Main Priorities
· Aims for fastest time
· Takes damage to save time and govern lag
· Manipulates luck
· Abuses programming errors in the game
· Uses no passwords
It took me about 2 years to finish my MM4 run. However, It is not the few difficulties I met during the make process that took my lots of time but my work in the real life. I can finish my run successfully in this case because of those who helped me a lot. Thanks to: Glitchman, Finalfighter, Paosidufygth and Baxter for giving many glitches; mtvf1 and Pike for helping me to check; And support and impetus from all Tasers.
The re-record count of new MM4 run is about 80000(30000+ in this file and 40000+ in other experimental files). Although the number is not very large, I am confident with the quality.
Compared with Glitchman's run made 5 years ago, there are few changes on route. Now the order is Pharaoh Man - Drill Man - Bright Man - Ring Man - Dust Man - Skull Man - Toad Man - Dive Man. This order is not necessary. For example, Drill Man can be placed in any position between Pharaoh Man and Skull Man. Toad Man and Dive Man can interchange. I took this order because it was with the best luck in all my experiments.
Usage of glitch In this run, we can see more glitches are used.
1.There are 3 kinds of methods of passing through walls I used in Pharaoh Man, Drill Man, Bright Man, Dust Man, Skull Man and Dr. Wily Stage 3.
2.Use glitch of translation in Skull Man,Dr. Cossack Stage 4,Dr. Wily Stage 2.
3.Killing enemies by shooting in the opposite direction to avoid lags.
4.Make some enemies on the edge disappear.
5.Get scrolls in advance in the first 8 stages(In fact, it takes more time if including time the player spends switching weapons. However, it can help reduce lags. So it saves few frames in all).
6.Charged shot can still be used after changing weapons.
Drill Man
Use balloon in the former half of the stage and use Pharaoh in the latter half. Manipulate luck to make the boss die(Oh I forget he is also a robot. Maybe destroyed?) at the center of X coordinate.
Bright Man
Always make the boss take damage when he is exactly not invincible. Manipulate luck to make the boss die at the center of X coordinate.
Ring Man
Make good use of all balloons. Manipulate luck to make the boss die at the center of X coordinate.
Dust Man
Manipulate luck to make the boss die at the center of X coordinate.
Skull Man
Use RJ instead of Balloon. Manipulate luck to make the boss die at the center of X coordinate.
Dive Man
Spend 2266 frames getting WIRE.Manipulate luck to make the boss die at the center of X coordinate.
Dr. Cossack Stage 1
Don't switch into Bright weapon and use charged shot in the former half of the stage.
Dr. Cossack Stage 3
Restore the energy of balloon by 20 points instead of 28. Increase one time of attacking the second boss. The damages are 3+1+1+3+3+3. Both attacks of dealing 1 damage happen when too many lags are produced in order to reduce lags. Manipulate luck to make the boss die at the center of X coordinate.
Dr. Cossack Stage 4
Move the screen by pressing left and right. So there is no need to switch into balloon. And RJ can be used all the time before the boss. Switch into Dust when fight with the boss. And use slide to restrict the boss's move(Boss will stop horizontal move if megaman does even only one slide).
Dr. Wily Stage 1
Switch into Pharaoh after using Balloon. Attack the boss 12 times. They are: Pharaoh(3+1+1+3+3)+charged shot(3+3)+Dust(2+2+2+2)+charged shot(3) In this way, the boss can only shrink its head once.
Dr. Wily Stage 2
Always use RJ until fight with the boss. Use Toad to make Boss's hp full instantly.
Dr. Wily Stage 3
Avoid fights with 8 robots.

Noxxa: Judging.
Noxxa: This TAS has practically everything. Great action, a decent and consistent pace, good displays of ammo management and control over the game, and tons of little tricks and glitches that cut down repetitiveness, make boss battles fast, and make the whole run a joy to watch. The action is technically slick and the game's wide array of time-saving glitches and tricks is used masterfully.
Accepting for Moons as an improvement to the published run. I'd give it a decent chance to go beyond as well.
fsvgm777: Processing.

TASVideoAgent
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Location: 127.0.0.1
This topic is for the purpose of discussing #4917: Tiancaiwhr's NES Mega Man 4 in 32:02.60
Spikestuff
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Editor, Publisher, Expert player (2284)
Joined: 10/12/2011
Posts: 6336
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 2/24/2014
Posts: 3
Beautiful run. Thank you tiancaiwhr!!
