Joined: 10/19/2014
Posts: 17
Location: France
Another improvement in "Shoot Into The Wild Blue" by ToT http://www.nicovideo.jp/watch/sm25598050 3F faster than 120TAS
Lakitu is the only person to follow a BLJ :D My English is bad .....
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
CALM DOWN TOT
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Wow, nice strategy. That’s one of the few SM64 stars I tried to improve when I TAS’d it.
Post subject: 70 Star WIP #1
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Was the Lakitu skip an old improvement or new? Can’t even tell how the second star was improved.
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
ALAKTORN wrote:
Was the Lakitu skip an old improvement or new? Can’t even tell how the second star was improved.
It has been in all 0 Star's since the 5:02 I believe, so it is old. The 2nd star was improved by not needing to double jump off the elevator by having more speed/better positioning. I am currently working on a lobby castle movement comparison video, I believe that the current 70 TAS lobby order is slow.
Post subject: 70 TAS Lobby Route Comparison (42F)
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Link to video BoB-PSS1-WF-PSS2-ToTWC-BitDW-CCM-BBH saves 42 frames compared to the 2012 TAS.
Post subject: Blast Away the Wall 5.70
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Link to video My first Super Mario 64 WR =)
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
Now that Sonicpacker has posted the results of his competition, in which he wanted me in. I made a run of it, not with mupen64 for some reasons already mentioned, but with BizHawk's TAS Studio, which worked perfectly, a bit tricky to use but that will change. For greater joy, I ended up being 0.133 seconds faster than Sonicpacker :D, I converted his m64 file into a bk2 file and ended timing on first visual frame Mario is on ground, I also converted MKDasher's file (winner of the competition). For those who are interessted, here a quick encode of my run: https://www.youtube.com/watch?v=2RjRsOK3vck
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
TASeditor wrote:
For greater joy, I ended up being 0.133 seconds faster than Sonicpacker :D
You "beat me" with route, not optimization, just like everyone else that beat me (except MK who had a sick run in all aspects). Had I thought to collect the stars with the smart route instead of individually (btw I killed everyone else who used this route by SECONDS), I would've creamed you (as your Mario move choices/optimization were terrible). I don't understand what your issue with me is XD It's cute though <3 Edit: Btw, I only didn't think of it because I assumed the stars disappeared if offscreen. Feel free to join task 6 ;) Edit 2: And that's a weird place to post this anyway, not really on topic. Have you considered an sm64.org forum account where there's a thread for discussion? But no worries, I understand your desire to be seen doing something "important" in front of your silly friends
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
The route was more or less trivial. I had several route ideas, including abusing death. So I find it a bit weird that you chose a obviously slower route. My lack of optimizations come from limited knowledge of the mechanics, which means I could've saved some more time too, if I know more of the game. The usage of TAS Studio helped me a lot trying different stuff out, it makes seemingly difficult games easy, even if one hasn't TASed the game at all. Where did I say I had problems with you? That's just a wrong interpretation of yours. Edit: Editing the post, instead of replying.
wrong. look at results of task
To me it was trivial. I don't know the mental capability of these guys or why else they would failed that hard.
Edit: Btw, I only didn't think of it because I assumed the stars disappeared if offscreen. Feel free to join task 6 ;)
It's a quick realtime test to see if they disappear. Would like to join, but drawing analog input isn't done yet.
Edit 2: And that's a weird place to post this anyway, not really on topic. Have you considered an sm64.org forum account where there's a thread for discussion? But no worries, I understand your desire to be seen doing something "important" in front of your silly friends
Friends? I don't have friends. Also not joining your sm-club.
this was seemingly difficult? the Y axis wasn't even enabled, it's just as easy as any of the cookie-cutter 2D platforming runs on this site.
TASing any game is NP-hard, what's so hard about it. I didn't talked specifically about that hack. The point with my statement was: it doesn't matter how complex the game gets, including number of players to control at the same time, non-linear TASing makes it a lot easier. But you don't even know what that is.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
TASeditor wrote:
The route was more or less trivial.
wrong. look at results of task
TASeditor wrote:
I had several route ideas, including abusing death.
cool.
TASeditor wrote:
So I find it a bit weird that you chose a obviously slower route.
addressed above.
TASeditor wrote:
it makes seemingly difficult games easy, even if one hasn't TASed the game at all.
this was seemingly difficult? the Y axis wasn't even enabled, it's just as easy as any of the cookie-cutter 2D platforming runs on this site.
TASeditor wrote:
Where did I say I had problems with you? That's just a wrong interpretation of yours.
You don't need to say it. And it's more of a right interpretation based on past experience/your wording of things. But yeah, I'm out of this convo before I get wrongly blamed for everything again and end up in Grue bahahaha. hi mothrayas, i know you're watching <3
Samsara
She/They
Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Plush wrote:
My first Super Mario 64 WR =)
Lookin' good! I'm really enjoying all the recent improvements being posted here. The next set of runs on the site are going to be wicked sick.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Nis
Player (99)
Joined: 6/6/2014
Posts: 19
Samsara wrote:
Plush wrote:
My first Super Mario 64 WR =)
Lookin' good! I'm really enjoying all the recent improvements being posted here. The next set of runs on the site are going to be wicked sick.
No mention that both the route and .m64 he edited were mine! but hey no need to get defensive right 8)?
Youtube: 4232nis *SM64 TASer
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Link to video Forgot to link this, but shout outs to dust strats :P
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
Plush wrote:
My first Super Mario 64 WR =)
You sure ran away with that one /obscurepuns
Just a Mew! 〜 It/She ΘΔ 〜
Experienced player (601)
Joined: 10/23/2004
Posts: 706
Kyman, it's strange that the 2012 TAS jumped so directly into the wall. It makes sense that yours is faster but is there a reason the 2012 TAS didn't take a more direct path?
Current Project: - Mario Kart 64
Post subject: Re: PSS Entry
Editor, Expert player (2012)
Joined: 8/25/2013
Posts: 1199
Kyman wrote:
Forgot to link this, but shout outs to dust strats :P
Nice! It's only a frame, but hey still an improvement.
effort on the first draft means less effort on any draft thereafter - some loser
Experienced player (647)
Joined: 5/16/2009
Posts: 235
Link to video This is slower, but pretty cool!
Experienced player (647)
Joined: 5/16/2009
Posts: 235
Link to video 2 frames and 1 VI can be saved till pyramid. Lazy boss battle. Hopefully someone beats this soon anyway.
Joined: 3/17/2009
Posts: 496
I wanted to watch the current 0 star WR TAS again, but I can't find it. I remember someone posting it here earlier I think, but I've gone back like 20 pages now and I can't find it. Anyone able to help?
Noxxa
They/Them
Moderator, Expert player (4138)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
I have had to split off this thread twice now recently due to incessant shitposting (especially involving the sonicpacker-TASeditor dialogue). If I see even more shitposting or flamebait spawn out of this conversation, then I will hand out bans to repeat offenders. Now let's all go back to our regularly scheduled Super Mario 64 topic.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
mkdasher wrote:
2 frames and 1 VI can be saved till pyramid. Lazy boss battle. Hopefully someone beats this soon anyway.
I'm still sitting here waiting for the shindou guy to post both Inside ancient pyramid 12''1 and eyerok 42''73
Nis
Player (99)
Joined: 6/6/2014
Posts: 19
Don't bother, he hasn't been on youtube for 5 months
Youtube: 4232nis *SM64 TASer