Post subject: Re: Doki Doki Panic
Joined: 11/11/2007
Posts: 242
Location: the 1950s
Bisqwit wrote:
Any takers?
I'll try
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Joined: 10/3/2005
Posts: 1332
I played through the first couple worlds just now. I have to admit, even though it's a crippled, lame version of SMB2u, I wouldn't mind seeing a TAS of it.
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Joined: 4/21/2004
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Location: Stockholm, Sweden
Locking this, please use (I think you already have?) the link Alden provided.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Since this is the original version, if a TAS was made, would it replace the Super Mario Bros. 2 run the same way that Wonder Boy video replaced the one for Adventure Island?
Why, oh, why do I even <i>try</i> to understand my own species?
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
Since this is the original version, if a TAS was made, would it replace the Super Mario Bros. 2 run the same way that Wonder Boy video replaced the one for Adventure Island?
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
I take it the "fall-through-the-floor" glitch from SMB2u doesn't work in this?
Joined: 11/11/2007
Posts: 242
Location: the 1950s
Titus Kwok wrote:
I take it the "fall-through-the-floor" glitch from SMB2u doesn't work in this?
Probably not since you can't run in DDP.
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
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Joined: 2/19/2006
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Makes me think that someone should have improved this run on April fools day. ;)
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 11/11/2007
Posts: 242
Location: the 1950s
How do you delete data on Doki Doki panic with FCEU Ultra?
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
schneelocke wrote:
Yes, the encoders need ROMs, but I do believe that they all own the necessary systems and games; and if not, well, it's a "of course they do have all that, wink-wink-nudge-nudge" situation, at least. :)
I own all of the games I've TASed/tried to TAS :) (including the mini-games in the mini-game TAS thread I made (though I used gameshark to get to Pikachu's Beach in Pokemon Yellow))
Joined: 11/11/2007
Posts: 242
Location: the 1950s
I TASed It through 4-1: http://youtube.com/watch?v=JiILy_sY-TY
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
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kchrules wrote:
I TASed It through 4-1: http://youtube.com/watch?v=JiILy_sY-TY
Ah. I watched a part of 1–1, and I noticed some mistakes. You got stuck for a moment at 0:47 (should have jumped from the red pole to the upper platform and from there to the log). More subtle mistakes, such as walking on enemies going to the opposite direction, were also abundant.
Joined: 8/27/2006
Posts: 883
Is double jumping faster ? Or does it takes more time to perform because you do it a lot of time where it isn't necessary.
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ZeXr0 wrote:
Is double jumping faster ? Or does it takes more time to perform because you do it a lot of time where it isn't necessary.
Double jumping only requires jumping near an enemy, and I can't imagine it slowing down the character at all. Probably just to show off. But yes, I noticed those mistakes too. Would something like this even be accepted?
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Location: the 1950s
Xkeeper wrote:
ZeXr0 wrote:
Is double jumping faster ? Or does it takes more time to perform because you do it a lot of time where it isn't necessary.
Double jumping only requires jumping near an enemy, and I can't imagine it slowing down the character at all. Probably just to show off. But yes, I noticed those mistakes too. Would something like this even be accepted?
Well I did have mistakes but have improved them. I'll be gone for the next 2 weeks tomorrow so I won't be here then.
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Joined: 1/13/2007
Posts: 335
minglw wrote:
zaphod77 wrote:
I vote no. To complete the game you have to get all four characters through all the levels. That's just not entertaining. Super Mario BRos 2 (usa version) is truly the better game.
Well, if all four characters does the same thing, then of course it will be boring. However, if each character doesn't something different (maybe even slightly different paths), then it can be entertaining. Imagine, even in SMB2(USA), the plays are different between Princess, Mario, Luigi and Toad. As long as there are enough differences between each character's run, I think Doki doki panic will be entertaining to watch.
I'm not saying a run of one character cannot be entertaining. The problem is you have to do all four of them in the same game to get the ending. It would be like sitting through four suboptimal TASes.
Joined: 5/19/2010
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Location: California
Necrobump initiated already? Don't mind if I continue. Do any of the notable (newer) SMB2 tricks work in Doki Doki Panic? (The rising "elevator", for example)
#3201
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Well, I'm intrigued. It might seem boring, but it would be interesting to see how different characters accomplish the same tasks with their different abilities. In SMB2 some levels are ridiculously easy if you pick Luigi or the Princess, but are very difficult if you pick any other character. Though, the fact that Mario and Toad are very similar is a pretty big downside.
