Post subject: Sheep raider (Sheep, dog, n'wolf)
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Sheep Raider (also known as "Sheep, Dog 'n' Wolf") is a puzzle-platform game in which the player must steal Sam Sheepdog's sheeps without being noticed by him. Thanks to the faulty AI and some collision issues, there is a ton of useful bugs and glitches for TASing, such as a faster stealth walk and skipping the brake animation after the sprint by exploiting the map collisions. This is a WIP with only the first level done. http://tasvideos.org/userfiles/info/20934582584645886
Spikestuff
They/Them
Editor, Publisher, Expert player (2297)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
Oh I thought we had a topic on this. Well on that case. Heck yea! Can I request one thing though. Can you add the European title to the title. Edit: Thanks. *・゜゚・*:.。..。.:*・'(*゚▽゚*)'・*:.。. .。.:*・゜゚・*
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Stage 2 and 3 http://tasvideos.org/userfiles/info/21015341325243146 I can't understand exactly how the stealth walk bug work, sometimes I can use it, sometimes not, but I think the third level is still pretty optimized, by hiding only 2 times behind the rock, I saved a lot of time
Editor, Skilled player (1279)
Joined: 1/31/2010
Posts: 327
Location: France
While the route seems well planned, the movements look quite improvable (well since it's a 3D game I am not expecting perfect movements, but I am pretty sure you can do a lot of optimizations without spending so much time)
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Yes, the movements in some point can be optimized, but it also depends a lot about the camera movement! The camera is really bad, it's actually hard sometimes moving exactly how I want while the camera moves (example after getting a mail box)
Spikestuff
They/Them
Editor, Publisher, Expert player (2297)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
Doesn't the game have analog controls? So you can do both at the same time? And if it doesn't have analog controls. Doesn't the game have camera controls?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
I didn't think about analog controller, I'm going to try! For the camera movement, yes, the game has camera movement, but It's not always better than simply moving, depends on the case! Also, sometimes you can't move it!
Spikestuff
They/Them
Editor, Publisher, Expert player (2297)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
Serious Question. Did you do a NTSC vs PAL check for Coyote's speed? Edit: Forgot to write something in my first post. Welcome back, turbofa!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
ComboMaster7
He/Him
Joined: 4/21/2014
Posts: 4
Location: USA
This would be interesting to watch been waiting for years for a tas of this game but I agree strongly the Camera is a pain! it will really be annoying while making a tas I thought about looking into this myself but I know somewhere down the line I will tap out making a full tas of this game due to the times where the camera locks up for no reason at all! but I wanted to share this glitch im sure it could be helpful I take no credit at all for this video its not mines just sharing 0:49 is where the glitch takes place im sure it could be helpful in saving time. https://www.youtube.com/watch?v=Krv4y-bfeu0
Spikestuff
They/Them
Editor, Publisher, Expert player (2297)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
On Speed Demos Archive the individual levels done: http://speeddemosarchive.com/SheepDogWolf.html
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
ComboMaster7
He/Him
Joined: 4/21/2014
Posts: 4
Location: USA
Spikestuff wrote:
On Speed Demos Archive the individual levels done: http://speeddemosarchive.com/SheepDogWolf.html
Thanks for Sharing This! I will check this out after I get some rest. =)
Former player
Joined: 7/30/2010
Posts: 64
Location: Italy
Hello, sorry for not posting for a long time, but I had some problems and I couldn't do much for the tas. Today I wanted to return to this project, I donwloaded the new version of bizhawk, but it give me an error when i try to open the iso. Also, I found an emulation glitch while playing normally with psxjin, all the cutscenes where speed up, so I'm not sure if I should continue with it. So at the moment I can't continue this tas
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
turbofa wrote:
Hello, sorry for not posting for a long time, but I had some problems and I couldn't do much for the tas. Today I wanted to return to this project, I donwloaded the new version of bizhawk, but it give me an error when i try to open the iso. Also, I found an emulation glitch while playing normally with psxjin, all the cutscenes where speed up, so I'm not sure if I should continue with it. So at the moment I can't continue this tas
The issue is that a pirate group modified the Disc Image you downloaded. This is why BizHawk will not run the game properly.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.