Experienced player (601)
Joined: 10/23/2004
Posts: 706
Myles sent me this vid a while ago (uses the shell): http://www.people.virginia.edu/~avw6s/MarioKart/MylesMarioIsland001.wmv you can also long-jump, but it's harder apparently
Current Project: - Mario Kart 64
Active player (277)
Joined: 5/29/2004
Posts: 5712
Hmm, using a shell for speed is nice. But my favorite part was the perfect jump on the wing cap box.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 1/25/2006
Posts: 12
Location: Morgantown, West Virginia
Just felt like doing this (lol): http://s37.yousendit.com/d.aspx?id=34MYMC9CEBB7W2MOVDJIYXUQOD Myles
*Myles praises God & Jesus*
Active player (432)
Joined: 4/21/2004
Posts: 3516
Location: Stockholm, Sweden
Myles wrote:
Just felt like doing this (lol): http://s37.yousendit.com/d.aspx?id=34MYMC9CEBB7W2MOVDJIYXUQOD Myles
Very innovative Myles, really entertaining clip :) Something tells me that you should give some of current categories for this game a try.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Hehe.. Funny video. But is it really faster than just blasting up there with a cannon?
Joined: 1/3/2006
Posts: 334
I guess its for a cannon and cape less run ;)
Joined: 1/25/2006
Posts: 12
Location: Morgantown, West Virginia
"Hehe.. Funny video. But is it really faster than just blasting up there with a cannon?" Yeah cannon is much faster...I did 20"7 with cannon a few days ago. Myles
*Myles praises God & Jesus*
Joined: 12/1/2005
Posts: 107
How do you put this timer in the videos? Is it accurate?
Joined: 2/16/2005
Posts: 462
.... since there is no tenth second shown until the end it looks like the digits are manually changed?
This signature is much better than its previous version.
Joined: 11/24/2005
Posts: 87
hey FODA, out of curiosity, how did you manage to glitch onto the island in the sky?
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
BLJ from the elevator below then going up the mountain at high speed and being launched to the island from up there.
Joined: 2/16/2005
Posts: 462
FODA wrote:
BLJ from the elevator below then going up the mountain at high speed and being launched to the island from up there.
Wow, sounds like that could be pretty fast.. how was the time?
This signature is much better than its previous version.
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
About same time as going to the cannon... i'm having trouble to optimize it though, i lose some time on it, but i don't know how much faster it can be.
Joined: 1/25/2006
Posts: 12
Location: Morgantown, West Virginia
To FILIMONAS and asteron, I use Windows Movie Maker to add the timer. I click "Make titles or credits" and use the subtitle option. Then I make a bunch of titles that are exactly one second long. So yeah, I manually change the digits. I've checked many times though and the digits on the vid play accurately. Manually creating the digits every time I want to make a speed run vid would be time-consuming and a hassle, so I have a saved project on my computer that has all the digits counting up to a minute with a blank screen. Then, when I want to make my speed run vid, I just add the uncompressed video to the timer project and save the movie file, but I don't save any changes to the actual timer project so that it will remain blank for future use. Anyway I hope that answers your questions. Myles
*Myles praises God & Jesus*
Joined: 1/25/2006
Posts: 12
Location: Morgantown, West Virginia
It's actually faster to get the star "Metal-Head Mario Can Move!" on Hazy Maze without the Metal Cap. Check it out: Without: http://s51.yousendit.com/d.aspx?id=0LH75IU0J4Z74341053A3DYR57 With: http://s37.yousendit.com/d.aspx?id=2W5J2QGZKH3X43N697K2K8TT34 Myles P.S...Maybe you guys already knew this lol...
*Myles praises God & Jesus*
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Yea thanks but it was already known. :) Have you watched the testrun? it's 2 hours and 10 minutes long, i would really apreciate if you could watch it... you've been giving some good advice here, it would be cool if you could check on the route and help us think if the castle route is good. I think the biggest question mark on it is the ghost house, but i'm probably gonna make it after the whole basement is finished.
Joined: 1/25/2006
Posts: 12
Location: Morgantown, West Virginia
Thanks @ good advice comment. Haven't watched testrun yet, but I will. Where do I download this vid? Myles
*Myles praises God & Jesus*
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
http://www.angelfire.com/ex/uobt/sm64-foda-120stars-testrun-test24.zip it's playable on the mupen64 emulator patch8 this one: http://tasvideos.org/forum/viewtopic.php?t=2934&start=0 and you need the US version of mario 64 rom, it reads "Super Mario 64 (U) [!]" inside mupen64 Or you can add me to msn so i send it all to you
Joined: 11/24/2005
Posts: 87
Wouldn't it be beneficial to use the bljing on the elevator to get up the mountain faster for the King Bob-Omb (and maybe KTQ if you can figure out the effects you have on his speed)?
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Yea that's what i'm doing. At least for bob-omb king. About KTQ, i'm not sure if it's faster to do 100 coins + KTQ or 100 coins + 8 red coins. I'm testing both routes...
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
foda, wait a second... what happenned? I have some versions here, and v45 is much faster than this last one (test24).. I just don't understand..
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
test24 is the complete testrun that gets 120 stars. It was made even before the v1, i made it to test the route through the castle. Anyway, it was kinda impossible to get 100 coins + KTQ race, so what's left to test on that race is if it's faster to finish the race and then come back to the begginning of the level to talk to the bob-omb. That will be quite simple. What's giving me nightmares on bob-omb battefield is these stars: - 8 red coins - 100 coins - mario wings to the sky On my sloppy test attempts, i tried these two routes: - 8 red coins + 100 coins and THEN mario wings to the sky - mario wings to the sky + 100 coins and THEN 8 red coins both routes were pretty close in length, so i guess i'm gonna have to optimize both of them to be sure which one is faster...
Joined: 12/1/2005
Posts: 107
For the KTQ: Why don't you get to the top as fast as you can (using no teleports, so that you get all the coins the way up) and win the KTQ as quick as you can, then go back to get the rest of the 100 coins and return to the top to receive the star.
nesrocks
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Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
sounds like a lot of moving. finishing as fast as possible is not the best way to go. to get 100 coins it takes way longer than the time waiting for koopa there.. so IF i do KTQ + 100 coins it would be: - talk to bob-omb - talk to koopa the quick - get as many coins as i can, far from the top of the mountain - finish the race - get more coins, get the 100 coins star - get the race star
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Is KTQ the slowest star in Bobomb Battlefield? If so, then you have no choice but get the 100 coins during that star. I mean, even if KTQ goes slower when you are behind him, the amount of downtime, nonetheless means it's almost imperative that you do the 100 coin star in the same star. But I'm sure you knew that. Now the question is, what's the best coin route such that KTQ doesn't slow down Maybe: talk to KTQ, box coins, 2 goombas coins, bridge coins, red coins in the field, circle the pole coins in the field, circle the mountain coins, top of the island coins (can you even open the cannon?), get KTQ star, finish 100 coin star. I have no clue if that works. You have to keep ahead of KTQ as much as possible, right?
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