Post subject: Tecmo Bowl
Joined: 1/26/2005
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Here's a movie of a single game of Tecmo Bowl (first week). It's not tool-assisted and it's not really a speed run. It's an attempt on the fceu emulator at winning by the largest margin possible. And I come pretty close since a team's score maxes out at 99. Movie
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Question between this game and the rules: I can't use passwords in a speed run, but can I use one that would allow me to abuse significant glitches in this game? I been using 397BFFA5 to play "Programming Errors vs. Chicago Bears" in the last game. If I do, strategy would simply be to move the ball WITHOUT selecting a single offensive play. Selecting an offensive play will cause players to get stuck completely. I would use either Field Goal or Punt Kick. I verify that if I have a distance short enough to the end zone, I would try the 3-point field goal. If I am too far, I punt-kick as close to the end zone as possible so that my defense would be likely to get a 2-point safety.
Post subject: Tecmo Bowl, utilizing significant glitches
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On the downside, you have to use the password 397BFFA5 to form an invisible team and take on Chicago. However, there will be a demonstration of glitches along the way, no doubt! If this did become a true TAS, my goals here would be: - Aim for maximum score (99) by the end of the 4th quarter - Use a level password (I hope) - Throw in a speed/entertainment tradeoff to run the clock down a little bit - Program error abuse: moderate to severe - Show as demonstration - Emulator: FCEUX 2.0.2 - ROM: Tecmo Bowl (U).nes During the input, there will be times when the invisible team on offense can get stuck after selecting a blank play. On the other hand, that team can punt-kick the ball or even get close enough for a field goal. Another thing, selecting a blank play can sometimes make the QB throw the ball to another player and sneak-run the ball to the end zone for a TD; before the ball is even hiked! LMAO... Therefore, that's what strategy is all about if you're taking on serious glitches! I don't know what most of you guys believe, but based on speed, the invisible team is fast! No, not faster than Link out of Zelda 2, but this team can get the job done, I feel the potential. =) I'll try to work on this today, I'll post a WIP soon.
snorlax
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I'm pretty skeptical of the entertainment value of using an invisible team, but I'll withhold judgment until I see a WIP.
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Even though the invisible team players cannot be seen on the gray areas of the field, they can be seen toward the top of the screen.
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Damn it! I was almost done with the first quarter at 24-0 and then FCEUX crashed. =/ I'll have to downgrade FCE back to 0.98.25 and give it another shot.
adelikat
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symbolic X wrote:
Damn it! I was almost done with the first quarter at 24-0 and then FCEUX crashed. =/ I'll have to downgrade FCE back to 0.98.25 and give it another shot.
Or perhaps you could explain how it crashed, and maybe we could look into it. Also, fceu.28 is the latest version of that branch.
It's hard to look this good. My TAS projects
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symbolic X wrote:
Damn it! I was almost done with the first quarter at 24-0 and then FCEUX crashed. =/ I'll have to downgrade FCE back to 0.98.25 and give it another shot.
Why don't you just use one of the savestates you had to start over from where it crashed?
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Well, this is worth a try. Emulator: 0.98.15-rerecording http://dehacked.2y.net/microstorage.php/info/874685609/Tecmo%20Bowl%20%28U%29.fcm And this is my favorite frame out of that movie... As you watch the movie, notice how the game severely goes overberserk almost everytime the invisble team scores a touchdown. Wait up to 10 seconds after the end of regulation to see the ending movie. It's boring, though.
- Aim for maximum score (99) - Shown as a demonstration - Program error abuse: moderate to extreme - Contains speed/entertertainment tradeoffs - Uses a level/special password
A few parts of my WIP include dancing around my end zone to get Chicago's defense' attention. Others include use of sneak plays to get touchdowns before the football is even hiked!