Unlike the Famicom version, the home computer version of Nuts & Milk is viewed from a top-down perspective and the character (Milk) can walk in four directions. As such, all platforming elements are removed from the game and the emphasis is more on puzzle-solving. The overall goal is the same - collect all fruit onscreen while avoiding baddies, and after that collect the heart to end the level. There are different types of terrain, and the enemies can only traverse blue type of terrain. Unfortunately, the protagonist leaves behind a blue trail, so the player needs to use strategy to successfully complete his task.

Game objectives

  • Emulator used: openMSX 0.13.0
  • Beats the game as fast as possible

Comments

I could have used the NES version, more is better I start with a simpler version.
The only trick that can be considered useful is, you can touch the feet of the enemies without dying.

Tompa: Judging.
Tompa: Replaced movie file with a 267 frames improvement.
Tompa: Movie replaced with additional frames saved. Accepting for the Vault.
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #5271: Zupapa's MSX Nuts & Milk in 05:09.85
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Link to video Embed encode in case people can't be bothered to click on it. The game was not exactly what I was expecting for a title called "Nuts & Milk" but anyways, the lack of music (or much sound during the main gameplat) does not help it. the game is...OK. That's it. Meh vote. Edit: Nevermind, my audio was off. Anyways still meh vote.
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Interesting. The game didn't look exceedingly complex, though it was short enough to be watchable. I have to question though if it may be possible to manipulate the enemies better, especially in some of the later levels. Meh vote in terms of entertainment.
mklip2001
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scrimpeh: It doesn't look like anything in this game is random. The enemies just follow the right-side boundary whenever they hit an obstacle. For example, in the "KIKU" round, the player can't run along the top any sooner because the enemies would turn right into any spot where you may go to hide. Anyway, nice run, zupapa! This game is ok, but the graphics are surprisingly poor, even for the MSX. This game got more exciting when there were more enemies, but I didn't find it interesting enough to get a Yes vote. (I voted Meh.) The action is just a bit too simple for this game, especially compared to the NES version.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Zupapa
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The enemies seem to have a preprogrammed position in some rounds. There are 2 things that can manipulate the position of the enemy. Fruits, enemies can not pass through them. The gray outline, I can kill or make enemies follow me. This hinders more than it helps, a great example is the round 5.
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I hope you'll do more MSX runs in the future. This is not the most interesting MSX game to TAS, I think, but I found it entertaining, still. It helps that it's not too long :) Too bad they couldn't bother to make a decent ending to the game. I wondered why the game is 32kB... but it appears to have a complete level editor included and all graphics are uncompressed. Ah well. It's just a very early MSX game.
Tompa
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I noticed this older TAS: Link to video I haven't watched all of it yet, but it has a faster Round 8 than yours at least.
Zupapa
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This is because the enemies started the round in a position different from mine.
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How are they determined? Is it some fixed interval, RNG, or some 3rd thing?
Tompa
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It also seemed like a couple of tthe later rounds were slower on your version by comparing. Not as major as for Round 8 however, as that is a difference of about two seconds, which I find quite major for this type of game.
Zupapa
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After a few tests, I got an improvement of 267 frames. http://www.mediafire.com/file/0dx1nsdp7iabtxc/slot1.omr Should I edit the submission and swap the movie files?
jlun2 wrote:
How are they determined? Is it some fixed interval, RNG, or some 3rd thing?
Probably fixed interval.
Tompa
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Is that only for Round 8 or the later ones too? Just making sure before I update the run =).
Zupapa
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Round 8 and the following have some improvements.
Tompa
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I feel kinda blind... But there was another TAS of the same author: Link to video His round 7 and 11 were faster in that version. I haven't seen your new version yet, as I have yet to find the ROM, so you might have fixed these already. Sorry for "posting the wrong video" at first.
Tompa
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I'm still waiting for a reply for the slower stages, in case you want to try to fix those as well.
Zupapa
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http://www.mediafire.com/file/77ip9wuiol4lxq9/slot1.omr A small improvement of 4 frames, in round 7 and 11, compared to the old one. Compared to video. Round 7 and 11 look the same or a few frames faster,i just imitated the video.
Tompa
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Well, round 7 is still slower, because of the waiting time you do after the cherries. Maybe RNG problems with the enemies for you? I don't know. Sorry for being picky :).
Zupapa
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You can finish judging the submission. Maybe in the future with a better search,I can get a better time. At the moment I want a rest from this game.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3268] MSX Nuts & Milk by Zupapa in 05:09.85