Post subject: Fire Emblem Awakening/Fates
Active player (251)
Joined: 12/13/2016
Posts: 352
I've disassembled and reconstructed the RNG for both of these games and will TAS them in a few years once Citra gains TAS capabilities.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4014
Can the RNG be manipulated for a real time speedrun?
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Active player (251)
Joined: 12/13/2016
Posts: 352
Not really, unless you allow for the starting of a game from a premade bookmark on the first level. Even then, AI actions are controlled by a separate auxiliary RNG which cannot be controlled in real time, so you are certain to get a "desync" from a planned route fairly quickly.
Active player (251)
Joined: 12/13/2016
Posts: 352
My pirating skills seem to be rather weak this time, and I have not been able to get myself a decrypted ROM of Shadows of Valentia despite the fact that there are videos of people running the game on Citra on YouTube. If someone who does manage to get their hands on the ROM would like to check if the game uses the same RNG as teh previous 3DSFE games and FE12 (which I suspect is the case), the process is fairly straightforward. Open the game in Citra and plug Cheat Engine into the application. If you can find the 4 byte hex string "6c078965" (in big ending form, etc.) using the search function then that is pretty much confirmation that this is the case. I hope that someone who has access to the ROM will do this since its pretty low effort and will give us some good insight into RNG in the new game (important for speedrunners/LTC)