YoungJ1997lol
He/Him
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Joined: 7/4/2011
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i'll be a taker! my goal is under 12 minutes.
So yea, how's it going? Currently TASing: Nothing
YoungJ1997lol
He/Him
Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
i dont know why i changed my mind. i just did.
So yea, how's it going? Currently TASing: Nothing
Joined: 3/9/2014
Posts: 13
I realy don't know if anyone care about this game but I found something pretty cool this morning.I was messing around with this game when I found out that pausing the game while wrong warping cause some weird side effect and the game will warp me to other places.This gave me the ability after a while to find a glitch door where the game crash unless I pause the game.Killing myself while being on that pause screen and pressing certain inputs gave me the ability to wrong warp to the warp of world 4 into a glitched level.I was also able to warp to the title screen with that glitch area.Now if you're not familiar with this game if you press up+a+b on the second controller while being on the pause screen it will kill you like in zelda 1 or metroid.Here the movie file if anyone is interesed http://dehacked.2y.net/microstorage.php/info/1607615450/Weird%20Wrong%20Warp.fm2
Post subject: Re: Doki Doki Panic
Joined: 5/1/2015
Posts: 96
Location: Florida
[quote="Bisqwit"]Doki Doki Panic is the FDS game that was the original version of Super Mario Bros 2 USA. While it is not as cool as SMB2u (sound effects are weird, musics are a little worse, there's no running), it might still be interesting -- I'm sure most people would like to see a run of this game as a museum sight. And most of the SMB2u tricks probably work in it. Any takers?[/quote] I'm working on a warped TAS right now. It's at 6-1 and I would like to see someone finish it. Would/Could it be in the style of SMB2?? Would you like the file as FM3 or FM2 uploaded to TASvideos as a WIP?
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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Producks wrote:
I realy don't know if anyone care about this game but I found something pretty cool this morning.I was messing around with this game when I found out that pausing the game while wrong warping cause some weird side effect and the game will warp me to other places.This gave me the ability after a while to find a glitch door where the game crash unless I pause the game.Killing myself while being on that pause screen and pressing certain inputs gave me the ability to wrong warp to the warp of world 4 into a glitched level.I was also able to warp to the title screen with that glitch area.Now if you're not familiar with this game if you press up+a+b on the second controller while being on the pause screen it will kill you like in zelda 1 or metroid.Here the movie file if anyone is interesed http://dehacked.2y.net/microstorage.php/info/1607615450/Weird%20Wrong%20Warp.fm2
I stumbled on this post, and since you seem to be onto something, here's an encode of that file: Link to video This is also possible in SMB2(U): Post #319499 Edit:Sorta. with different effects, and no instant death
Joined: 5/1/2015
Posts: 96
Location: Florida
Producks wrote:
I realy don't know if anyone care about this game but I found something pretty cool this morning.I was messing around with this game when I found out that pausing the game while wrong warping cause some weird side effect and the game will warp me to other places.This gave me the ability after a while to find a glitch door where the game crash unless I pause the game.Killing myself while being on that pause screen and pressing certain inputs gave me the ability to wrong warp to the warp of world 4 into a glitched level.I was also able to warp to the title screen with that glitch area.Now if you're not familiar with this game if you press up+a+b on the second controller while being on the pause screen it will kill you like in zelda 1 or metroid.Here the movie file if anyone is interesed http://dehacked.2y.net/microstorage.php/info/1607615450/Weird%20Wrong%20Warp.fm2
jlun2 wrote:
I stumbled on this post, and since you seem to be onto something, here's an encode of that file: Link to video This is also possible in SMB2(U): Post #319499 Edit:Sorta. with different effects, and no instant death
I might be able to use that, would you like to help? I mean, after I know the results of my Super Mario Advance 4 TAS. I'm still debating whether to use an fm3 file or fm2. FM3 is TAS Project files, while FM2 is a standard FCEUX movie. We should set 2 categories: Beat the game with 1 character and 100% (the true end)
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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1. You should probably uncheck "Disable BBCode in this post" when posting. :P 2. I hope this glitch could also at least be used for 100% for warping within the level, since imo beating the game 4 times really tests the viewer's patience. 3. FM3's can be exported to FM2s :P