YoungJ1997lol
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Joined: 7/4/2011
Posts: 550
Location: U.S.A.
sonicpacker wrote:
A new TAS competition has been started over at SM64.org if anyone is interested: http://sm64.org/forum/viewtopic.php?id=744 Discussion thread: http://sm64.org/forum/viewtopic.php?id=818 It appears like we'll have a good turn out for task 1, but more entries is always better! So feel free to join. =)
i'd love to, but i'm terrible at SM64 tasing.
So yea, how's it going? Currently TASing: Nothing
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
YoungJ1997lol wrote:
i'd love to, but i'm terrible at SM64 tasing.
Well you won't get better unless you do it more. ;) I can personally attest to the fact that I gained all my basic SM64 TASing knowledge back in 2009 from competing in SilentSlayers' TAS competition. Man, I feel like a dinosaur now! XD
Experienced player (658)
Joined: 5/16/2009
Posts: 235
I have actually been thinking to start TASing this game for a while, so maybe I'll give a shot to those new TAS competitions that will come. I guess this first one is still to hard for me though.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I tried TASing SM64 but gave up when I had no f* idea on how to BLJ
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
ALAKTORN wrote:
I tried TASing SM64 but gave up when I had no f* idea on how to BLJ
To do a BLJ, keep holding Z as you do a regular long jump (on a stairwell, for example), then immediately hold back on the Control Stick, and when Mario touches the ground, mash A while still holding Z and the Control Stick backward. If you're doing it in real-time, you need to mash A as fast as you can. In a TAS, though, this becomes somewhat easier, as you can change your angle, do pause BLJs, side BLJs, etc.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
I know the theory, I meant that I can’t apply it
Editor, Experienced player (570)
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Posts: 4038
Oh, I must have misunderstood your post. You said you had no idea how to BLJ, so I was happy to explain it to you.
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Joined: 1/19/2010
Posts: 383
Location: Texas
Latest Mario TAS console verified. Link to video Great work Snark, Kyman, sonicpacker, Mickey/VIS, and ToT.
Joined: 4/18/2010
Posts: 103
Player (62)
Joined: 10/18/2011
Posts: 47
Jeez, I didn't realise that the new 0-Star was THAT much of an improvement. You guys never cease to amaze.
Skazzy3
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Joined: 12/3/2011
Posts: 45
ALAKTORN wrote:
I know the theory, I meant that I can’t apply it
tip: mario needs to walk at LEAST 2 frames before it can do a lj and you must press a 1 frame after z. and also when going back in a blj you can right click a and it will enable rapid fire for that key
Joined: 4/18/2010
Posts: 103
http://www.youtube.com/watch?v=XzLkxBO3RWE awesome end... i post alot, haha :)
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Joined: 9/21/2009
Posts: 1047
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Personman
Other
Joined: 4/20/2008
Posts: 465
Thanks for running this and putting together the compilation, SP! This is one of my favorite ways to watch a TAS, it's great to see a fuller exploration of the possibility space so you can see *why* the optimal route is optimal. And congrats on winning your bet ;)
A warb degombs the brangy. Your gitch zanks and leils the warb.
Joined: 1/12/2012
Posts: 9
Location: Portugal
http://www.youtube.com/watch?v=XXnUmm8fi1A&list=UUBFI6yIseOi8M98nG8RVWTA&index=1&feature=plcp Run that aims to active almost all the stars in Bom-omb Battlefield in a row!
Joined: 4/18/2010
Posts: 103
http://www.youtube.com/watch?v=idIiKxTqdfg fun little hack created by unterbawr, he has edited wf and ttc. http://www.youtube.com/watch?v=uq5yFuKsaw0 here is ttc
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
That was a very entertaining freerun, Non5en5e. Keep 'em coming!
Previous Name: boct1584
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
http://www35.atwiki.jp/sm64tas/pages/31.html wait a sec wtf is Mysterious Mountainside 6″93? O_o I want to see that… also I came here to say that I had a strategy idea for it, doing a glitchy WK then another WK to jump up instead of a triple jump
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ALAKTORN wrote:
http://www35.atwiki.jp/sm64tas/pages/31.html wait a sec wtf is Mysterious Mountainside 6″93? O_o I want to see that…
You will see it when the 70 star will be submitted (soon). It's made by snark. It's not a new strategy or anything, just optimization.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Nahoc wrote:
You will see it when the 70 star will be submitted (soon). It's made by snark. It's not a new strategy or anything, just optimization.
Will the 70 star run use blj? If not, will it use any techniques that could potentially accelerate mario indefinitely?
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
jlun2 wrote:
Nahoc wrote:
You will see it when the 70 star will be submitted (soon). It's made by snark. It's not a new strategy or anything, just optimization.
Will the 70 star run use blj? If not, will it use any techniques that could potentially accelerate mario indefinitely?
it’s gonna use HSWK for a few stars, apparently but the definition of “HSWK” is debatable @Nahoc: that is insane, I honestly don’t believe it’s just optimization O_o
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