• Recorded with FCEU 0.98.12
  • Takes damage to save time
  • Abuses programming errors
  • Fastest time to beat the game
If you've ever played Megaman on the NES, you'll immediately notice how oddly similar this game is, both for the look and gameplay. The main character could very well have been one of Megaman's ancestors or previous lives (the story is set in 1999), except the game wasn't by Capcom ... so it's more of a cheap rip-off.
This game is more linear; there's 4 worlds (with 3 levels and a boss each), then the final bosses. It's also hard (no continues, no midpoints, dying at a boss forces you to redo the whole level before it), yet rewards you with one of the crappiest endings ever ...
Unlike in Megaman, you get all the weapons from the start and they have unlimited use:
  • Normal: no special property, but can be charged up for 4x damage
  • Fire: when switched to, costs 4 life units and does a fire phoenix animation that hits all enemies on screen, for more damage than a charged shot. Generally a waste of time, but sometimes useful against bosses so they don't switch to attack mode one more time and cause an even longer wait.
  • Freeze: same as normal, but the charged shot can freeze enemies
  • Ball: shoots diagonally and bounces on walls, but weaker damage than normal and can't be charged up
  • Shield: same as normal, but the charged shot makes a shield instead
  • Broom: each shot makes a broom appear (if there isn't already one), you can stand on it and move left/right/up
I used all of them at least once, except Shield.
Glitches used:
  • Wall jumping: I made it look like an actual ability you can normally do, but it's not. It's used at many places where the broom would be slower, especially world 4, and the first 2 bosses where I got stuck into a wall to sneak up behind the boss.
  • Standing on the edge of a spike platform doesn't hurt you at all ... this mostly helped for a little shortcut in 4-3.
  • Ultra-rapid fire: If you get hit while shooting (same frame), it'll shoot on every frame (there's normally a 8 frame delay) until you can move again. Very useful against the last bosses since they don't have any invincibility period, so they die fast.
This is actually my second run through the game (first one was 17:51, but I wanted to improve it before submitting). It's still possible to save a few more seconds, but mostly from minor things I only noticed in the later parts of the recording, and also because I still haven't quite figured out the perfect timing and control sequence for walljumping.

Bisqwit: Processing... Done.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #509: Acmlm's NES The Krion Conquest in 16:30.73
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Run seems nice and clean. A clear megaman clone but had reasonable diversity.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The movie wasn't badly done, but it didn't seem interesting...
Joined: 1/9/2005
Posts: 16
The wall jump glitch is very interesting. I like how you used it to take out the first boss, but I don't like the sound it makes when you use it on the second boss... that really grates on the ears. There is at least one place (I believe it was in 3-1) where you slow down to destroy an enemy, but I wonder if it'd be faster to just freeze them? You make good use of the glitches throughout the movie, and from what I saw you only took damage where it was necessary. The game itself is pretty boring, though. I'm gonna have to go with Meh on this one. Sorry. And yeah, that was a crappy ending.
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [337] NES The Krion Conquest by Acmlm in 16:30.73
Post subject: Krion Conquest
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Several new tricks have been found for this game... makes sense to start a game-designated topic.
Joined: 1/1/2022
Posts: 1716
Can a couple of people please seed this, or send it to me? I don't know why, but I really love this game. I think it's because I have always been a huge fan of the Mega Man 1-6 series, and I discovered this game a couple of years ago, so it must be the novelty. But anyway seeders plz :P
Experienced player (538)
Joined: 5/12/2005
Posts: 707
heh.. this game looks really cheap one i have already my OWN .FCM file for this im 60 frames ahead than Current published run and.. i have finished almost 2 levels i have used glitches etc to make run faster .. tricks are discovered by FinalFighter lol i don't know even can my movie even get published becouse of that cheap game Link : http://dehacked.2y.net/microstorage.php/info/1490/
Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
Current Projects: TAS: Wizards & Warriors III.