Post subject: PCSX-rr and PSXjin - no longer accepted after 2016-12-31
adelikat
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I hope this doesn't come off as rushed or pretentious, but since we usually give plenty of time during the depecration process, I wanted to go ahead and get this going. With the official release of the PSX core of Bizhawk, we want to move away from PCSX-rr and PSXjin for publications at TASVideos. BizHawk uses the mednafen PSX core which is VERY good. It is highly accurate with a good architecture with long term value. PCSX, on the other hand, is a lost cause and below the minimum standards we generally have. Because it was the only option, we reluctantly supported it many years ago. TO give an idea of accuracy, note the results of these accuracy tests. Mednafen tops the charts at 81% (as of this writing) where PCSX-R is only 48.9%. Note that PCSX-R is the reloaded fork, which is an improved version compared to the PCSX core used for rerecording!. Note: we try to be emulator agnostic. We aren't saying that BizHawk is the only option. But the mednafen core itself is the only open source core that is up to our standards. We are saying mednafen-based emulators are approved, and PCSX-based emulators are not. Like the depcreation of Mupen I want to set hard date such as December 31, 2016. But, like that thread, I don't want it to be a hard date. If you are currently working on a TAS using PCSX-rr or PSXjin, please report it here, and I want to accommodate your needs, within reason. There are many problems with PCSX and PSXjin, including horrible unreliable sync, and horrible emulation (such as all the extra lag in some games in PSXjin). So I would encourage everyone to consider restarting rather than continuing with these emulators. You will probably save time in the long run. One of the main reasons we want to no longer accept these emulators, other than accuracy, and the subpar TASing experience, is the difficulty of encoding. Our publishers are amazing and very dedicated. But their time is very valuable too. And the time it takes to get movies to sync, and to fight the bugs in order to get a decent encode is tremendous with these emulators. Accepting PCSX-rr and PSXjin movies means a big cost to our publishers time. Anyway, feel free to discuss here, and again, please report any TASes you are wanting to finish on one of these emulators.
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PSXHawk master race :D
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ALAKTORN
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I’ve been working on a massive improvement of the published Tenchu: Stealth Assassins TAS for like I don’t even know, so long. I don’t see myself finishing any time soon either. I’m doing it on PSXjin, and I don’t think my PC can even run BizHawk, so that’s kinda a problem. I have Windows XP and 3.25GB RAM, just as an example of how garbage my PC is. Idk about computers. I suppose if I could actually run BizHawk syncing my Tenchu run shouldn’t be too hard. I’m more worried about TASing experience after having worked on PSXjin a lot (which is admittedly a piece of shit, but shit I’m used to nonetheless).
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I'm working on Rayman 2 on psxjin I do not know when I'll finish i can't tassing on bizhawk my pc not run this emulator
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gamerretro2 wrote:
I'm working on Rayman 2 on psxfin I do not know when I'll finish i can't tassing on bizhawk my pc not run this emulator
so you need finishing it before end of 2016 else you're screwed up. :/
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Warcraft II-Orc Expansion, being 10/12 levels in; (**not so**) easily done this year. That'd be 3/4 runs done on PSXjin, no doubt I'd prefer making Human Expansion on it too.
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got4n wrote:
so you need finishing it before end of 2016 else you're screwed up. :/
Actually, no they aren't. As per the usual deprecation procedure, this thread is here partly to give players (who have long-term projects that are too far in to be restarted) continuances as needed. But I think they'll be fine, there's 1.5 years ahead still.
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Samsara
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gamerretro2 wrote:
i can't tassing on bizhawk my pc not run this emulator
When did you last try BizHawk? It should be running on a lot more PCs since version 1.9.2
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BigBoct
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Not to mention, different cores have different system requirements.
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I can play N64, and even Wii games, somewhat better than some SNES games on my computer, mind you. In any case, it's time to start messing around with PSXHawk. Thank you very, very much, all the developers of BizHawk for this great addition.
