GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
If you are referring to going into the platform when ZBing into the chillbully, I can confirm that that does happen in BizHawk. Atleast with my crappy setup. EDIT: Looks like you weren't. BTW, part of me think they're being secretive on purpose, since the Japenese TASers were faster, and don't want to colab, from what I've heard.
Shit tier TASer.
Joined: 12/25/2012
Posts: 17
GoombaHeart wrote:
If you are referring to going into the platform when ZBing into the chillbully, I can confirm that that does happen in BizHawk. Atleast with my crappy setup. EDIT: Looks like you weren't. BTW, part of me think they're being secretive on purpose, since the Japenese TASers were faster, and don't want to colab, from what I've heard.
I did notice that with ZBing into the chillbully it forced Mario under the ice. Weird.
That's all folks.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Cooldude0027 wrote:
GoombaHeart wrote:
If you are referring to going into the platform when ZBing into the chillbully, I can confirm that that does happen in BizHawk. Atleast with my crappy setup. EDIT: Looks like you weren't. BTW, part of me think they're being secretive on purpose, since the Japenese TASers were faster, and don't want to colab, from what I've heard.
I did notice that with ZBing into the chillbully it forced Mario under the ice. Weird.
It may be worth doing some more testing on it actually.
Shit tier TASer.
Alyosha
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Editor, Expert player (3532)
Joined: 11/30/2014
Posts: 2728
Location: US
Cooldude0027 wrote:
I would test out the Bounce Glitch in Bizhawk if I could, but I don't have it set up and I'm not sure how to set it up. If indeed the Bounce Glitch happens not only in Mupen but in Bizhawk as well, then could it be possible that the game thinks Mario is beneath the platform for the frame that he's in it and can't down warp him for whatever reason so it upwarps him? Also is there any way that the coin from the Bob-omb could be changing the byte in Mario's height?
About the first part, don't know, but since this behavior is not by itself producing the glitch, something else might be at play. Personally I'm on the fence about it actually being a byte change, but I haven't looked at the code so anything is possible. At any rate, the coin itself probably has nothing to do with it, just a programming bug associated with the collision detection routines that have to process Mario and the coin at the same time. Perhaps I'll do some tests where Mario and the coin are both going over the edge to see if anything strange happens (more strange then colliding backwards.) If this does happen to be the case though, I have hopes that it is more widely applicable.
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Joined: 9/21/2009
Posts: 1047
Location: California
GoombaHeart wrote:
BTW, part of me think they're being secretive on purpose, since the Japenese TASers were faster, and don't want to colab, from what I've heard.
Not too secret.. But you are right, we don't want to vocalize too much. The authors working on it prefer to be low-key like with previous runs we have worked on, that end with a surprise submission making everyone lose their minds from the hype. And this time will definitely be worth it, so be patient please! Basically what that picture was meant to confirm is that we found a way inside VCutM without the wing cap.
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Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Why can't we all just work together like with the 120 star, this is so silly. Reminds me of those very old SDA days.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
sonicpacker wrote:
GoombaHeart wrote:
BTW, part of me think they're being secretive on purpose, since the Japenese TASers were faster, and don't want to colab, from what I've heard.
Not too secret.. But you are right, we don't want to vocalize too much. The authors working on it prefer to be low-key like with previous runs we have worked on, that end with a surprise submission making everyone lose their minds from the hype. And this time will definitely be worth it, so be patient please! Basically what that picture was meant to confirm is that we found a way inside VCutM without the wing cap.
Neat, I need to keep up with Twitter. Take all the time your need. It's been ages since a really polished TAS has been done. I'd rather weight longer for something better.
andypanther wrote:
Why can't we all just work together like with the 120 star, this is so silly. Reminds me of those very old SDA days.
Because of what happened with the BiFS strat?
Shit tier TASer.
Editor, Expert player (2012)
Joined: 8/25/2013
Posts: 1199
GoombaHeart wrote:
Neat, I need to keep up with Twitter. Take all the time your need. It's been ages since a really polished TAS has been done.
The SM64 120 stars TAS was only about 3 years ago.
effort on the first draft means less effort on any draft thereafter - some loser
ALAKTORN
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Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
arandomgameTASer wrote:
GoombaHeart wrote:
Neat, I need to keep up with Twitter. Take all the time your need. It's been ages since a really polished TAS has been done.
The SM64 120 stars TAS was only about 3 years ago.
“only”? Didn’t think it was that long ago actually, lol.
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Joined: 5/15/2007
Posts: 3855
Location: Germany
does this save time in 0 star? I thought this idea was brought up ages ago already and I thought because people where trying to get below 5 minutes
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
MUGG wrote:
does this save time in 0 star? I thought this idea was brought up ages ago already and I thought because people where trying to get below 5 minutes
I think it's only been shown to be possible very recently, but that required 10 stars for the wingcap, or did.
Shit tier TASer.
