Post subject: Super Mario 64 DS Multiplayer Recording/Playback?
Titan91
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SM64DS multiplayer is just a synced game over a wireless connection, right? What if there was a way to capture the button inputs of a multiplayer game and play them back either on real hardware or an emulator? Does anyone know what frequencies/protocols the DS uses for multiplayer? The HackRF software defined radio can capture and re-transmit radio spectrum recordings (the actual carrier signals coming from a radio transmitter) and I wonder if an RF replay attack can be used to play back a game on real hardware?
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The idea is interesting, but given Nintendo's rather strict anti-counterfeit measures there's most likely some sort of encrypted authentication involved at least at handshake step.
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ALAKTORN
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Does multiplayer here mean Wi-Fi or something else?
Titan91
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Not WiFi, but the peer-to-peer multiplayer feature of the game that only requires two DS consoles. moozooh is probably correct.