Post subject: Kabuki Rocks
Cooljay
He/Him
Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
I made this topic because I've found an interesting glitch that might spark some interest for potential TASers This glitch is reproduceable by moving down or up, then hold left+right with it by moving into an open area, and then let go of up/down, then press Y twice on a certain frame. It corrupts your stats to be a level 440 and during the first real fight your party all have crazy good stats, but it can cause other effects in differents postions I don't know much of this other than the basics, but it's a useful finding for people who want to dig deeper It's alot harder to reproduce in Bizhawk then Snes9X 1.52 RR Link to video Bizhawk Movie File User movie #30247422126231042
Cooljay
He/Him
Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
I've started a WIP on this game since there hasn't been much interest from anybody else. This activates the glitch right from the get go instead of a specific spot this time. http://tasvideos.org/userfiles/info/31748180394547800 Link to video
Active player (434)
Joined: 2/5/2012
Posts: 1693
Location: Brasil
nice,isn't there any sort of overflow with this like in pokemon?(in pokemon,you have to avoid exp because the pokemon goes to 100,which is good but not as fast as 250)
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Cooljay
He/Him
Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
grassini wrote:
nice,isn't there any sort of overflow with this like in pokemon?(in pokemon,you have to avoid exp because the pokemon goes to 100,which is good but not as fast as 250)
I'll have to keep an eye on how things go for overflow. Since it seems like it has great potential for instability, and I still want to find what it's capable of. So there may be restarts If I come across anything even better with it.