“Mario Party (WR): Minigame Island in 36:11"00 by Senshin Ichii”

Game objectives

Emulator used: Mupen 64 0.5
Fastest clear

Comments

Mario Party (WR): Minigame Island in 36:11"00 (130260 Frames)
From the game start to the final input.

Other comments

Beat DennisBalow's world record 37:03"60 in 2011 Youtube
My user name in NicoVideo is 壱千.
I'm so sorry for not good at English...Please enjoy the movie!

GoddessMaria: Judging. | 開始判断
GoddessMaria: This is quite a well built TAS, I must say. Although there is the issue of the 3 mini-games, 2-3: Limbo Dance, 3-5: Teetering Towers, and 9-4: Knock Block Tower. Especially when there are 2 TASes that were made of this... One belonging to RattleMan and the other belonging to DennisBalow. If compared to Dennis's TAS, it is faster in all areas and has better Mini-Game pattern management than the TAS made by Dennis. When if compared to RattleMan's old 2008 TAS, however, it is shown to be slower in just those 3 Mini-Games. Despite that, the main run overall holds up long enough that it can still be accepted onto the site considering that the improvements can't be simply spliced in without destroying the entire movie.
Accepting this for the Vault.
Spikestuff: Cool... Publishing. Broken mess. Someone else take over and remove majority of the flickering from it. It's possible, I was able to remove about 25% of it.
Fog: Hanging myself Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15564
Location: 127.0.0.1
This topic is for the purpose of discussing #4743: Senshin_Ichii's N64 Mario Party "Mini-Game Island" in 36:11.00
Experienced player (676)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Isn't the game name should only be called Mario Party instead of Mario Party 1? Anyways, I'm gonna watch the encode later and then I'll put my vote. EDIT: For people who don't have Nico accounts... or simply convenience (WARNING, TOO MUCH VIDS): Part1: Link to video Part2: Link to video Part3: Link to video Part4: Link to video
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Ford
He/Him
Joined: 3/5/2013
Posts: 183
Location: California
Well, I guess it accomplishes the basic purpose of a speedrun, but in terms of entertainment value, it's kinda meh. So that's what I voted. It wasn't bad. I dunno, maybe this game doesn't allow for much showoff-iness.
Player (68)
Joined: 5/5/2007
Posts: 65
Is this lag differences or what? Left is this run, right is my own from 2008. https://www.youtube.com/watch?v=TlfLptpCrRM https://www.youtube.com/watch?v=y86ha4HeYyI Also, possible RNG manipulating necessary? https://www.youtube.com/watch?v=GlZmjNKXyg8
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
I saw some funny videos "Luigi wins by doing nothing" from Mario Party and would love such a TAS. Here… I'll vote meh.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Rattleman: I highly doubt it's lag differences. My guess is it's a consequence of how the character rises/falls being suboptimal in this video. I'd like to see this category published at some point. Unsure how it compares to Rattleman's/Dennisbalow's previous runs overall. I didn't watch this whole run.
Spikestuff
They/Them
Editor, Publisher, Expert player (2633)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
To point out, Senshin has done an update to one of the three minigames. Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor
Joined: 11/3/2013
Posts: 506
Zarmakuizz wrote:
I saw some funny videos "Luigi wins by doing nothing" from Mario Party and would love such a TAS.
Except that such runs would be indistinguishable from human play... so what's the point in doing them with TAS?
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
The flickering in some minigames might be fixed in BizHawk, though this run doesn't sync at all on there from my testing. For the Bobsled Run level, could you have saved a few seconds by racing the opponents normally to the end and avoiding getting stuck on the wall?
Zarmakuizz
He/Him
Joined: 10/12/2013
Posts: 279
Location: France
thatguy wrote:
Zarmakuizz wrote:
I saw some funny videos "Luigi wins by doing nothing" from Mario Party and would love such a TAS.
Except that such runs would be indistinguishable from human play... so what's the point in doing them with TAS?
Good point. The interest I saw was to make a complete game, instead of showing segmented mini-games. On this video it is quitte apparent that Luigi is doing nothing. Not sure what a whole run would look like, and that might not be so entertaining…
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
A run full of "Luigi wins by doing absolutely nothing" would be amazing from a technical standpoint because of the luck manipulation required, but as mentioned, it would probably in indistinguishable from the same thing happening in realtime.
