Submission Text Full Submission Page
Here is the first time attack of this hard game.
The plot pretty much summarizes the movie (while adding in some elements to maintain it as a game). I skipped the plot points at the end of the levels that had them.

- As fast as possible
- Takes damage to save time
- Manipulates luck
- Plays at hardest level
- Genre: Platform

Emulator used: Gens 9a
This game was a hard project for me because of, in my opinion, the below-average controls. Simba (you) jumps two different ways:
1. Jumping while standing still, which is slower, but gains more height.
2. Jumping while running, which I used at every possible occurance. Also, if you are to jump without getting enough acceleration, you will not accelerate in the air.
As you will be able to see, I sometimes have to move farther than I need to jump, this was needed to create enough acceleration to reach the next part of the level.
This game also has some bad collision detection, but that didn't cause much trouble.
I take damage intentionally in most areas, here are some that might seem awkward:

- At the end of the Pridelands, I jump and get hurt by falling on the hyena. This is to start the battle sooner.
- In the elephant graveyard, at the end of level as I'm fighting the hyena I get hit. I do this for two reasons: 1) If I went the other way, it would waste too much time because the hyena would have to turn towards me and start walking again and 2) Getting hit made the hyena start barking and I was able to manipulate it to jump.
FUN FACT: The first "hyena" fought at the end of Elephant Gravyard is actually two.
- At the end of Hakuna Matata, on the last platform I get hit by the ape twice. This I could not control due to the limited space on the platform and the amount needed to make one trip through rolling.
- In Simba's Destiny, near the beginning I get hit by a monkey, saving me little to no time. This I could not avoid save waiting a few seconds for the monkey to finally throw his rock the other way. In the same level, the same thing happens, only I do save some time.

Manipulating the enemies movements are fairly easy to do. The hyenas follow a set path - battle begins, opening action (bite, jump), walk a fixed unalterable path, action, pant. As demonstrated in the movie, jumping after an action will result in the hyena jumping straight up, then begin panting. I don't know if this counts as "manipulating luck", but it did make it faster...
Probably the most frustrating aspect of the game was climbing up slopes because it so slow. I tried to avoid this at all times, but Simba cannot jump as high as I'd like him to. Also, jumping up the sides of mountains is annoying as well.
My favorite level is Simba's return. Quite simply, Simba just kicks ass the entire time and the music reminds me of the heist scene in the movie Heat.
The hardest and most annoying level is Be Prepared, basically nothing went the way I wanted it to. So I had to figure where the best place was to take damage. I stopped for a couple seconds after the first few eruptions near the beginning because taking damage on the last eruption is faster than the second-to-last (I would have died if I had hit both.)
Another thing about this game is rolling. It is faster to get through enemies (vultures in Elephant Graveyard, for example) through rolling rather than jumping on them due to acceleration issues and the fact you'll have a higher chance of getting hit in the process.
When the transition to adult happens, the jumping height rises slightly and you're not able to roll when an adult. The adult Simba also climbs up slopes slower.
Being an adult carries a three new features - slashing, wrestling and mauling. Slashing is performed faster when in the air as you'll see. Wrestling can kill a hyena faster than slashing does, however, killing a hyena with one shot is nearly impossible, but I was able to pull it off with two mauls with a little luck. There's also the ability to throw, but only with Scar will you need it.
I took three different approaches to killing Scar:

1. I first tried just plain slashing, but this took forever and was boring.
2. I figured wrestling was the best way, so I tried it while up against a wall so I wouldn't have to jump in between wrestles, but I can't get out of the way of Scar after he's been defeated and that causes a delay, so I didn't continue it.
3. I decided wrestling with periodic jumps would be the best way and I was right. Slashing elongated the run about 3 minutes (not kidding) and wrestling while pinned against a wall delayed the fights by about 10 seconds.

Scar's hitpoints can be modeled by how many slashes it takes to defeat him. The first time I fight him requires 100 slashes, the second requires 150 slashes, and the final requires 200 (what was Virgin thinking?) Luckily, 1 wrestle = 10 slashes.
Scar's movements are pretty erratic. If he's moving backwards, he will block you every time, so in order for him to turn the direction you want him to, you'll have to wait until he starts panting (after wrestling with him) and then slash him. The throwing action is only useful when he's panting. If I tried it before that, that would cause me to maul instead, and most likely, be a victim on Scar's special move (being mauled to death).
Recorded at 6% speed for the greatest control. This includes jumping up mountainsides, slashing as fast as possible, swinging and finding the exact frame to pounce on a hyena.
This movie may not look too cool, but anyone who's played this game knows how hard it is and will hopefully appreciate it.
Enjoy!


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This topic is for the purpose of discussing #527: Ouzo's Genesis The Lion King in 16:20.20
Former player
Joined: 3/8/2004
Posts: 1107
I forgot what the level was called, but in one of the levels you kept fighting hyenas that it looked like you didn't have to. Do you need to kill them to beat the level?
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
If it was Simba's Return, then yes I had to kill all hyenas in each room in order to advance to the next.
Former player
Joined: 5/9/2004
Posts: 114
I was actually testing out a run of this on SNES, I dont know what the differences are btwn them, but it looks like you've got me beat :) If I'd known Scar was such a hassle I never would have even tried...
Former player
Joined: 10/27/2004
Posts: 518
its very good... the second level where you must roar at the monkeys had me wondering what was ging on for a bit... that and the volcano... the end sequence. ive never played it, but everything looks extremely well done. YES... very nice work. 6%... damn...
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Hmm.. The run desynced on me during the level with those volcanos or geysers. Any thoughts about this?
Former player
Joined: 5/22/2004
Posts: 462
Unfortunately, I must vote no. Although this is a good movie, I was able to improve level 1 by 2 seconds on a quick run-through of it. Maybe I will be motivated and actually make a full movie of this game.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I really encourage you to do so Dan_. BTW. What settings do you guys use since you can watch this run without the desync? Could someone post a proper config perhaps?
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
Stunning movement! I loved this alot, it gets my yes for sure!
Joined: 3/11/2004
Posts: 191
yup i really liked this movie. having played the game when it was originaly made i know how hard it was. also had the displeasure (is that even a word?) of NEVER finishing it. that damn scar was always to tough. great to see it done so well. shame about the absence of the cutscenes though (if you even can call them that) yes from me
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
I've only played this game on a snes and I really like it. Is there any differences between this game on genesis than from the snes?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Other than graphic and sound, which seems worse on the genesis, I can't find any diffrences. I played the SNES version when I was younger as well.
Joined: 6/11/2004
Posts: 35
Location: Quebec, Canada
Highness wrote:
What settings do you guys use since you can watch this run without the desync? Could someone post a proper config perhaps?
I also got the desynch problem in the volcano... Go to Options --> Joypads --> put both player 1 & 2 on 6 buttons setting
Former player
Joined: 5/22/2004
Posts: 462
http://fast.filespace.org/dan_/lion_king_v1_dan_.gmv I finished level 1 3 seconds, 43 frames faster (3:43, 7^3 and a palindrome!) Barring any impulses to attempt to improve this some more or relevant criticism, I will work on level 2 next.
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Cool! I didn't know you could manipulate the hyenas like that. Yes, I also encourage you to continue this run and wish you the best of luck. I didn't think this would be the definitive version so it's not a disappointment to me. I will cancel this submission because it's more improvable than I originally thought. Maybe by 20-30 seconds. You can host previews in Genesis forum if you wish. I hope to see your version soon.