Post subject: Trigger Man
Dimon12321
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Joined: 4/5/2014
Posts: 1128
Location: Ukraine
Which third person shooter is the hardest in your opinion? If you try Trigger Man, I guess you'll turn it off fastly. This game has not gained widespread popularity due to its difficulty and crappy gameplay. No-one even tried to speedrun it and there are only 2 walkthoughs of it on YT, so this game must be TASed! GAME DETAILS Control Constol stick: Up/Down - go forward/back; Left/Right - strafe left/right. C stick: aiming. D-pad: left/right - change weapon. Triggers: L - reload weapon; R - shoot. A - action. B - back (in menu). X - crouch/arise. Y, Z - nothing. Start - pause/resume. Movement The fastest movement is simple: going forward. Run-strafing gives no extra speed. Croughing and arising with the periodicity of 2-4 frames doesn't hide you from bullets and you still lose speed. Going with a pistol/shotgun is faster than running with a knife. However, you run with your pistol/shotgun if there is no enemy around, so your speed decreases. Some of switches doesn't work fine if you press A as fast as possible, so the best way I think to press A rapidly. If you run into the openning door, it stops. So you should wait for a while! Also, you have to wait for some time after you pressed A to move from one big room to another. Aiming/Combat Turning is so slow in this game, so I changed the aim speed to maximum for the fastest turning. However, it takes some extra frames for aiming after each turn to make a good shot. Each guard can be killed with a headshot. However, shooting enhanced enemies deals increased damage, so it's better to kill some of them with a knife. Pistol shoots once per 30 frames, shotgun - longer. On the other hand, you can increase your firerate by switching from one weapon to another. Difficulty choice I think it's not a problem. It almost doesn't affect the time. Deadly difficulty does the following: - More aggressive AI; - Enemies and items are not shown on the radar (yellow dots show ammo boxes, medkits, keycards and calm enemies/police, red dots - alerted enemies/police); - Enemies shoot more accurately (?). Escaping from policemen Policemen are invulnerable and the most attentive in the world. You should hide and wait for their slow passing. Link to video This is a test TAS of the first mission. The game is specific in terms of mechanics and, judging by the quality, developers could NOT consider some moments. I suspected that the guards will not disappear after I steal the diamonds and return to the big hall where cops appear. That would break my walkthrough because the cops would spot me immediately, but, luckly, the guards dissappear. Movement is not fully optimized and the assassination of the shotgunner who drops the Security card A can be improved. So it's possible to save 1,5-2 seconds. Also, this video is captured in 2 segments because I used a broken savestate for the main tesing and, if I start dumping the video from the beginning, the movie will desync. There are 8 missions in the game. The final mission is quick. I think it's possible to TAS this game in 25-30 mins. Any participation or suggestions are welcomed!
TASing is like making a film: only the best takes are shown in the final movie.
Active player (434)
Joined: 2/5/2012
Posts: 1693
Location: Brasil
i'm excited to see more of this,looks bland but fun indeed,you have a great taste in tasing dimon lol have you tested for speed in strafing and normal movement and the possibility of eluding the cops search at the end i have no question mark here at the notebook
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Dimon12321
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Active player (480)
Joined: 4/5/2014
Posts: 1128
Location: Ukraine
grassini wrote:
have you tested for speed in strafing and normal movement and the possibility of eluding the cops search at the end
Strafing speed is the same as going forward and going backward. Hiding behind the poker table, where I was, is the closest place to the exit. It's impossible to hide in the main hall because they spot you in any place; to kill a cop before the cutscene appears; to jump from the second floor into the main hall. It would be great to go out of bounds, but there is no interaction with the objects or walls in this game. So, this TAS will be just a superplay =(
TASing is like making a film: only the best takes are shown in the final movie.