Experienced player (646)
Joined: 5/16/2009
Posts: 235
And finally BitFS was improved with new strat :D Link to video Mupen64 sub 5 confirmed, now hopefully we can get moat skip fast enough for sub 5 console.
Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
It happened.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Amazing, I wasn't convinced it was possible.
Shit tier TASer.
Player (48)
Joined: 9/18/2014
Posts: 79
Location: Hyrule
What would be the time on N64 with this ? close to sub 5 too I guess ? Hopefully Snark (or Tyler or someone else) will still find a few optimizations :)
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Amateseru wrote:
What would be the time on N64 with this ? close to sub 5 too I guess ? Hopefully Snark (or Tyler or someone else) will still find a few optimizations :)
Tyler is amazing, but he's probably not the one to look for for optimizations, he's more about coming up with new strats. Snark seems to be having a bit of trouble so far.
Shit tier TASer.
Post subject: 70 Star TAS WIP (8 Stars)
Active player, Editor (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Link to video Authors: bzb95, Kyman, MidoriSM64, MKDasher, sonipacker, snark, USTA2877 & VIS Rerecords: 81127 Input file (.m64 for use with mupen64-rerecording v8) Edit: Not a bad post for page 300 =]
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Epic, it's nice to see another big project up and running. I thought there'd be more authors for a big project though.
Shit tier TASer.
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Isn’t Japanese version faster for 70 stars?
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
ALAKTORN wrote:
Isn’t Japanese version faster for 70 stars?
Yeah faster text, and a few extra tricks.
Shit tier TASer.
Editor, Experienced player (607)
Joined: 11/8/2010
Posts: 4012
Awesome! Love the new camera angles and faster Blast Away the Wall strat.
Active player, Editor (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Both Japanese versions are slower in 70 star. Shindou especially because of the loading times.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Kyman wrote:
Both Japanese versions are slower in 70 star. Shindou especially because of the loading times.
I thought that was only 0 star due to that long Bowser speech at the end. Why is it faster?
Shit tier TASer.
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Bowser has the same amount of text in 0 and 70 star, it's only different if you collect all stars.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Active player, Editor (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
He was referring to the difference in number of text boxes at each Bowser fight between the U and J version, as shown in this video. US version is faster in 70 for basically the same reason. I don't have the information on hand, but it has been timed in the past to be at least a couple seconds faster in 70 star. The Japanese version is only fastest for 120 star (or 0 star if moat skip is implemented).
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Kyman wrote:
He was referring to the difference in number of text boxes at each Bowser fight between the U and J version, as shown in this video. US version is faster in 70 for basically the same reason. I don't have the information on hand, but it has been timed in the past to be at least a couple seconds faster in 70 star. The Japanese version is only fastest for 120 star (or 0 star if moat skip is implemented).
Yeah, I thought that extra text would be faster and cancel that out, but coming to think of it it is all pretty short.
Shit tier TASer.
Spikestuff
They/Them
Editor, Expert player, Publisher (2254)
Joined: 10/12/2011
Posts: 6324
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Post subject: & Doublepost.
Spikestuff
They/Them
Editor, Expert player, Publisher (2254)
Joined: 10/12/2011
Posts: 6324
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Plush
Other
Player (152)
Joined: 9/1/2014
Posts: 235
Location: Italy
Good job snark~
Experienced player (646)
Joined: 5/16/2009
Posts: 235
I just found the 2 frames that I think snark saved. One was while in the PU, and the other one was during the pausing to change camera. I didn't know you could press right and start at the same time lol.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
mkdasher wrote:
I just found the 2 frames that I think snark saved. One was while in the PU, and the other one was during the pausing to change camera. I didn't know you could press right and start at the same time lol.
I'm wonder if the menus reuse code or something, I just noticed (I have probably before and forgot) that you could hold down of the first frame for save to so it loaded one down on the save menu. If someone has nothing to do I guess they could check.
Shit tier TASer.
Player (58)
Joined: 3/15/2011
Posts: 28
Just curious of, how do you contact with Japanese TASers?
Experienced player (646)
Joined: 5/16/2009
Posts: 235
Mitjitsu
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Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
If you're going to switch the camera angle, it would surely be best to do it during a pause blj. Especially earlier on, given it would allow for a lot of stylistic choices throughout the run.
Joined: 12/29/2007
Posts: 489
Sorry if this is a dumb question: Why is it necessary to wall jump up the elevator shaft then fall back down to BLJ? Is it possible to begin BLJing without first getting to the top of the elevator?
Editor, Experienced player (851)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Mitjitsu wrote:
If you're going to switch the camera angle, it would surely be best to do it during a pause blj. Especially earlier on, given it would allow for a lot of stylistic choices throughout the run.
You can't change the camera angle to "fixed" while Mario is moving, you have to pause while is Mario is standing still.
Zowayix wrote:
Sorry if this is a dumb question: Why is it necessary to wall jump up the elevator shaft then fall back down to BLJ? Is it possible to begin BLJing without first getting to the top of the elevator?
If you start BLJing too soon, you'll go through the cage before building up enough speed. You need to be BLJing against the gray bricks to build up enough speed to go to the PU.