This movie
  • aims for fastest time
  • uses warps
  • manipulates randomness
  • abuses programming errors
  • plays hardest difficulty
  • takes no damage
To watch the SMV you must
  • be using Snes9x 1.43 FINAL (the WIP will desync)
  • go to Sound->Settings... and turn off "Volume Envelope Height Reading"
Out to Lunch is a little-known, very fast-paced platforming game where you play as a chef whose food has escaped, your goal being to recapture the food items from around the world. So in each level, you have to hunt down your magical food-capturing net, then bag a certain minimum number of living food, then deposit them in the level's food cage, and finally go through the exit door that appears before the evil chef lets the food back out. The hard part is that there are 3 enemies besides the food (wasps, amoeba things, and floaty yellow things) which, in addition to trying to kill you, will infect any food they touch. Food that's infected goes from its normal cowardly behaviour to suddenly aggressively hunting you down to destroy you with its newfound mutant food attacks, and in addition, infected food cannot be captured anymore. The other hard part about this game is that each level has a low time limit, and you only have 3 lives, no continues. Also, there are lots of cleverly hidden secrets, some of which are actually required.
A few of the levels have warp doors that will instantly exit the level and skip the next level if they can be reached quickly enough, which I always take advantage of because it's so much faster (not to mention easier). Also, the collision detection is a little rough around the edges, so I take advantage of that a few times to do things I'm not quite supposed to be able to do (especially in the level with the long vertical glass pipes).
This time attack was a lot harder to make than I thought it'd be. First of all, just getting around the levels is difficult because it takes so much precision and the physics don't really make sense (springboards have really weird logic determining how high they propel you, sometimes you fall through enemies instead of bouncing on them and the bounce height can vary, etc.). Besides that, the goal in each level is not as simple as just running across the screen, and the large randomness to enemy's actions can make it frustrating to plan out routes through the levels because my movements and other random factors affect the enemy's movements and any food the enemies touch becomes infected (and can no longer count toward the total number I have to collect).
This game has a 2-player mode, but it's not simultaneous so there's no point. I think that playing in advanced mode just skips the first couple locations, which I decided to do since I think also playing the intro levels would only decrease the entertainment/time ratio of the movie (by making it longer just for a few easy levels).

TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 14860
Location: 127.0.0.1
This topic is for the purpose of discussing #516: nitsuja's SNES Out to Lunch in 15:42.80
Active player (277)
Joined: 5/29/2004
Posts: 5712
Wow, now you have two SNES games on the Workbench starting with the word "Out"! ...Sorry, I don't know this game. But I have played Burgertime and Panic Restaurant!
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 11/5/2004
Posts: 43
I didnt know that game but I enjoyed your run. I havnt found flaws so I voted yes as It was quite pleasant to watch. a little nboring at the end but technically I dont have anything to say. nice job.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14860
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [372] SNES Out to Lunch by nitsuja in 15:42.80
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Oh! I had totally forgotten about this game until now when I saw it at the submissions :D God, I loved this game when I was younger but I never managed to finish it! Downloading it right now weeeee! :D
Former player
Joined: 2/2/2005
Posts: 198
Erm, why exactly do you wait until all vegetables are infected in one of the city stages (or that's what I assume is happening, as the number of vegetables you need to capture slowly goes down), and why don't you enter one of the doors that appears a few stages later?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
That's not what was happening (when they become infected the number you need to capture doesn't go down). I think you're talking about the level where I got a hidden powerup that made everything caught automatically teleport into the cage, so the number went down immediately. And the door I didn't enter would have gone to a bonus stage (wasting a ton of time then taking me back to where the door was in the level) - I couldn't find any level-skipping warps in Paris, unfortunately.
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Anyone else having trouble with the video file?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Less Ashamed Of Self wrote:
Anyone else having trouble with the video file?
The AVI or the SMV? BTW, I've since decided that I really don't like this game. It was fun at first, but something about its attitude and music and gameplay is... painful in some indescribable way.
Joined: 12/8/2006
Posts: 3
Location: Orlando, FL
This is a bit late, but I was also having trouble playing the movie. Maybe it's the same problem Less Ashamed of Self was having. It would desync almost immediately on the first level. However, when I turned off WIP1 timing, everything went smoothly, and I saw the movie in its entirety. Really cute movie and game, by the way. Great job.