Plush
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Joined: 9/1/2014
Posts: 235
Location: Italy
andypanther wrote:
Why can't we all just work together like with the 120 star, this is so silly. Reminds me of those very old SDA days.
Because the SM64 community is full of possessive dicks lol, not going to name anyone though
Editor, Expert player (2012)
Joined: 8/25/2013
Posts: 1199
Plush wrote:
andypanther wrote:
Why can't we all just work together like with the 120 star, this is so silly. Reminds me of those very old SDA days.
Because the SM64 community is full of possessive dicks lol, not going to name anyone though
*scrolls up*
sonicpacker wrote:
The authors working on it prefer to be low-key like with previous runs we have worked on, that end with a surprise submission making everyone lose their minds from the hype.
effort on the first draft means less effort on any draft thereafter - some loser
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Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
arandomgameTASer wrote:
Plush wrote:
andypanther wrote:
Why can't we all just work together like with the 120 star, this is so silly. Reminds me of those very old SDA days.
Because the SM64 community is full of possessive dicks lol, not going to name anyone though
*scrolls up*
sonicpacker wrote:
The authors working on it prefer to be low-key like with previous runs we have worked on, that end with a surprise submission making everyone lose their minds from the hype.
I'm certain he's talking about a couple past improvements to the current any% that was never submitted here and only on youtube/nico. :P
GoombaHeart
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Posts: 131
Location: Winters
What is it about this game that makes everyone hate each other?
Shit tier TASer.
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Joined: 9/21/2009
Posts: 1047
Location: California
arandomgameTASer wrote:
Plush wrote:
andypanther wrote:
Why can't we all just work together like with the 120 star, this is so silly. Reminds me of those very old SDA days.
Because the SM64 community is full of possessive dicks lol, not going to name anyone though
*scrolls up*
sonicpacker wrote:
The authors working on it prefer to be low-key like with previous runs we have worked on, that end with a surprise submission making everyone lose their minds from the hype.
I can't post a single thing here.... Even when it's worded with no malice and intended to inform about the subject everyone has been discussing/wondering here, lol. What I said had nothing to do with sharing information with Japanese SM64 TASers. In fact, I'm fairly certain Tyler Kehne is in the process of asking them to collaborate (not that we think they'll agree). The post after me by andypanther brought it up for whatever reason, but nothing I said was relevant to that. No one that is authoring this cares about BitFS being recreated like some users have implied. I swear, you all assume the worst in any scenario. There is nothing wrong with not announcing every single development we make, and I posted my other post after having all the other authors read it over. Sorry if it came off weird, I was simply formally announcing something already shared with the web Edit: If it wasn't obvious, let me word it in a single sentence: We just want to stun people with an awe-inspiring run out of nowhere rather than have people find out the method and wait months to see it in action.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Well there did seem to be a fall out from that TAS. Especially with Tyler not initially getting any credit, and I remember quite a bit of frustration. So I hope you see why I got that impression. I honestly have no ill will against you SP.
Shit tier TASer.
ALAKTORN
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Player (99)
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Posts: 2527
Location: Italy
Will this surprise submission incorporate the Japanese improvements, though? If not, you can keep it yourself, lol.
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Posts: 706
So, I don't see anything wrong with the way Sonicpacker and the others working on this are behaving. They do in-fact, plan to share the movie file and actually submit it to this site. If they want to keep a small team and leak small amounts of information to build suspense without ruining the surprise, I say they should go for it! It seems it's the Japanese runners who often will not share their actual movie files. Not sharing the movie file when asked after you complete your run is bad sportsmanship at best and raises suspicions at worst.
Current Project: - Mario Kart 64
GoombaHeart
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Posts: 131
Location: Winters
Who's on the team anyway?
Shit tier TASer.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Plush wrote:
andypanther wrote:
Why can't we all just work together like with the 120 star, this is so silly. Reminds me of those very old SDA days.
Because the SM64 community is full of possessive dicks lol, not going to name anyone though
If you're referring to the situation between me and Zomg all these years ago. It was because him and SS were being pricks towards me and SL. While they were improving SL's TAS.
ALAKTORN
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Posts: 2527
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Weatherton wrote:
They do in-fact, plan to share the movie file and actually submit it to this site.
My issue with that is the fact that they probably don’t know how to replicate the Japanese improvements, at least not yet. I’d rather they not submit a movie that has known suboptimalities to it.
Joined: 12/29/2007
Posts: 489
If the Japanese movie file isn't available, then technically it can't even be verified that those are legitimate improvements/suboptimalities.
ALAKTORN
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Posts: 2527
Location: Italy
Zowayix wrote:
If the Japanese movie file isn't available, then technically it can't even be verified that those are legitimate improvements/suboptimalities.
Irrelevant technicalities. Everyone on the SM64 team knows they’re real.
Joined: 12/29/2007
Posts: 489
Ok, was out of the loop for a time so thanks for the clarification.