Previous Name: boct1584
GoddessMaria
She/Her
Reviewer, Experienced player (863)
Joined: 5/29/2009
Posts: 518
Location: Hell...
...The whole "Luigi wins by doing nothing" fad is honestly ridiculous. There's nothing entertaining about it and the fact that it was done on Easy difficulty makes it worse. If such a run were made, I'm sure that it would be rejected without delay.
CoolKirby wrote:
For the Bobsled Run level, could you have saved a few seconds by racing the opponents normally to the end and avoiding getting stuck on the wall?
It wouldn't have helped any. Also that mini-game has an in-game timer so it was faster to just blaze through.
Current projects: failing at life
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Probably the closest thing to "doing nothing" in this run is throwing the "Hot Bobomb" at the last second during that minigame. Which is just fine by me.
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Anyway, I give this one a weak yes simply because some of these aren't that entertaining to watch due to waiting for the timer to run out. How ever, there are just enough entertaining ones to edge it out.
GoddessMaria15 wrote:
...The whole "Luigi wins by doing nothing" fad is honestly ridiculous. There's nothing entertaining about it and the fact that it was done on Easy difficulty makes it worse. If such a run were made, I'm sure that it would be rejected without delay.
I would imagine it would be nigh impossible to do on Hard difficulty in MP since the AI tends to be very cheap and rarely gets knocked out of the minigame. Or rather there's always one AI character that is like that.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Does this complete all minigames? Because the difference between any% and 100% is so small for the Minigame Island, I would prefer if all of them were played.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
When exactly is "bad" flickering happening?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2633)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
feos wrote:
When exactly is "bad" flickering happening?
Did you even watch a temp encode or run it yourself? I'll give a short and simple answer if you say you haven't... because it does show. EVERYWHERE.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Spikestuff wrote:
feos wrote:
When exactly is "bad" flickering happening?
Did you even watch a temp encode or run it yourself? I'll give a short and simple answer if you say you haven't... because it does show. EVERYWHERE.
Sorry, I'm not in a mood for pointless misinformation. If you have nothing meaningful to say, you shouldn't have posted. At the moment of making my previous post, I was 25k frame in, I saw exactly two instances of flickering, and as I don't know the game, I asked people who know which of them are "bad".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2633)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
feos wrote:
I was 25k frame in.
>.> Coin Block Blitz, Coin Block Bash, Coin Shower Flower, Musical Mushroom, Desert Dash, Bobsled Run, Handcar Havoc, Tipsy Tourney... and so on. I can bring up others that have issues during the starting part or ending part like, Skateboard Scamper or Ghost Guess or Bombsketball.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, maybe because I know nothing about this game, but wouldn't it be better to manipulate the minigame appearances to all use the shortest ones, or is that pre-determined?
Samsara
She/They
Senior Judge, Site Admin, Expert player (2109)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
jlun2 wrote:
pre-determined
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Spikestuff wrote:
Coin Block Blitz
I tested plugins and settings on this one, and it indeed starts flickering with anything but good old Glide Final, but floor going black doesn't seem to depend on any setting. Is it also a bug?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2633)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Yes. For me I was able to use a different RSP (HatCat's RSP) and made sure not to check any of the options in order to prevent the ground flickering to happen.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1251)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I wonder where the FUCK do I put it, how the FUCK do I choose it and how the FUCK do I use it. After reading the FUCKING manual.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15564
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2916] N64 Mario Party "Mini-Game Island" by Senshin_Ichii in 36:11.00