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Wow! I can't believe it's been 5 years since Glitchman's last run. This was definitely worth the wait. (And this game really needs to have a Game Resources page on this site... in fact, none of the NES Megaman games have a Game Resources page here!) Skull Man's stage is a definite highlight. Why does that Rain Flush trick for the Wily 2 boss work only for that boss? That was really funny to see. And what in the world did you do in Wily 3? You pause a bunch, end up in the walls, and you then fight Wily with big glitchy fireballs. Do any other Megaman games allow this kind of trick? Lastly, great input ending.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 6/27/2008
Posts: 49
Yes vote for the whole run; star for Wily 3! Well done!
Skilled player (1149)
Joined: 5/11/2011
Posts: 425
Location: China
Yes vote for star! Did anybody disagree?
Editor, Experienced player (894)
Joined: 1/23/2008
Posts: 529
Location: Finland
Very nice improvement. Voted yes.
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
Wow, this was absolutely incredible. The new glitch uses really tear this game wide open.
Expert player (2453)
Joined: 12/23/2007
Posts: 822
Easy Yes vote, and congratulations on such an awesome run. This is why I love watching Mega Man TASes so much. :)
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Very nice and clean run, I enjoyed it a lot!
ars4326
He/Him
Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Awesome job on this one, Tiancaiwhr! Lots of new surprises in this one :)
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Glad to see this project finished. When you still had some WIPs floating around I followed your footsteps a bit to see how technical your work truly is and I was unable to make them any better. I'm still quite impressed how you managed to find tedious movements to avoid lag. Lag is just a big time sink with this game and your subpixel position also affects that way too much. Pretty damn solid run, thumbs up!
Joined: 6/4/2009
Posts: 893
yes vote, easy star.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Me likey. New glitches (that do not skip the interesting bits of the game), and also a healthy portion of "why didn't I think of that". That is exactly the material that great speedruns are made of.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
+1 yes vote.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Very impressive run! I love what you did in Skull and Cossack4 stage and the new trick. 5 years past, it is still wonderful music when I listen it again! Thank Tiancaiwhr for the high quality and entertaining run!! Easy yes.
Experienced player (543)
Joined: 11/18/2011
Posts: 245
Location: Morocco
Well, I already watched the WIP in June and I liked it, Finally it has been completed. I enjoyed the run, and I surprised when I saw the glitch that let Mega Man skip the boss rush room directly to Wily's room for the first battle, this saves a lot of time No discussion, voting yes for this wonderful run and thank you, Tiancaiwhr, for doing this TAS. Here is an SD encode: https://archive.org/download/megaman4-tas-tiancaiwhr/megaman4-tas-tiancaiwhr.mp4
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Player (57)
Joined: 7/7/2008
Posts: 872
Location: Utah
Great TAS! Was totally not expecting skipping all of the bosses near the end. Yes vote.
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
star movie
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
NhatNM
He/Him
Experienced player (705)
Joined: 6/17/2009
Posts: 600
Location: Vietnam
many great tricks/glitchs, so nice. I vote Yes I'm not good on MegaMan series, then I have a silly question about the boss at 26:56 in temp video: why must open menu for change other guns much times, is it best strategy for do? And I hope the shoot at 27:13 have correct time it need
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
fsvgm, could you pretty please do one of your marvelous lossless encode? I would be much much obliged :D
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Techokami
He/Him
Joined: 6/23/2008
Posts: 160
Escaping the boss rematches to go directly to Dr. Wily was amazing! Yes vote!
Joined: 2/28/2009
Posts: 99
beautiful TAS. fantastic work Tiancaiwhr!
Joined: 7/2/2007
Posts: 3960
What happens if you fire the Balloon later at the end of the Robot Master fights and then land on it during Mega Man's victory jump? You seem to time it so the Balloon disappears mid-jump; I'm just curious. I was all set to skip over the refights, then discovered that there were none. Good job skipping the worst part of every Mega Man game!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
fsvgm777
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Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
McBobX wrote:
Here is an SD encode: https://archive.org/download/megaman4-tas-tiancaiwhr/megaman4-tas-tiancaiwhr.mp4
As a rule of thumb, you should not upload your encodes straight to Archive. We (the publishers) take care of that when a run gets accepted. Therefore, upload to e.g. MediaFire first, so we can review it. Secondly, the primary downloadable is supposed to be 10-bit 4:4:4; however, this is not the case here (yours is YV12 (or 8-bit 4:2:0)), so it's not even acceptable.
AngerFist wrote:
fsvgm, could you pretty please do one of your marvelous lossless encode? I would be much much obliged :D
Encode's underway.
Steam Community page - Cohost profile Oh, I'm just a concerned observer.