Active player (277)
Joined: 5/29/2004
Posts: 5712
Yeah... A button every other frame, I guess...
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 6/6/2005
Posts: 124
No, hyperstroke jams him up. I've had the time vs entertainment argument before, and I think that it depends on the situation. If it's certainly entertaining, then it may merit some sacrifice. And I think the reason he does 6 then 1 on BOB is because 1 is more spectacular than 6. So 6 sets it up, and 1 takes it farther.
Joined: 2/16/2005
Posts: 462
Hey any progress FODA? That last WIP looked very nice!
This signature is much better than its previous version.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I was just now able to watch the WIP and it blew me away. Hope to see more soon.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I'm working like crazy now, should have time in a month
Joined: 2/25/2006
Posts: 407
not sure if this was allready posted... http://speeddemosarchive.com/Mario64.html it contains a complete 120 star run in a single segment.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
franpa wrote:
not sure if this was allready posted...
Probably everyone following this topic is already aware of that, or at least FODA definitely is. (The 120-star run there pales in comparison to the 70-star one, anyway.)
Player (135)
Joined: 8/27/2004
Posts: 164
Yeah, I wish LeCoureur had been up to a 120-star run. If he'd worked on it, it'd be closer to 2:30 than 3:00.
Post subject: Check this...
Joined: 11/11/2005
Posts: 43
Go to www.speeddemosarchive.com and download the 70 star run as well as the 120 star run. The 70 star run shows some impressive shortcuts and the 120 star run shows some impressive 100 coin routes.
Player (135)
Joined: 8/27/2004
Posts: 164
By the way, even if anyone says otherwise, I think getting the Chain Chomp star first is a very good decision. Most people will continue watching for a good deal of the run after seeing such a crazy trick.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Bag of Magic Food wrote:
Yeah, Foda claimed that tapping A to swim when Mario's hands are at the back of his last stroke is the key to fastest swimming, but I always thought the hyperstroke was better.
He's right. Specifically, tapping A every 20th frame is the fastest swimming stroke you can do, as far as I can tell. That's about what FODA did most of the time, but not always (I can see how someone could do it more consistently in real-time). Also, some of the turning underwater looks really slow - isn't it faster to turn while swimming than it is to stop and turn like that?
Joined: 12/16/2005
Posts: 69
Is anyone still seeding the WIP? It's been stuck on 75% for a couple of days now :<
Joined: 11/11/2004
Posts: 400
Location: ::1
AllBogs wrote:
Is anyone still seeding the WIP? It's been stuck on 75% for a couple of days now :<
The v57 AVI? I'll start seeding it again (just don't expect any superfast downloads, my uplink is quite slow ^_~).
Active player (422)
Joined: 9/27/2004
Posts: 650
Location: Canada
AllBogs wrote:
Is anyone still seeding the WIP? It's been stuck on 75% for a couple of days now :<
After reading this I decided to seed again, and I just looked over at it, and someone got 10 megs or so off me today. Was this you, and are you done? I don't mind seeding, but if no one's going to leech, I might as well stop ;) edit: Ah, weird. People are downloading now. Okay, I guess I'll leave it on for a while. :)
Joined: 11/15/2004
Posts: 804
Location: Canada
I hate to be a thread bumper, but FODA's 120 star run is just such a terrific movie I can't help but inquire. Have you had any time to work on this since the last update?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 3/19/2006
Posts: 24
About the Beating Mario 64 in around 16 minutes, how do you do the thing where you fly up the stair cases to get past the doors and never ending stairs?
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hopper wrote:
I hate to be a thread bumper, but FODA's 120 star run is just such a terrific movie I can't help but inquire. Have you had any time to work on this since the last update?
Sorry, but i've been busy with work + university. I should have plenty of time in 1 week or two.
conker64 wrote:
About the Beating Mario 64 in around 16 minutes, how do you do the thing where you fly up the stair cases to get past the doors and never ending stairs?
It has been explained in this thread and many places on the internet.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Well, here's a fresh restatement of it. If you pull back on Mario as he does his long jump, you can have him long jump backwards. Repeatedly. Here's the trick: it seems that Mario receives a burst of speed when he does this, and the game just lets air friction (or some essentially identical force) slow him back to normal speed. But if you can just backwards long jump fast enough, you can pick up so much speed that the assumptions of the collision detection break down entirely. Games usually do motion in large steps. If mario is moving at 60 m/sec and there are (roughly) 30 proceesed frames in a second, then mario will move 2m per frame, and then the game asks itself "did mario enter a wall"? If so, it compensates. If not, he can keep going. 60 m/s is much faster than ever intended possible, allowing mario to simply pass through a wall that's less than 2m thick if you line it up right. I'm pulling these quantities out of the air. The concept is what's important.
Joined: 3/19/2006
Posts: 24
Ok, thanks.
Joined: 11/15/2004
Posts: 804
Location: Canada
I appreciate your dedication, FODA. I just watched Spezzafer's 16 star run again and, with what has been learned about Whomp's Fortress (such as not needing to blast away the wall in order to get Blast Away the Wall) and the warping trick to get behind the gate in the first stage, it looks like there are enough improvable areas to warrant a new run. Is anyone planning one?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I might remake the 16 star run even before retaking the 120 one. I'll think about it.
Joined: 3/19/2006
Posts: 24
I clicked on the link for the 70 star completion and clicked on normal. It brought up media player and nothing is showing up..... Do you know why?
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
this sounds like a problem for a generic "try "right click and save target as..."" kind of help
TSA
Joined: 4/21/2004
Posts: 186
DiVX codec is required.
Joined: 3/19/2006
Posts: 24
About the stair thing, i almost got it, i flew up most of the steps at one time but i didnt go dast enough and i missed the door. Also i only go like 2 steps at a time so i dont get any speed at all. Is there a special way to get up those stairs? Instead of just backwards long jumping is there another trick?