Submission Text Full Submission Page
-recorded on Snes9x v1.43-WIP 1 -no warps or passwords used -I used the money-glitch for 999999$ for saving time -got as many presents as I could (Casinos, Parks, Headquarters...) -Sim City is a Town-Building game. The goal is to get as much population as possible in your Town. -The movie shows how to build a Megametropolis of more than 500000 population in a very fast time, got it on April 1904! The planning of the town before building it was hard and costed a lot of concentration.

Bisqwit: Since you already decided to create an improved version, I'm rejecting this submission which should have been cancelled instead.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This topic is for the purpose of discussing #558: Saturn's SNES SimCity in 1:55:07.33
Former player
Joined: 2/5/2005
Posts: 44
Location: Germany
Well, first of, you don't seem to have used rerecords or any form of slow down at all. Then again, you were aiming for the fastest game time, but I still think that it doesn't qualify for this site. The fact that you didn't use any form of stacking was cool, although I think one could be faster with it. I only watched it in fast forward (well, what do you expect, it's almost 2 hours long) but it looked cool the way it was. Maybe somebody else (or you yourself) will be encouraged to do a more precise and better run by this. It's not bad as a first entry, although I'm rather sure it won't make it.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
I voted no because the run looks more like a speed run then a time attack. Also:
Guidelines wrote:
Be accurate. Don't miss your target. Don't have slow reactions. Act as soon as possible. Don't stand still for even 0.2s, if it is not necessary. Redo it until you succeed. Yes, it does take some time to get it right. Criticize yourself. Replay and review your movie cynically (or at least objectively). Look at everything that could be improved. Then improve it.
Also:
WhyAndHow wrote:
What kind of movies are these? These are movies of various console games being played extraordinarily using an emulator with savestates and slowdown as a tool.
All in all, I think you must remember that this site is for time attacks, not speed runs. However, to insert some positivism in this post (because my goal isn't to destroy you, it's to encourage you into doing a better run), redoing this run using the tools provided (slowdown, frame advance, etc) and following the guidelines WILL make this movie a good movie to watch.
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
I can think of 2 more improvements. 1. Start on hard. (drain your money a bit faster. 2. Build just your railroad network. Any roads/rails still cost money to maintain, and thus, you can still execute the $999,999 glitch. Plus, if you build it right, you shouldn't have to destroy anything, after execcuting the glitch.
Joined: 6/4/2004
Posts: 284
Well, I'm glad to see the first true Sim City run submitted, in any case. However, the others are right--this can be done faster and more efficently with save-states, slowdown, and re-records, and stacking. I do like your building method, however, and I hope you decide to do another run, with either this or something else. Meh. (I did enjoy the switching between views to add variety. The fact that you planned something like this out, given the unpredictable way population tends to fall after awhile, shows a lot of forethought, as well.)
Player (206)
Joined: 2/18/2005
Posts: 1451
Thank you for your posts, well I have to say if I make it on hard level, then the population growth will not be that fast what is bad for a time attack or a speed run. About the re-recordsand slowdowns: I didn't even know to this time how to re-record on Snes9x because that was my first use of this emulator :-). Allright I will try to improve this movie as soon as I can but have still to do it on easy as I mentioned above. Thank caitsith2 for the hint with the rails, I will do it like that for saving recording time.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Read the FAQs. http://tasvideos.org/UsingEmulatorTools.html The guidelines and rules are probably also a good idea. If you make a movie on easy there's a high risk that it'll be rejected.
Joined: 2/13/2005
Posts: 21
I said no. Mainly because I felt that I could have been better. Although you were trying to get the fastest time, the way you were building stuff was kind of sloppy. Also you didn't play it on the hardest difficulty. As caitsith said, it would have helped in the money glitch execution.
Player (206)
Joined: 2/18/2005
Posts: 1451
as I said before, If you do it on hard the growth of the population will be slower and you never could reach a good time attack. For the money glitch execution the easy mode is absolutely no problem, because I just build 3 Atom-Powerplants (5000 each, I need 8 of them anyway) and some rails. It has absolutely no difference. I have to choose if I make it just on hard or if I make it as fast as possible, but then the condition is: EASY.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 6/4/2004
Posts: 284
There is one thing to note here, Saturn: There is a common objection among the "regular gaming community" to many toolruns, mainly because they feel the same effort could be done on a regular console with the additional tools (save-states, slowing down, and the like). To silence those critics, Bisqwit insists that whenever possible, a movie of a game should be made on the highest possible difficulty level, in order to show that these runs are truly of a different quality. Your run may not be accepted if you insist on playing "Easy" or "Medium" mode, no matter how impressive it looks.
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
Unfortunately, Saturn is right. Given the same set of conditions, (Spend at most $5000, same map, same tax level, same city layout.) to build your city, easy grows the fastest and hard grows the slowest. As such, it might not be possible to build a megalopis on hard, by then end of 1904.
Player (206)
Joined: 2/18/2005
Posts: 1451
caitsith2 you are cool, its not a megalopez (Jennifer) but a mega-metropolis :-) I see you have played this game very often... So what now? Play just on hard or making a time-attack, if Bisqwit is reading please tell me what you prefer.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
I love Sim City runs, my only problem is I desynced halfway in, what are the settings I need to turn on and off when watching..
Player (206)
Joined: 2/18/2005
Posts: 1451
I guess, you used the official version of snes9x 1.43. You have to use (for moviemaking the beter version) "Snes9x 1.43 WIP1" download it on www.snes9x.com.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
M.I
Joined: 1/28/2005
Posts: 51
Location: Florida
I did download the modded version...
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Here's the settings I watched it with: ON - Use WIP1 Timing OFF - Allow Left+Right/Up+Down ON - Volume Envelope Height Reading OFF - Fake Mute desync workaround ON - Sync samples with sound CPU and it stayed in sync. I'm guessing at some point in the movie he accidentally pressed left+right or up+down at the same time, so make sure that is off especially. About this run, I think it very obviously should not be published. There's no good reason to so frequently try to build in invalid places and even accidentally build in the wrong place and bulldoze it over to try again. I was never a huge Sim-City fan but I'm sure this can be done much better (and hopefully faster; 2 hours is really long).
Player (206)
Joined: 2/18/2005
Posts: 1451
well, that was my first snes9x movie-recording at all and I don't used any recording tools like slowdown or rerecord at all so thats why I made this mistaked. I will do a improved version with the tools since i know them now as soon as I can.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
For HARD level, build a coal power plant.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
5 years? I think thats a record
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 7/2/2007
Posts: 3960
PikachuMan, please note the date of the last post in the thread you're responding to. This one is ancient. Bumping isn't a bad thing, but it's helpful to other readers if you note that you did it, so they don't get embroiled in discussions that stopped years ago.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Deign wrote:
5 years? I think thats a record
Nah, there has been 6 years.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!