This is a improvement of 103 frames over the previous movie!

Stage by stage comments

Stage 1

After dying, the pink enemy respawn in a certain position. If there is a box in that position, he will spawn somewhere else. As in the previous run, I used 4 boxes to block all the positions he would try to spawn before trying right above the gray enemy, so that it blocks its shot. By setting up the boxes in a better way before going up, it took less time to fix their positions when going back down, so 67 frames were saved.

Stage 2

This stage is a mess. Via better optimization, killing enemies in a better order and apparently a better lag reduction, I could save 24 frames.

Stage 3

I saved 1 frame when writing PROC. Instead of going left from the 'O' to the 'C', I move the selector up so that it loops to the 'END', and then I moved it down again and it looped to the 'C'. In the actual stage, no frames were saved.

Stage 4

I tried a lot to find a better route for this level, but it seems there is no other way. There're many routes that are even 100 frames faster until half of the stage, but in the end it's just impossible to avoid death. I saved 1 frame in the ending with better optimization, though.
And thanks to Alyosha and Baxter for the previous run, of course :)

Nach: Nice improvement, accepting.
feos: PWN DAT QUEUE, MAKE IT BEG FOR MERCY


TASVideoAgent
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Alyosha
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Nice work! I figured someone with a fresh perspective could find more improvements. Too bad Pro D still resists any significant improvement though.
Joined: 11/17/2005
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Location: Massachusetts, USA
At the end of ProD you're standing right in front of an awakened Gol, and he doesn't fire? I assume that's because of a sprite limit?
Editor, Skilled player (1344)
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Catastrophe wrote:
At the end of ProD you're standing right in front of an awakened Gol, and he doesn't fire? I assume that's because of a sprite limit?
Yes, that's due to sprite limit. Normally, it shoots.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3085] NES Adventures of Lolo 2 "Pro levels" by BrunoVisnadi in 02:01.47