Here's a new TAS of Kirby's Adventure with an improvement of 8393 frames (2 minutes and 19.88 seconds) over JXQ's old TAS. This new TAS is horribly unoptimized, due to the rerecord counter being less than ten times the frame count by a lot, so don't make any attempt to accept it.

Game objectives

  • Emulator used: FCEUX 2.2.2 (started with 2.2.1)
  • Uses glitches to save time
  • Takes damage to save time
  • Manipulates luck

Comments

It looks like this TAS took 3 years to make. Wow so long! You don't believe that yourself, don't you? There's no way a simple game as that needs that long. The reason it took such long time to make is because I'm a lazy fuck and never do anything and I'm proudly admit to it, because I'm not like the people who set their projects paused for 2+ years and then say it took them 2+ years to make. What you're still not convinced that no effort was put into this movie? JXQ did his run in 3 astonishing days, while I needed a lot longer due to being lazy. Also there're a lot of known improvements which where even known when making the run, instead of throwing away years of work and implement these I continued the TAS and ignored these improvements, also a trick (delayed exits) which would force me to ultra optimize every room with different entrance frame was ignored as well. See this run is definetely not optimized.

Improvement table

Here's a link [dead link removed] to the improvement table.

Tricks and Glitches

And here's the game resource page for Kirby's Adventure.

Stage by stage comments

Oh well, now I need to rewatch my movie and remember what I did where. You guessed it I never make any notes while making my movies.

Level 1-1

Starts off just like in the glitched run, three jumps to manipulate luck then inhale the three enemies and get UFO. Before exiting the first room UFO glitch is activated. Then in the second room the ledges are used to boost upwards, lot's of half interupts to remove lag. The last room has slopes which are used to efficiently kill enemies.

Level 1-2

In the Warp Star section there sometimes is third enemy which causes lag, luckily not in this run. Quickly killing a mini boss.
Well, why would I write detailed notes for a submission that gets rejected anyway? And you can see what's happening in the run by looking at the encode. And who would read the notes in the first place? I give up on writing things down.
If you really want more information you could read through the userfile or forum notes. Althought these don't contain any details.

Other comments

Known improvements

As you already know there're a lot of known improvments.
  • MUGG has a post which include several improvment.
  • Try taking damage to kill enemies in earlier levels as well.
  • Try to despawn more enemies. Does it work horizontally as well?
  • Delay exits. Have fun redoing the run.

Special Thanks

  • CoolKirby: For continous feedback throughout making the run.
  • MESHUGGAH:For the idea in 1-1 to inhale three enemies.
  • was0x: For improvements in 2-3's Meta Knight Battle and 2-4's mid boss battle.
  • MUGG: For improvements in 5-2 and 5-5.
  • feos: For lag displaying lua script.
  • Masterjun: For RNG debugging and putting it into the lua script.
  • Spikestuff: For making the encode.
  • Everyone else who gave feedback.
Please vote no.

Samsara: What is this garbage? Vault this piece of crap.
Samsara: I'm rejecting this obviously terrible TAS for obvious reasons. On second thought, I think you might have saved a frame over JXQ, so I guess you get a pass this time. Accepting, begrudgingly, as an improvement to the published run.
feos: Pub.


TASVideoAgent
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This topic is for the purpose of discussing #5227: TASeditor's NES Kirby's Adventure in 34:22.22
fsvgm777
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The UFO grossly overstays its welcome (not helped by the fact that it ruins the music in the process). Really, the only parts I enjoyed were those where the UFO wasn't present. At that point, I'd much rather see a TAS without the UFO (even if it's slower). Voting no for entertainment.
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Spikestuff
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I'm voting Yes to despise the author. Actual reason for me it's Entertaining as it is. I don't care that it's using UFO. The TAS is made in a way that I the viewer actually liked.
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I don't know if I should humor the author who wrote a misleading or slightly disgruntling submission text by voting no, or consider that this run is quite an improvement with a reasonable level of optimization despite the submission text stating otherwise plus without any major possible improvements at the point of this writing and thus vote yes. Therefore I'm voting meh.
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I didn't know Kirby was a shmup?
Editor, Skilled player (1439)
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Nice work, but I think you missed an improvement in Level 3. You should really optimize your movies better before submitting them here.
Post subject: (>'-')> ^(' - ')^ <('-'<) (>'-')>
JXQ
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(Just in case any of the above is not being silly, and there's a language barrier issue, I really did mean nothing but praise in this comment.) I thought this run was great. Plenty of places that unexpectedly ditch UFO to temporarily take on some other power, smooth movement with relatively low amounts of lag, and the usuals you get with Kirby like a colorful and sickeningly cute game.
At that point, I'd much rather see a TAS without the UFO (even if it's slower).
I thought I would too at first, but now I think the result of that would end up with some other power used to spam fast horizontal movement (tornado? wheel? fireball?) in most of the places where UFO is used now, and those powers cause much more lag. Then I thought maybe a powerless run would be interesting - and I still think it would be in some parts, but there would also be parts that were dreadful, like when you have a lot of blocks in a row to destroy, or when you're waiting for bosses to throw out their next object to spit back. More lag throughout with this approach as well. (I also think the music in this game is meh, especially compared to the original GB Kirby, so UFO doesn't bother me in that way either.)
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Holy crap you finally finished it. Giving it a yeah, it was all right.
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The author is entering and exiting in his speech. He wants us to vote No. WHAT THE HECK IS HE SAYING?. I'm voting yes because I want to do that and to be in contrast with TASeditor.
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Loved the new clips and flow of the run all-throughout! Yes vote!
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I have watched near all wip. You finnally submited it. Very good and hard work. Yes! Yes!
Alyosha
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This was one of my favorite NES games. Nice work on this one! A bit of a shame it's so laggy, but I sitll liked it.
EgixBacon
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They see me floatin', they hatin' Patrollin' and try'na catch me UFO-in' Try'na catch me UFO-in', try'na catch me UFO-in'... I just don't get why there's so little confidence in this TAS. People need to not be so negative, yo. I'm going to go ahead and give this a No vo-... er, I mean, er, a Yes vote.
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Frame 76640. Shows UFO and a clipping glitch.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3226] NES Kirby's Adventure by TASeditor in 34:22.22
Editor, Experienced player (570)
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Very good run, TASeditor! Lots of lag reduction and cool new tricks over the previous run. Every level and boss fight was entertaining too, as you demonstrated with your WIPs. Yes vote!