Update, 2015-10-20: I've decided to leave this thread as the initial pitch and planning thread and use it for Brain Age art updates. I've created an
AGDQ 2016 preparations thread for general updates beyond this point.
If you do not want to know what is being planned, do not read this thread. I've discovered no one outside TASVideos actually reads the forums and GDQ events now require more manpower than before, hence the more open approach to planning. Each GDQ has its own forum thread.
This post will be edited frequently to reflect the current status; I will try my best to include a change history and link to explanatory posts as time progresses.
I (dwangoAC) am the primary organizer and presenter for TASVideos involvement at AGDQ 2016. I will be aided in-person at the event by my wife asassyknitter as well as micro500 and p4plus2, all of whom will be on the couch during the presentation and will be taking on various different roles and responsibilities. There will also be a host of other people who will be providing support from afar in all kinds of positions but it's too early to come up with a definitive list; this paragraph will be updated as we get closer to the event to add clarity.
Accepted runs for AGDQ 2016,
per the official submissions page:
- (25 minutes) Brain Age in the form of a new run on a real DS, thanks to the efforts of micro500 who has full details in the second post.
Edit: This game was removed from the
schedule due to time constraints. - (15 minutes) Twitch plays Super Scribblenauts (also on a real DS) - this will not be a TAS replay but instead we'll start this as a newgame+ with all levels available and cherry-pick levels to re-play for Twitch to complete, preferably levels that would appeal to their twisted sense of humor in a mad libs sort of way. We'll re-use the Python script from Pokemon Plays Twitch and add in some logic to detect the most commonly said word over, say, a 5 second period, after which that word will be used. We'll troll Twitch by changing common Twitch words like Kappa and typing them, then pressing backspace and replacing them with something else (but only the first time, ignoring it subsequently, and any previously used words for that matter). What intrigues me is that people participating will see the words of others and repeat them which may be an interesting study in herd mentality. Currently I'm leading up this one while flyingtoaster0 is tackling the Python aspects. Chef Steph identified the following good level choices:
-- 2-7, "What does the kid want to be when he grows up?" - Potentially any profession will work here, in the TAS we summoned criminals and they worked.
-- 4-4, stock a grocery store, in the TAS crazier stuff like "slop" and "sea slug" still worked.
-- 5-2, summon items for a horror movie.
-- 6-3, fill a garden with plants, in the TAS we summoned poisonous plants and a "gnome".
-- 6-12, decorate a house. I remember this level being particularly loose, it accepted all of the lolcats as legitimate "decorations" for whatever reason.
-- 10-1, populate mars with a bunch of people. Like 2-7, the game accepts lots of sillier professions.
-- 10-3, fill a classroom with school supplies.
- (20 minutes) TASBot takes Total Control of... - From the game submission: "Finding an arbitrary code exploit and gaining total control of a console game is non-trivial and has proven to be quite entertaining in the form of Pong and Snake at AGDQ 2014 then SMB on SMW and Pokemon Plays Twitch at AGDQ 2015. In this run, p4plus2, Masterjun and others will flex their mastery once again with something that's sure to surprise the audience." At this time, we have a number of possibilities that we're working on and we'll share details as they become relevant to share, which is to say, the actual payload may be somewhat under wraps on this one but we'll probably be more open about other details.
Update 2015-11-08: I have confirmed that a SMB3 total control payload from Lord Tom works on my hardware, which makes me very happy.
More details here.
- (15 minutes) Speed TAS competition - From the game submission: " The Streeeeemerz speed TAS competition at SGDQ 2015 was a huge success that bears repeating. During a set time any viewer can submit a TAS of a just-announced game, ending with a race of the fastest viewer-submitted TAS pitted against already prepared human runners. We can use a freely redistributeable game or even a game as part of a Humble Bundle tie-in. See:
http://tiny.cc/TaS" As of now, I'm actively searching out an appropriate game and/or a willing volunteer to organize this aspect of the event for me. By its very nature the game selection itself *must* be secret, but I'd like to be transparent about the rest of it. If we can get this into a Humble Bundle I'm going to organize it such that it won't be visible until the announcement, possibly unlocked by a key I give out live or similar. The Humble Bundle idea is still a longshot, but it's a worthy goal.
There is a lot left to be done and I'm actively seeking volunteers for various things. If you can help at all please let me know. Thanks!
Updated 2015-08-10: Added Super Scribblenauts
Updated 2015-10-14: I forgot to do updates at all, but see
AGDQ 2016 submission post for what happened on this day
Updated 2015-11-02: We finally have the full games list of what's accepted in AGDQ 2016! Brain Age, Super Scribblenauts, Total Control, and Speed TAS Competition all made the cut, giving us a full 1:15 of time.
Updated 2015-11-08: Add a few credits for people I know will be there in person; TODO; sort out a list of everyone else who will be helping remotely
Updated 2015-11-10: Added details on console verificaiton of SMB3 total control run from Lord Tom
Updated 2015-10-20: Converted thread to be oriented toward Brain Age art updates