a lot more of my keyboard no coin TAS, and I just started the upstairs area. The Vanish cap course is funny, as well as shifting sand land (pyramid puzzle :)), and the Bowser 2 level is funny. I'll post more later.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Jammer01 wrote:
I did a lot more of my keyboard no coin TAS, and I just started the upstairs area. The Vanish cap course is funny, as well as shifting sand land (pyramid puzzle :)), and the Bowser 2 level is funny. I'll post more later.
Wow that's nice. Post some WIPs please :)
Joined: 11/24/2005
Posts: 87
ok well here is my WIP for the coinless tas..but keep in mind that I am not using an analog stick, nor am I going for perfect, just close. Its approximately 45 minutes...too lazy to see exact number, and it ends right after entering the first level in the upstairs. http://rapidshare.de/files/9551125/coinless.m64.html Later...I decided to make a little tas that is basically just a compilation of a bunch of random glitches. Two of them I had never heard of before, and the very last one is extremely insane and involved...and really cool. If you have ever seen the glitches in WDW where you carry around coins and stuff, its like that. Here is the movie with all the random glitches: http://rapidshare.de/files/9551200/sm64glitches.m64.html And here is me just going straight to the point... and I also get some different effects that I didn't get in the first movie of the glitch beforementioned. After I'm done messing around, I started getting a couple stars because I am planning to try the glitches in other levels. I'll post what I get in the other levels with bob-ombs later. http://rapidshare.de/files/9551215/bobombglitching.m64.html On the way home from Wisconsin, I will finish up the coinless movie for you guys.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
lol thats very funny, still watching, but it already gives me ideas
Quietust
He/Him
Emulator Coder
Joined: 7/14/2004
Posts: 250
The "sm64glitches" run was amusing at the beginning, but quickly got extremely boring after about 10 minutes of invisible-bobomb-carrying.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Joined: 8/17/2004
Posts: 377
Quietust wrote:
The "sm64glitches" run was amusing at the beginning, but quickly got extremely boring after about 10 minutes of invisible-bobomb-carrying.
Agreed. I understand it's for the sake of showing things off, but we didn't need to painstakingly see EVERY possible sprite Mario could wind up holding. But I really liked the first half of the video, though, and look forward to seeing what else can be discovered.