Experienced player (601)
Joined: 10/23/2004
Posts: 706
Is it maybe possible to do that pole zip trick without pressing A? What really causes that to occur?
Current Project: - Mario Kart 64
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Weatherton wrote:
Is it maybe possible to do that pole zip trick without pressing A? What really causes that to occur?
Probably not possible. The zip-glitch comes from the fact that you are grabbing the ceiling of the cage. To grab a ceiling in SM64 you have to press "A". I've been trying to find a way to beat BitFS with 0 presses since this morning, but really I don't see a way. Good luck guys!
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Nahoc wrote:
Probably not possible. The zip-glitch comes from the fact that you are grabbing the ceiling of the cage. To grab a ceiling in SM64 you have to press "A".
Well I don't really know every state Mario can be at in the air. Maybe there's some air state where he can actually wire grab (So that we can 0.5x for 120 stars)?
Nahoc wrote:
Good luck guys!
Thanks Cohan, we'll definitely need that.
evilas
They/Them
Joined: 7/31/2009
Posts: 68
Does climbing a pole negate VSC? I imagine it does, seeing as how you need to move the control stick, though.
Over a decade on this site, holy shit
Plush
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Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
evilas wrote:
Does climbing a pole negate VSC? I imagine it does, seeing as how you need to move the control stick, though.
Yeah, it does.
Joined: 6/6/2004
Posts: 223
Does playing around on the wobbly platform next to the pole let you build up to anything useful?
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Plush wrote:
Weatherton wrote:
Any chance at all for BitFS 0xA?
Nobody has a clue on how to get past it at the moment. It just seems a pretty tall pole which you HAVE to grab... I think we need something new for this, probably the glitches we know so far are not enough. If only there was a way to build vertical speed while on the ground...
Or some old obscure glitch found on some youtube glitch compilation video. :P Is there any place that compiles glitches for this game? Other than youtube?
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Mr. Pwnage wrote:
Does playing around on the wobbly platform next to the pole let you build up to anything useful?
You probably can build speed without pressing A. However, after a short period of time the trick doesn't work and it resets your speed. Probably there's a way to do it but how can that even be helpful? We can't transfer vertical to horizontal speed without pressing A.
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Wouldn't angling the ramp convert horizontal speed to vertical?
Current Project: - Mario Kart 64
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Weatherton wrote:
Wouldn't angling the ramp convert horizontal speed to vertical?
Absolutely no, that's not how Mario 64 physics work. Sadly. :v
Patashu
He/Him
Joined: 10/2/2005
Posts: 4016
New ABC technique Kreygasm Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Patashu wrote:
New ABC technique Kreygasm
Its a them, Goombas!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
The Big House in the Sky 0x. Soon. EDIT: nvm not true.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Considering 2 very old tricks found by Japanese TASers have improved ABCs recently, how about someone contact them to check their opinions on BitFS?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4016
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Joined: 10/2/2005
Posts: 4016
pannenkoek2012 hard at work in the SM64 laboratory: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Joined: 10/2/2005
Posts: 4016
Upgrade complete: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm just curious, but what emulator are the abc runs made one? its mupen right :|
Active player (416)
Joined: 3/30/2012
Posts: 404
Will the goomba oasis improve an A press?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4016
Stevmay09 wrote:
Will the goomba oasis improve an A press?
The goal with these new goomba technologies is to make Mario Wings to the Sky 0x A Presses.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Link to video wat. Says he’s gonna delete it soon.
Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Was literally about to post that lol. Not sure what is faster over his last run, but it looks sick.
Joined: 3/17/2009
Posts: 496
holy shit that was amazing! Really refreshing after all the no a-press videos recently
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
ayy was about to post that too What does OTAS mean btw? And anybody has an idea on how much it saves?
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I wonder was snark/ToT's 5:00:36 TAS done in Mupen or BizHawk, since Mupen would end up reporting a faster time due to general inaccuracy (noticeable when played back on console). How close is sub 5 not counting mupen timing?