Post subject: Waterworld (SNES)
itoyuma
He/Him
Joined: 3/18/2015
Posts: 2
waterworld's game TAS movie is not found. Please make the TAS movie. And,please searching cheat. I did analysis Waterworld's cheat code(program code)but, I'm not found it :(
Joined: 11/10/2012
Posts: 7
Location: France
what
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
NilsTFK wrote:
what
He's requesting a Waterworld TAS, and also some disassembly
Just a Mew! 〜 It/She ΘΔ 〜
Post subject: Re: Waterworld (SNES)
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
itoyuma wrote:
And,please searching cheat. I did analysis Waterworld's cheat code(program code)but, I'm not found it :(
I did a Cheat Search (also known as RAM Search) and found some addresses. You can download a *.wch file to see them in BizHawk through that link too. Some notes: * Both X- and Y-Speed of the ship decrease when you're holding two D-Pad directions. * The bigger enemy ships like to retreat off-screen once you face them. You could avoid this by positioning your ship so you destroy them before they get there, or blocking/bumping them back on-screen until they're destroyed. * In the platforming levels, both knife hits and bullets/arrows do not always seem to connect, for some reason. * You always want to shoot enemies instead of using the knife, which is slow and has to be used on the ground next to the enemy. * You can jump off of ladders, including ones that you run into during a fall. This could be used to make "impossible" jumps. * I couldn't find speed values for the Mariner platforming levels. The ones I could find only seemed to work in one of two directions, but X-Speed at least is easy enough to figure out by watching the position address.
itoyuma wrote:
Please make the TAS movie.
I...might run this game, but I'm not sure. I can't do it now anyway due to being busy with school. You could give it a try if you want to, now that some addresses have been found.
itoyuma
He/Him
Joined: 3/18/2015
Posts: 2
I will go on searching code. I wait for many comment:)