Post subject: A new kind of runs? 100% with arbitrary code execution...
xem
He/Him
Joined: 1/3/2015
Posts: 4
Hello! I'm new here, but I've been following TASvideos for years and I'm a big fan. I especially like the runs of the subcategory "game end glitch" that use arbitrary code execution to trigger the end credits as soon as possible. Let's call that "any% game end glitch". So I was wondering if we could use a similar code execution technique, not to trigger the end credits, but to help finishing the game at 100% as soon as possible. Let's take an example, Super Mario World. The any% game end glitch version takes about 42 seconds to complete (http://tasvideos.org/2604M.html) The 100% 96-exits version takes about 1h15 (http://tasvideos.org/2307M.html) What if someone made the same thing as the first run, except at the end, where he would use arbitrary code to alter the gameplay of SMW? For example, if he makes Mario run 10 times faster than usual? If Mario could be hacked to run 10 times faster, the game could be beaten at 100% in no time. In that case, would it obsolete the regular 100% run, or should we add a new subcategory for this kind of run? Anyway, I'm letting this idea here, and I hope we can discuss it. What I can say for sure, is that I'd love to see a run like that happen! Cheers!
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Well, I think that's a good idea! It might be possible to speed up Mario speed, but it probably might be not I'M CALLING TEH MASTERJUN LEAGUE
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
xem
He/Him
Joined: 1/3/2015
Posts: 4
" it probably might be not " that's fun :D Of course, changing mario's max speed was just an idea, but the hack could involve anything else, for example, making the map's start just before the exits, so that all the exits can be reached in 1 second.
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Joined: 8/18/2013
Posts: 146
Location: location, location!
got4n wrote:
It might be possible to speed up Mario speed
It wouldn't be ACE if it wasn't. The point of ACE is to be able to put any code you want, hence arbitrary, so it would definitely be possible to speed up the speed of Mario. I'm assuming that the speed limit isn't stored as a constant in ROM... I don't see why it should be though. Reguarding starting near the exit, that would make it more boring. (Example: https://www.youtube.com/watch?v=t07xYlAc9Uw)
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
xem
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Joined: 1/3/2015
Posts: 4
thelegendarymudkip wrote:
got4n wrote:
It might be possible to speed up Mario speed
It wouldn't be ACE if it wasn't. The point of ACE is to be able to put any code you want, hence arbitrary, so it would definitely be possible to speed up the speed of Mario. I'm assuming that the speed limit isn't stored as a constant in ROM... I don't see why it should be though. Reguarding starting near the exit, that would make it more boring. (Example: https://www.youtube.com/watch?v=t07xYlAc9Uw)
oh, wow, this has been done. Nice! I agree that it wouldn't be the funny in a 100% run though
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Keep ACE away from any 100% category.
Player (204)
Joined: 8/18/2013
Posts: 146
Location: location, location!
Amaraticando wrote:
Keep ACE away from any 100% category.
This isn't really ACE, but I'd disagree with that for some games. One such game would be LTTP 100% with EG.
Current TAS: [SNES] Jelly Boy [NES] Street Fighter 2010
Masterjun
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Site Developer, Skilled player (1987)
Joined: 10/12/2010
Posts: 1185
Location: Germany
There is no percentage counter in SMW. As to 96 exits... well...
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Skilled player (1650)
Joined: 7/25/2007
Posts: 299
Location: UK
Since it's arbitrary code, you could just rewrite every flag which keeps track of what gets done, and thus give yourself 100% completion without the need for a modified playthrough. It could be done for fun, but certainly not the fastest means of getting 100%.
Noxxa
They/Them
Moderator, Expert player (4109)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
100% is entirely meaningless if ACE is used. Any sort of collection or completion objective can be immediately marked as "cleared" with impunity using ACE, which would mean any kind of 100% run would be just like any any% ACE run with a few added frames/seconds of setting flags and telling the game it's 100% completed. At that point, it is not worth distinguishing it from an any% run anymore.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
xem
He/Him
Joined: 1/3/2015
Posts: 4
okay, thanks for these explanations ;)