So now that I've gotten Dolphin to work I've decided to revisit one of my favorite games of all time. It's a fairly linear game, with plenty of action and tons of weird challenges with varied gameplay to mess around with. As a proof of concept I went ahead and recorded the "Pussy Racing" challenges before going through the main game.
http://tasvideos.org/userfiles/info/28156728977999833Link to video
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.
Nothing about that looked TAS'd but this also has nothing to do with the main gameplay... so let us see what you've got by TASing the story. I would look into the Timesplitters speedrunning community, specifically the forum on Speedrun.com to get advice on all the best strats.
"JangBang" seems to be the best current player: http://www.speedrun.com/ts3#Hard_Anypc , perhaps try contacting him and studying his latest runs.
I don't intend to. I just used it to make sure that Dolphin wouldn't fuck up on me again after talking to some of the IRC guys.
Trust me if you play the cat racing minigame you'll understand just how TAS'd that really is. Worst driving in any game ever. Also, I'll look into it, thank you for the link! I am going for a no skips run though, as most single player runs abuse major map skips. (Skipping Deer Haunter and most of 1994 for example)
Enter the Matrix is a piece of garbage but I'm gonna finish it if it kills me.
I don't want to be the constant looming negativity in this thread but I need to say by watching your TASing technique, and the fact that your latest WIP (which is 30 minutes of gameplay) took you a day to make and only used 1277 re-records, that I call tell you that this TAS is not up to the standards of this website and will most likely not be accepted upon submission, if that is your expectation.
Your aiming during the game is constantly jerking around, showing that you are not optimizing your inputs very well, and your pathing angles (which are paramount in any game) are sometimes wide and not thought-out. At 10:52 in your first WIP you even begin to briefly turn to the right to go down a hall but then change your mind and turn left which shows your are not planning ahead and are leaving in mistakes, which TASes are intended to be void of. The overall feel I get of the TAS so far is that of a good playthrough with above average aiming, but not an optimized or well-planned speedrun.
I'm not telling you that you should give up on the TAS, but if your goal is to submit to this site you may want to chalk it up as good practice for a more optimized product later.
Using the Tag [Test Run] instead of TAS WIP should be less confusing then
Test run would be just making sure the game works and what-not.
[TAS Test] would be just an unoptimized but more TAS-Like.
[TAS - WIP] is gonna be your optimized WIPs