Post subject: Inindo - Way of the Ninja!
Joined: 1/16/2017
Posts: 12
I figured instead of keeping my notes local, I would post my findings here. If anyone would like to join me in unraveling this game let me know! As far as I can tell, the last two addresses listed there manipulate all the RNG (But I don't know the formula yet). So far all I have tested directly are the amount of steps until your next battle and your chance to escape. [/img][/userfile]
Joined: 1/16/2017
Posts: 12
With some changes to the emulator, I finally got a first dungeon to sync. Link to video Compromises were made to time by waiting time in order to get the right stats on level-ups and waiting for crits. Time can probably be improved in this segment.
Joined: 1/16/2017
Posts: 12
Here is an example video of what my Lua botting looks like so far. Trying to automate as much as possible at this point :) Link to video
Joined: 1/16/2017
Posts: 12
Another video showcasing more of my methods for tasing: Link to video
Joined: 1/16/2017
Posts: 12
Ambassador, Experienced player (697)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Very nice! I like to use this sort of brute force method as well. Unfortunately Bizhawk is a bit slow for it. Perhaps we can disassemble the RNG to see if there is a way to predict without actually playing every combination. Keep at it, I really want to see this game done!
Joined: 1/16/2017
Posts: 12
For disassembling RNG, I could use all the help I can get. I have no experience with those kinds of systems and I don't know what to expect from a SNES.
Joined: 7/10/2007
Posts: 280
For years, I have wished for the time and motivation to route this game. I'm elated to see someone trying it. Good luck!
Joined: 7/10/2007
Posts: 280
Alright, a few comments after watching the D1 video: Battles can be sped up DRAMATICALLY by pressing A at various times. You don't need to wait for messages nearly as much. I'm very curious if you can win the Top Ninja fight at the beginning. I know it's possible for you to dodge their attacks even at level 1, so in theory if you manipulate enough, you can do it. I would guess that the plot continues just the same regardless if how the battle ends, but you might get a ton of experience for doing so (and save yourself tons of time in the first couple dungeons grinding on trash enemies). I tried to find a resource to determine if Top Ninja or Ninja Shadow gave XP/items, but couldn't find anything. I'm a little surprised battles can't be manipulated away, but, so be it. It's good that you're able to manipulate the enemies that appear, at least. Can you manipulate stats on level up? They're certainly not fixed, so you should find out how to do this. Power is almost certainly the most relevant statistic. When you exit the dungeon, you randomly get one of the two scenario paths, either the one you got or one where Oda's body is burned. As far as I can tell the only thing this affects is the end boss sequence. I'm not sure which would be faster. The path you take after D1 is... interesting. You duck into Mikawa and Kai, presumably so they show up on the Flight list, and maybe so you don't succumb to fatigue and get attacked. But, here's what I would try: -Rush to Sagami ASAP -Absolutely dominate the Bingo parlor -Sell your winnings, buy the best possible weapons (you probably don't need armor, right?) -Now that you can defeat way better enemies, run from everything in dungeons until much later when the time/XP is better. You might consider taking a side trip to Sagamibo right by the town as well, if you think you'll want Level 7 as quickly as possible (I'm not convinced you ever want to pick up other allies, however). Who knows, maybe the Tengu Fan you pick up can be manipulated to kill bosses!
Joined: 7/10/2007
Posts: 280
I tested it out (via Game Genie to add endgame weapons and armor) and the Top Ninja group will give you 180 XP/300 gold. Enough to get you level 4 by itself. If you can manipulate the criticals and dodges, this is probably faster than fighting a bunch of centipedes, rats and flames. The game continues normally, as if you had lost.