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In this 4 player party game, one child must eat his way to salvation. The players navigate a board similar to Candy Land. Each space offers a two room dungeon where the player can use Forks, Knives, Spoons, or Exploding Barrels to slay sentient food (and the occasional fry cook) and eat them.
The game play is interspersed with "Quiz" events, where you must consult a physical manual for Bible-based trivia. Getting the questions right results in earning Stars, which inspired Mario Party's famous mechanic. In this game, however, they are just for show.
In this run, I used luck manipulation to get the very rare "Move 10" result. I also used the level quit code Start+Select. After quitting/losing a level 3 times in a row, you can keep moving. Sometimes this is faster than beating a level, but other times it's slower.
The game is actually kind of fun, and there are over 90 unique 2-room dungeons, complete with hidden power ups, traps, and new enemies in each zone.

Samsara: *in disturbingly high-quality voice for NES soundchip* Alright!
Samsara: Sadly, you have been bested. For easier comparison purposes between this run and the new submission, I've replaced this file with Spike's input fix as well.


TASVideoAgent
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This topic is for the purpose of discussing #5091: Meerkov's NES Bible Buffet in 03:35.31
Dwedit
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Is the mirroring wrong in the ROM header or something?
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Dwedit wrote:
Is the mirroring wrong in the ROM header or something?
fixed in dev
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Interesting movie. The glitchy action stages were by far the most interesting part. Most of the movie is dominated by the fairly slow board game section, unfortunately. Voting Meh for entertainment, since the movie wasn't long enough to drag on.
Invariel
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Instead of spinning a 10 from the free space in Snack Land and going into an action scene that you have to start + select out of three times, would it be faster to spin a 3 and do the quiz, then spin a 5 to land on the free space, then a 10 to land on the free space in Fruit Land, and then finish the game as normal?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
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This TAS seems competently made, but the end result is quite boring. No vote.
effort on the first draft means less effort on any draft thereafter - some loser
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@Invariel: Well I didn't try it but let's see: The path I took, I need to skip 1 level, and finish 1 level (actually they take about the same time). I need to spin 3 spinners. In your path, it would be 5 spins a quiz and a level. The spins actually are kind of long, so even though it would be 1 fewer level, I think the 2 spins + quiz load time would not work (those 3 would be greater than 3 level loads I'm fairly sure). I haven't tried though. @Dwedit I've played this on other emulators and the levels don't glitch out, but the game was not an official Nintendo Approved etc game. As a result I suspect they program things in some non-standard ways that not all emulators understand (bizhawk in this case). The time spent spinning does seem RNG dependent, but for such a simple game, I'm just not sure it's worth the effort for those extra couple frames.
fcxiaopengyou
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Although the feeling a little boring, but in the end I don't know why I smile, steps from the inference, this really is the fastest, Yes vote.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Ford
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This feels like the sort of video that would wind up in the vault, so I voted Meh. I must say that it looked more interesting than the description of the game sounded. Not the most interesting of videos, though fortunately it finishes without overstaying its welcome.
Spikestuff
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I will say this. It's not optimal and optimal at the same time. On that first "minigame" I was able to get past you by a couple of frames, by staying on the left side when going down, to have a straight shot at the exit. But, when I got out, I had to deal with the spinner, so I dealt with it, I got the 5 and the 10, I spun earlier on both, but I reached the shortcut slower than you. After all that, I'm giving it a Meh.
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Spikestuff, I certainly believe there is room for improvement. I'd estimate ~1/32 spins results in a "10". However, there is some other RNG which seems to decide how long the spinner takes to spin. For this run, I manually searched through a few hundred possible spins over the run. This means I occasionally got more than one "10" and chose the spin with the lower number of frames. Scripting or some understanding of the RNG would probably make finding good spins a lot easier than what I was doing.
Spikestuff
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Author ends input too early. The game has a results screen, and it's not automatic. User movie #30203002904959487
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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om, nom, nom... 'twas dry