WILL FINISH FILL OUT LATER!!
Pokémon Emerald Version in 2:12:32.237 (2:07:56 in-game time) by GoddessMaria.
Twitch VOD by TheTyrant14 [dead link removed]
Emulator used: Bizhawk 1.11.6

Game Objectives (in no specific order)

  • Uses no predefined saves
  • Aims for fastest time
  • Takes damage to save time
  • Heavy luck manipulation
  • Forgoes time saving glitches
  • Contains speed/entertainment tradeoffs

Comments

<Put here a longer explanation of your submission>

Stage by stage comments

<Put the name of the first stage here>

<Explain the first stage here>

<Put the name of the second stage here>

<Explain the second stage here>
<And so on>

Other comments

<Explain here things the audience would probably like to see> <Explain also things that could be improved in your movie> <You may also suggest screenshots.>

Noxxa: Judging.
Noxxa: A few small improvements have been noted, but no major show-stoppers. Audience response has been overall positive. Accepting for Moons as a new category.
Spikestuff: Publishing. Also how are we branching the other one?

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Yes. (mine to publish, mwahahaha) The other would obviously need the an appropriate branch name to be placed on it now.
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Congrats on finishing the run and shoving 9 minutes off the test-run! I know I have mentioned it in the topic for this game, but I'll ask it again here. Have you considered getting Secret Power? It can work as the substitute for Strength before you get Fly so you can skip the optional trainer in the tunnel. Also, getting the TM of Secret Power unlocks a merchant who sells TM10 (Hidden Power) in Slateport City. Do you think buying the TM and manipulating a Castform with decent water hidden power can save time in double battles?
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Sync note: due to a bug in the mGBA code in BizHawk regarding RTC configuration, the movie may desync depending on the timezone it is played back on. I verified that it synced with a system configured to timezone GMT-5 (US Eastern Time) while it desynced in Fortree Gym at my native GMT+1.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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mGBA go home you're drunk.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay, one tiny question, what's the point X-attacking on the Archie fight? It raises the attack stat from -1 to 0 (because Intimidate) but then you crit anything anyway which ignores the attack drop you would have had without the X attack.
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's good
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Mothrayas wrote:
Sync note: due to a bug in the mGBA code in BizHawk regarding RTC configuration, the movie may desync depending on the timezone it is played back on. I verified that it synced with a system configured to timezone GMT-5 (US Eastern Time) while it desynced in Fortree Gym at my native GMT+1.
I'm looking into this. I've run some movie time in a debugger and it isn't doing anything different on timezones; the code in question is timezone agnostic, as best as I can tell (I've been wrong before, but it's only 3 lines...)
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thatguy wrote:
Okay, one tiny question, what's the point X-attacking on the Archie fight? It raises the attack stat from -1 to 0 (because Intimidate) but then you crit anything anyway which ignores the attack drop you would have had without the X attack.
isn't that gen1 mechanic for CH?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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grassini wrote:
thatguy wrote:
Okay, one tiny question, what's the point X-attacking on the Archie fight? It raises the attack stat from -1 to 0 (because Intimidate) but then you crit anything anyway which ignores the attack drop you would have had without the X attack.
isn't that gen1 mechanic for CH?
I was under the impression that it worked like that in every gen.
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boct1584 wrote:
grassini wrote:
thatguy wrote:
Okay, one tiny question, what's the point X-attacking on the Archie fight? It raises the attack stat from -1 to 0 (because Intimidate) but then you crit anything anyway which ignores the attack drop you would have had without the X attack.
isn't that gen1 mechanic for CH?
I was under the impression that it worked like that in every gen.
Without the X-Attack boost, I would not be able to OHKO anything even with the crit.
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I'm positive that crits completely ignore Attack drops from at least Gen III onward. There shouldn't be any damage difference between a critical hit at -1 Attack and a critical hit at +0 Attack.
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http://bulbapedia.bulbagarden.net/wiki/Critical_hit Damage In Generations II-V, a critical hit deals 2 times the damage a move would otherwise do. In Generations VI and VII, a critical hit deals 1.5 times a move's normal damage. In Generation II, when a move scores a critical hit, all stat stage modifiers, the halved Attack from burn, and the defensive boosts from Light Screen and Reflect are ignored if the target's defending stat stage (Defense or Special Defense) is greater than or equal to the attacker's attacking stat stage (Attack or Special Attack). From Generation III onwards, when a move scores a critical hit, the attacker's negative stat stages, the defender's positive stat stages, and the defensive boosts from Light Screen and Reflect are always ignored. If the attacker is using a physical move and is at -1 Attack stages while the target is at -2 Defense stage... Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.) Gen III+: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 4× modifier.) Gen VI: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.) so i wonder if the game applied the X attack buff with CH and not the intimidate lol?It may not be read as a zero but as a -1+1 with the minus one removed EDIT: btw,i'm kinda waiting for an encode outside of twitch,because seriously,what a shitty player,one error and i have to go back and reload the whole thing
