About the game:

Crack Down is a 2D game created by Sega and published in arcades in 1989 first and on Genesis in 1990. This is a 2D Run and Gun game where you need to plant bombs in designated locations then escape. It has a 1 and a 2 player mode.

Game objectives:

  • Emulator used: BizHawk 1.11.8.2
  • Hardest difficulty
  • Abuses programming errors
  • Luck Manipulation
  • Aims for fastest time
  • Use death to save time
  • 2 Players !

Important things to know:

  • There are 2 weapons: Machine Gun and Rocket Launcher. You can do melee attacks too.
  • The Rocket Launcher is mainly used in this run because I can kill more than 1 enemy with 1 rocket.
  • Every corner, I try to be stuck for 1 or 2 frames against the wall while walking. This teleports me forward a few pixels, saving a lot of time.
  • You can clip into a wall in your right by pressing Right Left and Up at the same time: But When you are on, you get stuck on exept if the wall is very thin.
  • The camera follows you but you are a bit displaced compared to the camera when you do the corner strat or when you press R L and U at the same time, and it stacks each time you do it.
  • The game sometimes lags: In 1 or 2 levels, this is due to the emulator (= The console) which drops a ton of frames, but on some other levels, this is because the game is very badly optimized.
  • 2 Players mode makes the game very laggy and slow ! That's not an emulation problem
  • When you plant a bomb, You are invincible for a while and you automaticly kill enemies when you approach them.
  • The big bomb item kills all the enemies on screen and gives you a bit of invincibility, but this is very slow.

Explanation:

-About "Useless" kills:

On a few places, I've chosen to kill "useless" enemies. Sometimes there are not even in my way. I've killed them for various reasons. Mainly because they will move in a very problematic place and if I don't kill them at this moment, I will need to lose a ton of frames later to kill them.

-About "Useless" moves:

These moves are most of the time for RNG manipulation.

-About the 2-3 door:

I need to shoot 7 times on the door to open it with the blue character but the 2nd door is glitchly and need a very bug amount of shoot

-About Death Warp:

On Stage 3, Act 2, there are 3 Death Warps which saves me a bit of time. The first one teleports me to a place soon to a mark. The second one teleports me soon to a mark (Normally you have to get around). The third one teleports me soon to the level's end (Normally you have to get around too).

-About Boss Fight:

On the path to kill the boss, there are invisible walls. To destroy them, you need 5 shots. I had a lot of problems with the trigger which spawn the little robot at the end, I need them because if I can't kill them, I can't open the door to the end: I can go throught every door and go to the end but the enemies will not be here so I will be stuck so I need to open some of them to activate the trigger. I can kill the mad scientist when I want but same: Enemies will not spawn. Normally, In casual and 1 player I should use the big bomb to kill the enemies at the end but here, shooting on them is faster.
Thanks to Patashu who corrected my 1 player submission text and Thanks to Dimon12321 who helped me to do this TAS !

feos: There's no solidarity on how this should be treated, so I'll apply my own vision. This run plays like a version of the 1P one, just slowed down and having one more screen to follow at once. I found it very hard to enjoy it, I even watched them room by room, side by side, and I see how much easier the 1P is to watch, follow and enjoy: it's faster paced, it doesn't demand spreading your eyes, and you can see all the glitches used clearly.
So if this run was slower, I'd reject it, but it's faster, so it can be vaulted, while the other one remains in Moons. There were people who liked it, but the votes don't quite agree, and I assume it's because of what I described above. So by entertainment level this run can't obsolete the other, because it doesn't have better content, and it can't be rejected, because it's faster, so I'm accepting it to Vault.
Also fixed the branch.
Fog: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This topic is for the purpose of discussing #5353: Arcree's Genesis Crack Down "2 players" in 09:37.16
Editor, Reviewer, Skilled player (1353)
Joined: 9/12/2016
Posts: 1646
Location: Italy
I was waiting for this! And the run itself is magnificent! Absolutely Yes vote! Edit: Maybe I'm overly entusiastic, but I simply happen to really like this game.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Arcree2
He/Him
Player (148)
Joined: 8/30/2016
Posts: 138
Location: France
ThunderAxe31 wrote:
I was waiting for this! And the run itself is magnificent! Absolutely Yes vote! Edit: Maybe I'm overly entusiastic, but I simply happen to really like this game.
x) I really like this game too and I'm happy you like my tas too ! Thanks for the yes
Projects: Genesis Crack Down 1 Player - Work In Progress
Techokami
He/Him
Joined: 6/23/2008
Posts: 160
Honestly, I liked this one better than the single player run. Yes vote, BTW :)
Arcree2
He/Him
Player (148)
Joined: 8/30/2016
Posts: 138
Location: France
Techokami wrote:
Honestly, I liked this one better than the single player run. Yes vote, BTW :)
I understand, thanks you
Projects: Genesis Crack Down 1 Player - Work In Progress
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Before I look too hard into this, does anyone think the 1P run is not outstanding enough to remain published alongside this one and should get obsoleted?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Publisher, Expert player (2632)
Joined: 10/12/2011
Posts: 6436
Location: The land down under.
The methods between the two are different enough and I reckon they should be separated from one another.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The votes don't quite agree with the posts, and I gave it a Meh. The action is so much slower, even though it feels neat to see a co-op. And it's hard to follow with 2 separated screens. I personally feel 1P is a moons run as it's a smoother watch, and this one should go to vault. It's hard to predict with only one vote for the published run. We know of occasions when thread posts and votes didn't help when a run only really had vault content, so if there won't be some more enjoyment posts, I'll send it there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Reviewer, Skilled player (1353)
Joined: 9/12/2016
Posts: 1646
Location: Italy
I like this run more than the 1-player one. In most games, 2-players runs do obsolete 1-player ones, because of the higher entertaining value, technical value, and faster time. But this case is different, because the routes are very different, so I personally think should be created 2 separete branches.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I didn't mean those who have already posted should reiterate. I was hoping for new people.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
feos wrote:
Before I look too hard into this, does anyone think the 1P run is not outstanding enough to remain published alongside this one and should get obsoleted?
Yes, I do. The 2P run is both faster and more fun to watch. I don't think that "the route is different" is a strong argument to warrant two separate branches.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15558
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3326] Genesis Crack Down "2 players" by Arcree2 in 09:37.16