Joined: 8/14/2014
Posts: 188
Location: North Kilttown
I wanted to start this thread to bounce around some ideas about this game.
I've finished a glitchless TAS of this game and have an encode here:
Link to videohttp://tasvideos.org/userfiles/info/23868731642767758
But I've discovered a nice glitch that could save a lot of time and could lead to a different "glitched" branch of this game if published.
Link to videohttp://tasvideos.org/userfiles/info/23868784359307338
Basically, if you have Jay mash into a wall at a specific point ($01F9 is the X value address you'll need to determine this), turn the opposite direction for one frame, Jay clips into the wall he was mashing into. If you clip too far in Jay can jump up the wall and - in the case of the first stage - run to the left and complete the screen quickly.
The problem I'm running into is that the second stage is a bit tricky, given that there are bottomless pits in the stage. Most of the time Jay will wander too far out of bounds and the game will treat him like he's fallen into a pit. In this stage, there are also small sewers he can fall into and climb out of. What I'm looking to do is fall into a pit (OoB warping into one of the sewers is slower than simply running to the first one) and be able to exit out of one of the ones late into the stage.
I know you can go OoB while in the sewers to reach the other sewer areas - they are all loaded on the same screen. The issue is exiting. Playing around I was able to find a way to get out without dying but unfortunately I haven't found a way to duplicate this result. I know every other level will work well seeing as this is only one of the two levels that have bottomless pits and can easily be worked.
Just wondering if anyone had suggestions for this second stage. Also opinions on whether two categories would be good for this game - any% style standard run and "Glitched".