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Samsara wrote:
gamerretro2 wrote:
i can't tassing on bizhawk my pc not run this emulator
When did you last try BizHawk? It should be running on a lot more PCs since version 1.9.2
No psxhawk very slow load/save state. 5 second on Bizhawk 1.9.2 and last version
Invariel
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People have been working hard implementing PSXHawk and getting save/load state times reduced; maybe downloading 1.11.0 would help matters.
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Danfun64
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Huh? I was under the impression that psx support on bizhawk was cancelled. Or is it just psxhawk?
adelikat
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You were completely under the wrong impression
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Samtastic
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I am having problems right now with Abe's Oddysee on both PCSX and PSXhawk. I may know what the problem is to fix the missing ring, but my movie file on PSXhawk goes over Dotoy's file comparing to PCSX. Can I still use PCSX to match the loading times with the submitted file? It will be quite difficult to obsolete Dooty's time on PSXHawk.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Samtastic wrote:
Can I still use PCSX to match the loading times with the submitted file? It will be quite difficult to obsolete Dooty's time on PSXHawk.
We have already mentioned to you, load times are not a factor if they are longer due to better emulation.
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Samtastic
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Update: I know exactly what caused the missing ring to disappear now and I can confirm that the Boardroom ring shows up too! So if I modify Dooty's PXM file and finish it off, the total movie time will be good. I will submit it as soon as I finished it.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Spikestuff wrote:
Samtastic wrote:
Can I still use PCSX to match the loading times with the submitted file? It will be quite difficult to obsolete Dooty's time on PSXHawk.
We have already mentioned to you, load times are not a factor if they are longer due to better emulation.
I think what's worse is that even if there was a massive note indicating so, it won't stop others from looking at it and saying "it's slower" regardless. :/
Spikestuff
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jlun2 wrote:
I think what's worse is that even if there was a massive note indicating so, it won't stop others from looking at it and saying "it's slower" regardless. :/
Tell me about it.
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Good job flushing in the lavatory all the help people gave you with movie conversion.
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Noxxa
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Bumping to make clear that, unless/until further notice, the proposed date will be the one in effect for the PCSX-rr and PSXjin deprecation. Like other systems pending deprecation, continuances can be requested in this thread. To be clear: You have until December 31 2016 23:59 UTC to complete any runs you have started using PCSX-rr or PSXjin, no exceptions will be made, unless you have been granted a continuance on your existing run. If you feel you have a long run that already had a lot of work put into it, and will need a while to be completed, you may request a continuance in this thread. We will accept continuances until December 15 2016 23:59 UTC. This means that users have, as of this day, 8 months to submit their PCSX-rr or PSXjin movies, or 7.5 months to request a continuance otherwise.
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ALAKTORN
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So how do continuances work? Should I bother asking for Tenchu or am I better off porting it to BizHawk 10 years from now when I’ll actually have it finished, maybe?
Samsara
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Continuances technically last forever. I'd say they're more for people who have put ridiculous amounts of time and effort into an input file already and would rather finish that run instead of spending the same amount of time and effort porting everything over. If I'd spent, say, a year or so running 30 minutes of a 60 minute game, I would most likely ask for a continuance. I wouldn't if I'd spent a couple weeks TASing 2 minutes of a 15 minute game. In your case, you have a little over 7 months to figure it out, but if you're only able to work sporadically/slowly I'd honestly recommend holding out and porting it over to BH once you're able to do so.
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I'd like a continuance on Rockman Complete Works 3-6 Oh and Rockman X3
Samsara
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About half a month late in replying, but I think this needs to be said. I can't personally see the point in issuing a continuance if you're just starting these runs. The point of a continuance is to give leeway to people who don't want to give up long-term projects they started with a soon-to-be deprecated emulator. I don't think we should be issuing continuances to people who just refuse to use the accepted emulator.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.