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I just went through the battle myself (by the way, it's the Maxie 1 fight, not Archie). It is indeed possible to OHKO all three of Maxie's mons with crits without using an X-Attack. In fact, it looks like the mons are around crit-OHKO range even if the crit didn't negate the -1 attack (which indeed it does in every gen). I'd chalk this up to just an accidental oversight or miscalculation. It can happen sometimes. It only costs about six seconds in a >2 hour run, so it is not the biggest deal out there.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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For those who want an encode outside of Twitch: Link to video Note: Waiting at the end screen for two and a half minutes or so will eventually take you back to the title screen. So I think it should be part of the encode. Some comments about the TAS: - 15:30 - It is faster to talk to the Old Man from below. I think I said this before, but it got lost somehow. - 38:26 - Before facing wild Lotad, why not switch the order so that Machop is first and give it the Quick Claw then? In-battle switches are slow, and switching the order has to be done at some point anyway. - 51:17 - Since trainers in this gym don't use items at the beginning anymore, I think it is faster to go through the left door here (unless the center trainer's Pokemon is that much stronger). - 1:01:33 to 1:02:03 - Why spend this much time manipulating Castform's stats? Because of how weak Castform is, I don't think it is worth this much delay. - 1:37:40 - It is better to manipulate confusion so that Metang is confused only once. That would save a confusion dialog. - Various - I think it would be better to keep Low Kick instead of Karate Chop. Low Kick is generally more powerful against enemies (e.g. it can be used against Solrock and Lunatone). Downside is not having a high crit rate. Also, as a personal choice, whenever there is a reasonably small delay required to get, for example, a critical hit, I would do my best to hide this delay by scrolling the text very slightly slower over a longer period of time (so it is not easily noticed by the viewer). In this TAS, the delays are visibly obvious whenever the text scrolls slowly. I think that even waiting at the menu is preferable to visibly slow text.
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FractalFusion wrote:
Note: Waiting at the end screen for two and a half minutes or so will eventually take you back to the title screen. So I think it should be part of the encode.
Already aware of this. (Already encoded)
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Spikestuff wrote:
Yes. (mine to publish, mwahahaha) The other would obviously need the an appropriate branch name to be placed on it now.
Wouldn't it be better to leave the other one as it is and name this one "glitchless"? It seems there is no glitch used in this run whatsoever, not even the biking on water glitch.
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No. Plus personally I don't care if I have to reencode all that just to be uptodate. Also "glitchless" has been a dead branch for a while now.
WebNations/Sabih wrote:
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Which glitches does it skip exactly? And if there's a bunch of them, are they actually all possible glitches for this game? Because if it only skips some, it can't be glitchless. And if it skips some that are really common in this game, it can in the end become "no X glitch". http://tasvideos.org/JudgeGuidelines.html#Branches
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Which glitches does it skip exactly? And if there's a bunch of them, are they actually all possible glitches for this game? Because if it only skips some, it can't be glitchless. And if it skips some that are really common in this game, it can in the end become "no X glitch".
Just the Pomeg glitch, which is the only known glitch in this game, or at least the only one with speedrunning applications. The only thing which *could* be considered a glitch in this run is the catch tutorial - but IMO that's just luck manipulating a really unlikely event where you kill the Ralts before you're meant to catch it, ending the tutorial early. So I guess "no Pomeg glitch" is an acceptable name for this category?
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Biking to Sky Pillar on water should save time, and this glitch was used in the test-run(http://tasvideos.org/forum/viewtopic.php?t=14578&start=0). Unless using this glitch doesn't save time, "no Pomeg glitch" or even "no memory corruption" wouldn't be a good category name.
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would've like to seen that trick implemented,never imagined it had practical applications https://www.youtube.com/watch?v=WRK9wOsdiu8
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I am replying now because I just realized something that has been bugging me for 6-7 years but I forgot to look for when I first watched this TAS. There is an emulation error where there is supposed to be rain in the two routes beside Weather Institute, but there is none in this or any TAS of RSE published on this site. It is shown in Part 31/32 of the Speed Demos Archive RTA for Pokemon Sapphire (the site does not allow emulators except in extreme circumstances, usually involving ancient PC systems): https://youtu.be/2MdnxI5NwAs https://youtu.be/WPz092TbWHs (from http://speeddemosarchive.com/demo.pl?PokemonSapphire_15421) IIRC, the error appears in all VBA versions when recording a movie (strangely, this error doesn't occur when not recording a movie). I had hoped that mGBA in BizHawk fixed this problem, but apparently not, at least for this version of the mGBA core, because the error still happens in this TAS. Note: I did not check the most recent BizHawk. This error is not merely cosmetic; it affects the rival battle after leaving Weather Institute and the lack of rain means that three rain-related dialogs which are supposed to be in the battle aren't there. Edit: Looks like my statement is mistaken. The rain may or may not be there depending on the day, and the TASes all happen to be timed so that there is no rain.
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FractalFusion wrote:
I am replying now because I just realized something that has been bugging me for 6-7 years but I forgot to look for when I first watched this TAS. There is an emulation error where there is supposed to be rain in the two routes beside Weather Institute, but there is none in this or any TAS of RSE published on this site. It is shown in Part 31/32 of the Speed Demos Archive RTA for Pokemon Sapphire (the site does not allow emulators except in extreme circumstances, usually involving ancient PC systems): https://youtu.be/2MdnxI5NwAs https://youtu.be/WPz092TbWHs (from http://speeddemosarchive.com/demo.pl?PokemonSapphire_15421) IIRC, the error appears in all VBA versions when recording a movie (strangely, this error doesn't occur when not recording a movie). I had hoped that mGBA in BizHawk fixed this problem, but apparently not, at least for this version of the mGBA core, because the error still happens in this TAS. Note: I did not check the most recent BizHawk. This error is not merely cosmetic; it affects the rival battle after leaving Weather Institute and the lack of rain means that three rain-related dialogs which are supposed to be in the battle aren't there.
Are you sure that this is an emulation error? As far as I recall, the rain in these routes is time-based, so whether or not there is rain present in these areas would depend on when the run was started/when the RTC was configured. The current real-time glitchless WR by Exarion, for instance, also has no rain in the area (starting at around 1:12 in the run), and that was played on a GB Player.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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http://bulbapedia.bulbagarden.net/wiki/Rain#On_the_field According to this, (a segment of) Route 120 is the only place with perpetual rainfall.