Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Very nice!
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
I had one that I had been working on for a while. Finally finished my Mario Kart 64 image :)
Now, is anyone going to be helping micro500 and me convert all of these with his tool?
Joined: 4/17/2010
Posts: 11475
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Remind (or link) how exactly to do it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
I thought only he has access to his tools, or not?
BTW, If you're still going for the Pokemon idea where the Pokedex number equals the solution, I thought of Psyduck! its Pokedex is 56 (and that number seems to appear on the seed chosen, right?)
Joined: 4/17/2010
Posts: 11475
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Since this was the main thread, posting to gain attention and verify. Check AV sync, I can't atm.
Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Was browsing this thread a lot beforehand, but somehow I didn't know the Twitch chat sections in the Brain Age run were actual chat excerpts; I'd assumed they were mocks.
Really impressive showing overall; I think the race could've been explained a lot better before the run (in general, TASBot was better explained at AGDQ'15), but that aside, glad to see it was well received. SMB3 had me laughing pretty much nonstop.
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Overall, I think this year's AGDQ block was our best ever. Although our explanation wasn't as good as last year's.
I wrote up a summary of the various opinions, discussions, and feedback I found all over, as well as what kind of improvements we saw with this "advertising".
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
About the explanation part, I think I did have a different experience watching it because I've watched the french restream first.
Since the commentators (RealMyop, Keylie and Synahel) were "simply" here to watch and, well, comment the show, they could concentrate on that (and a little on the chat, too). They didn't have to make sure that TASBot works, verify if things go as planned, troubleshoot the desyncs, etc...
For example, thanks to Keylie who participated in the speed TAS preparation, and Synahel who apparently played the game before commenting, the commentaries were precise and quite in-depth (they even explained the different possible routes). Ok, the fact that they could start explaining the race (and the game) way before it actually started helped a lot, too. It goes for the entire block, they had time to freely talk between the runs and during the different setups.
Zelda 2 was ok. After all, it was like commenting the normal TAS. Tricks were explained, etc...
Then there was Brain Age. They were all familiar with what to expect from a TAS of this game, and knew beforehand that it was done on a real DS. No problems here for the commentaries, except one little mistake with the Twitch chat parts, leading to people possibly thinking that it was a fake chat that was drawn.
For the rest of the block, they were discovering it at the same time as the viewers. They knew about (and explained quickly) the tricks leading to the total controls, but just didn't know about the payloads, obviously, since they were made to be a surprise. And they did well.
An important part is that they made sure people knew that those things were done on real and unmodified hardware (consoles and games), reminding that fact occasionally.
So, where am I going with all that? I'm throwing the idea to have someone extra on site whose role is explaining (and only that, nothing more) what is going on or what will be shown while the others are preparing the runs. A commentator with no other worry than commenting might be worth it. It shouldn't stop the others if they also want to do some explaining when they are done with the setups, of course.