Post subject: Metalgun Slinger
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
I started a TAS of this game! It's a western/anime run-and-gun game released only in Japan. It's a decently unknown game which is unfortunate because it's pretty sweet. I mean, there's a total of 7 videos of it on youtube and it doesn't even have a wikipedia page :P You have tons of acrobatic moves you can pull off and a ton of special shooting techniques you can do depending on what direction you pressed. There are so many moves that it almost makes it feel like a fighting game! Well anyways, I've found a bunch of tricks and glitches in the game to make it more interesting to watch! I'll detail some of the stuff I used and found later, but for now here's the first WIP: Link to video bk2 file I had to avoid all the signs in the level because touching one brings up text boxes with advice. If you're wondering why I sometimes went through the signs, well, that was a glitch I discovered! Jumping in front of a sign for one frame in a specific spot then shooting to slightly hover will put you past the signs hitbox. It's glitchy because you can then run through the sign and looking in any direction while doing so with activate the text. There's a lot of other tricks in the tutorial level but I don't want to clog up the first post. Any feedback would be greatly appreciated! :)
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
One of the first glitches I discovered was skipping the intro story. Pressing A 23 frames after selecting a new game file will cancel out the intro story and bring up a glitched version of the main game hub, "Heaven". Heaven is a location you can select on the world map which allows you to view all your stage data, such as scores and best times. It's also where you can play the tutorial level which is required to go through after watching the intro story. So bringing up Heaven before the story intro actually allows you to select the tutorial right away! (Left=glitch, Right=normal) As you can see, a lot of key features are actually missing from the glitched menu. Bounty is missing and interestingly, End Game is still there but it's invisible. Going to the world map is impossible until completing the tutorial for the first time so that may explain why it becomes so glitched. Normally when exiting Heaven it takes you back to the map but in the glitched menu it will just return you back to the intro! But it instead becomes very broken. All the images become a glitched mess which basically resemble Missingno. I couldn't find anything else important to do with this glitch but I've found a few other tricks which I'll continue to detail as I go!
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Well, I finished 1-1 and I don't think I'll be continuing work on this game. While it was fun at first, it got boring pretty quickly. All of the acrobatic moves (either than somersault jump) make you lose speed or are just plain useless. Just walking right most of the game is boring to TAS even though it may look like I'm doing a lot. I haven't really found any other cool skips or faster ways to move so I feel like I'm not going to have much fun with the rest of the run. I also find the game is really bland, so that doesn't help :P Anyways, here's my WIP: Link to video bk2 file I'll continue to post the rest of my findings here for anyone else who may want to TAS this game in the future!
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
So here are some of the advanced techniques I discovered while TASing this game. The first one I like to call eastwood shooting. If you don't get the reference then go watch this: https://www.youtube.com/watch?v=mkr0bwV5YWE So, what this trick does is allow a shot to be fired every 3 frames. It's perfect for decimating bosses but hinders all movement so it shouldn't be done while moving in levels except for very specific situations. To do the trick you must shoot, then wait a frame, then turn in a different direction (to cancel the animation), then turn back, then shoot, then turn etc.. ------------- The next trick I discovered is pretty simple but useful. I guess we'll call it shot hovering. What it does is give you a little extra distance while in the air to make otherwise impossible jumps. To do it, simply jump and reach your max height and start to descend, then fire a shot. You will hover very slightly but it does make a big difference sometimes. ------------- The last and easily most useful technique I discovered is quick shooting. It is used to get out shots really quickly without having to slowdown or lose speed. When quick shooting you pretty much become a train and your bullets are your plow. What is done is, you shoot then jump for 1 frame. Jumping cancels the shooting animation so while in the air you can shoot again. Then the moment you land you shoot again and repeat. This allows you to destroy enemies very quickly without ever slowing down!