Umihara Kawase as a series leaves me as a bitter, hopeless wreck more often than not. If you see me stampeding down the street swinging a fish hook and shouting "LOOK WHAT YOU DID TO ME", then get your medications checked for traces of severe hallucinogens. I mean, what?

If There Are Known Improvements, Please Bring Them Up Before Publication

And please read the rest of the submission text before you bring them up. There are two levels that are slower than the current IL TAS records, and there are reasons for that. Should any legitimate improvements be brought up, I will either cancel the submission or ask for it to be set to Delayed so I can implement them.

Author's Encode

(removed, sorry!)

Comments

This run is 190 frames faster than the published run in terms of in-game frames and should this time ACTUALLY match or beat all but 2 of the current TAS records on the DS version. Why all but 2? Let me explain: Turns out that the physics between the PSX version and the DS version are tweaked ever so slightly in a way that is completely unnoticeable in realtime play. The updated videos from TKDL (who else) had input display: Direct frame-for-frame transfer of the input results in trajectories being ever-so-slightly off between the two versions. The DS TAS records were also done without skipping the intro flyovers.
Combining these two facts leads to the first two Fields being 2 frames and 1 frame slower than the DS records, respectively. I spent nearly all of my time working on this run working on just those two Fields to try to eke out every frame I could, to no avail. Both Fields are still improved over the published run (especially Field 0, which contains over half of the improvement by itself), but compared to the DS version runs I couldn't avoid losing those three frames.
On the other hand, Fields 15 and 35 are actually faster than the DS TAS records, by 3 frames and 1 frame respectively. So overall, I'm a frame faster than the DS records for this set of stages.

Why PSX?

It's easier for me to work with, to put it simply. Call me when DSHawk happens and I'll think about coming back and giving the run one more go.

Stage Comparisons

FIELDV1V2Frames Improved
00843733110
115575534
234384353
1450748720
1579678115
3593691125
3652951910
315655650
304294263
No Field comments this time, as there's not really much to say about them.

Other comments

Somehow, after a seriously rough start on the first two Fields, I managed to power through the rest of the run with ease. I can't tell if it was just me getting way better at Umihara TASing or if I just got ridiculously lucky, but either way I'm glad to have it finished. That being said, this time I'm really not going to return to Umihara TASing... Not for a long time, at least.
Umihara TASing at this stage is just pure optimization. I don't see any new routes showing up for any of the stages anytime soon. Even if I were to do something like make a sightseeing run for this game, it wouldn't be any different than the usual process: Find the record, implement it and optimize it. I'm not a fan of doing that. It feels cheap, to say the least. I like finding out new things myself, redoing everything from the ground up to make it truly mine. This... really isn't mine. It's my input, my tweaking and optimizing, but I still don't feel like it's my run.
As I said earlier, the main thing that'll get me back into proper Umihara TASing is the implementation of DSHawk, or at the very least a more stable DeSmuMe. In the meantime, maybe I'll try to find some new ridiculous routes or something, so the run actually does feel like something I created instead of simply optimizing someone else's work.
...Or maybe, once 3DS/Vita TASing comes about, I'll be at the front of the pack for Sayonara Umihara Kawase. We'll see about that when we get there.

Special Thanks

Might as well flesh this out more while I'm editing other things.
  • Thanks again to TKDL for still being the prime Umihara TASer out there
  • Despite how demoralized I was initially, thanks to mattk210 for pointing out improvements to the currently published run
  • Shoutouts again to Spikestuff for the in-game frame values, making accurate comparisons possible
  • Further shoutouts to the rest of the IRC crew for being hella chill

ars4326: Judging!
ars4326: Hello again, Samsara. Very impressive how you came back to this one in short order, combing back through and finding improvements on almost all of the stages. Comparing side-by-side, fields 00 and 35 were especially noticeable (with 00 being the most significant, obviously). All in all, outstanding job and determination! Perhaps you and TKDL should collaborate on a future Umihara run?
Accepting as an improvement to the published run!
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #4846: Samsara's PSX Umihara Kawase Shun in 02:18.75
mklip2001
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Location: Georgia, USA
Great job. It wasn't your fault with what happened with the previous publication, but I appreciate that you went back to this run and polished it again. I wasn't expecting you'd return to this so soon, but I'm glad to see the game again. The first field (number 00) looks especially incredible.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Expert player (2001)
Joined: 8/25/2013
Posts: 1199
Question: Should this submission be Starred alongside the original's "sightseeing"? Seeing as how the original's any% [518] SNES Umihara Kawase by flagitious in 01:53.23 used to have a star.
effort on the first draft means less effort on any draft thereafter - some loser
Alyosha
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Nice! Yeah the physics changes for the DS are frustrating. But, glad to see a run of this game that is caught up to the present state of the art.
Jules
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arandomgameTASer wrote:
Question: Should this submission be Starred alongside the original's "sightseeing"? Seeing as how the original's any% [518] SNES Umihara Kawase by flagitious in 01:53.23 used to have a star.
I'd rather give it to the original, but having two starred runs of Umihara Kawase games is probably pushing it. The gameplay doesn't deviate heavily between all three runs, and I think the sightseeing movie is probably the best choice because it's the longest and shows off more of the game.
Skilled player (1435)
Joined: 11/26/2011
Posts: 655
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arandomgameTASer wrote:
Question: Should this submission be Starred alongside the original's "sightseeing"?
I have a better question, why not apply known improvements for original's "sightseeing"?
ars4326 wrote:
Looks like our current run got some love on niconico (currently over 4K+ views). Also, the uploader has another recent video of a segmented TAS that improves on some of the stages... (includes visible input)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Samsara
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Archanfel wrote:
I have a better question, why not apply known improvements for original's "sightseeing"?
Samsara wrote:
That being said, this time I'm really not going to return to Umihara TASing... Not for a long time, at least.
I'd like to do it someday, maybe next year, but I'm burnt out at the moment. The original sightseeing project was pretty taxing, after all, so I'd need a fair bit of energy and motivation to tackle improving it again.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Joined: 8/15/2008
Posts: 19
just saw TKDL tweet about this, congrats. Glad you didn't get demoralized and just give up. There's 2 slightly different layouts of F0, do you know where they come from? I always assumed one was on PSX and one was on DS, but the F0 in this run is the same as the DS one.
Neo
Joined: 11/8/2013
Posts: 9
mattk210 wrote:
There's 2 slightly different layouts of F0, do you know where they come from? I always assumed one was on PSX and one was on DS, but the F0 in this run is the same as the DS one.
Field 0 changes when you play in Special Edition mode on the DS. A few other fields also get changed a bit to add new doors and stuff. But you can play in original PSX mode which keeps the layouts like normal.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2962] PSX Umihara Kawase Shun by Samsara in 02:18.75