Post subject: N64 Majora's Mask - Save File Format Differs from Retroarch
Joined: 1/20/2015
Posts: 13
Bizhawk 64 is slow and has significant input lag. I can't export my save game to Retroarch RAEM because the formats are different (binary data saved in different locations or something). Is this a bug? Can I export the save data?
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It's not a "Bug" per say. The issue is in how our Save States and SaveRAM are configured.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
You can use a hex editor to cut it up and reformat it however retroarch wants it. Most likely we're just concatenating controller ram regardless of whether the game needs it and you can just cut it off.