Joined: 6/14/2004
Posts: 646
VBA has a special menu option (at least in the windows version) to give controls to the tilt sensor. It's listed as Motion Configure.
I like my "thank you"s in monetary form.
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, okay, thanks. I also have a concern about Super Mario Land now, though. Would a movie of it play the bonus games? Of course the bonus games would add time, but it's more impressive to reach the higher exit than the lower exit (hence why it earns you the bonus game), and you could show off getting three lives every time if you wanted.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
Bag of Magic Food wrote:
Oh, okay, thanks. I also have a concern about Super Mario Land now, though. Would a movie of it play the bonus games? Of course the bonus games would add time, but it's more impressive to reach the higher exit than the lower exit (hence why it earns you the bonus game), and you could show off getting three lives every time if you wanted.
Does the sound work for you in SML? There seems to be some problem with the sound in SML for me, it just doesn't work =/, ne1 help me please ;_;
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, I haven't even tried Super Mario Land yet. I was just thinking about it. As I said before, I've mostly been playing Bomberman games, but I've already noticed several games that don't have sound in the patched VisualBoyAdvance but do have sound in the regular VisualBoyAdvance. And Bomberman GB 3 also freezes at the title screen in the patched version. Pretty scary.
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
About SML, I would go with the lower door, and show off as much as is possible without wasting time getting to it. As for the game's lack of sound (among other things), this is because the currently posted rerecording GB/GBA emulator has problems with GB games, just have to wait for an update on it I guess. I'll add one more thing about FFTA -- almost every single action, no matter who performs it (enemy/guest/ally), can be individually manipulated to either critical hit or miss, easily. (Magic can miss but not critical.) Meaning, HP and defense can be ignored completely by just dodging all attacks, and even enemies way above the party's level can be destroyed. Quest rewards and treasure hunt items can also be manipulated to get good equipment early on. Unfortunately, the introduction is so very, very long (10-15 minutes) that that alone might kill the potential for a run.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Pocket Bomberman definitely looks like a great game for speedrunning. (I can't decide whether it's better to get the "flying" powerup or not, though, or how many speed powerups actually affect the speed.) Can't say the same for Bomberman Quest though... it could still make a good run but there's no way it'd be as action-packed.
Player (206)
Joined: 5/29/2004
Posts: 5712
Yeah, Bomberman Quest might be too long to be interesting. Bomberman is really slow in that game, and using a speed-up item would waste more time on the menu. I just thought it would be nifty to figure out where to go and what to get when.
put yourself in my rocketpack if that poochie is one outrageous dude